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Red Commissar
16th October 2014, 03:49
For a change in speed from the news that has been bombarding me I wanted to take my mind off and catch up with some video games. I was also interested in seeing what games were coming around the corner and so I went onto different video game news sites.

What I saw frightened me to say the least. While Gamergate claimed to somehow be combating some sort of corruption or lack of integrity in games journalism, the roots of the whole thing and what dimensions it took, as well as the targets it chose, says a lot about it.

This article does a pretty good job breaking down the movement from the beginning of the mess and its roots in hate.

http://deadspin.com/the-future-of-the-culture-wars-is-here-and-its-gamerga-1646145844


Over the weekend, a game developer in Boston named Brianna Wu fled her home (http://kotaku.com/another-woman-in-gaming-flees-home-following-death-thre-1645280338) after an online stalker vowed to rape and kill her. She isn't the first woman who's been forced into hiding by aggrieved video game fans associated with Gamergate, the self-styled reform movement that's become difficult to ignore over the past several months as its beliefs have ramified out from the fever swamps of the internet into the real world. She probably won't be the last.

By design, Gamergate is nearly impossible to define. It refers, variously, to a set of incomprehensible Benghazi-type conspiracy theories about game developers and journalists; to a fairly broad group of gamers concerned with corruption in gaming journalism; to a somewhat narrower group of gamers who believe women should be punished for having sex; and, finally, to a small group of gamers conducting organized campaigns of stalking and harassment against women.

This ambiguity is useful, because it turns any discussion of this subject into a debate over semantics. Really, though, Gamergate is exactly what it appears to be: a relatively small and very loud group of video game enthusiasts who claim that their goal is to audit ethics in the gaming-industrial complex and who are instead defined by the campaigns of criminal harassment that some of them have carried out against several women. (Whether the broader Gamergate movement is a willing or inadvertent semi-respectable front here is an interesting but ultimately irrelevant question.) None of this has stopped it from gaining traction: Earlier this month, Gamergaters compelled Intel to pull advertising from a gaming site critical of the movement, and there's no reason to think it will stop there.

In many ways, Gamergate is an almost perfect closed-bottle ecosystem of bad internet tics and shoddy debating tactics. Bringing together the grievances of video game fans, self-appointed specialists in journalism ethics, and dedicated misogynists, it's captured an especially broad phylum of trolls and built the sort of structure you'd expect to see if, say, you'd asked the old Fires of Heaven message boards to swing a Senate seat. It's a fascinating glimpse of the future of grievance politics as they will be carried out by people who grew up online.

What's made it effective, though, is that it's exploited the same basic loophole in the system that generations of social reactionaries have: the press's genuine and deep-seated belief that you gotta hear both sides. Even when not presupposing that all truth lies at a fixed point exactly equidistant between two competing positions, the American press works under the assumption that anyone more respectable than, say, an avowed neo-Nazi is operating in something like good faith. And this is why a loosely organized, lightly noticed collection of gamers, operating from a playbook that was showing its age during Ronald Reagan's rise to power, have been able to set the terms of debate in a $100 billion industry (http://www.gartner.com/newsroom/id/2614915), even as they send women like Brianna Wu into hiding and show every sign that they intend to keep doing so until all their demands are met.

The simplest version of the story goes something like this: In August, the ex-boyfriend of an obscure game developer writes a long, extensively documented, literally self-dramatizing, and profoundly deranged blog post about the dissolution of their relationship. Among his many accusations, he claims she slept with a gaming journalist in return for favorable coverage. This clearly isn't true, but a group of gamers becomes convinced there is a conspiracy to not cover this story. The developer's personal information is distributed widely across the internet, and she and a feminist gaming activist receive graphic, detailed threats, forcing the activist to contact the police and flee her home. In response, several sites publish think pieces about the death of the gamer identity. These pieces are, in essence, celebrations of the success of gaming, arguing that it is now enjoyed by so many people of such diverse backgrounds and with such varied interests that the idea of the gamer—a person whose identity is formed around a universally enjoyed leisure activity—now seems as quaint as the idea of the moviegoer. Somehow, this is read to mean that these sites now think gamers are bad. The grievances intensify, and the discussions of them on Twitter are increasingly unified under the hashtag #gamergate.

The longer, more detailed version of the story is considerably more interesting.

In August, a programmer named Eron Gjoni posted a long account of the end of his relationship with Zoe Quinn, an indie game developer; it was regrettable and embarrassing for everyone involved. Part of the account involved Quinn cheating on him with a writer named Nathan Grayson. At the time, Grayson freelanced for Kotaku and for a popular gaming site called Rock Paper Shotgun; later, he would join Kotaku as a full-timer. Gjoni's post was taken as evidence that Quinn had slept with Grayson in order to receive a favorable review for one of her games, Depression Quest, at Kotaku.

(A necessary disclosure: Kotaku is Deadspin's sister site. Both are owned by Gawker Media.)

Released in early 2013, Depression Quest is a choose-your-own-adventure-style game about managing life with depression, released independent of the big gaming studios and promoted as a boutique product. It was the right kind of game, made by the right kind of person, to hold up as evidence of the broadly correct and generally appealing notion that games and gamers are diversifying in new and increasingly unexpected directions, and so Depression Quest was lauded (http://www.giantbomb.com/articles/they-made-a-game-that-understands-me/1100-4619/) by several (http://www.pastemagazine.com/articles/2013/02/depression-quest-review-pcmaclinux.html) outlets (http://www.polygon.com/2013/5/9/4313246/gamings-new-frontier-cancer-depression-suicide) as a brave and personal piece of work. This was, strictly speaking, true; the structural gamification of dealing with depression directly was novel and earnest, and it was and remains a game that might induce serious thoughts about a serious subject. It was also true, though, that Depression Quest was not a good game so much as a critic-proof gesture at one, seeming to exist more as a set of instructions for the writing of puff pieces about how brave its creator was than anything else.

Perhaps unsurprisingly, the game and its glowing reception were hugely unpopular (http://www.pastemagazine.com/articles/2013/02/depression-quest-review-pcmaclinux.html) among a certain type of video game fan. By late 2013, when Quinn added the game to Steam's Project Greenlight, she had become the target of sustained and virulent harassment. Very little of this seemed to have to do with actual, detailed criticism of the game, and even less seemed to have to do with any sort of principled critique of the way Depression Quest served as a means for game writers to demonstrate their right-mindedness.

Once Gjoni's breakup post was made public, with its sotto voce intimations of sex-for-coverage exchanges, this cycle was set back into motion and supercharged (http://www.dailydot.com/geek/zoe-quinn-depression-quest-gaming-sex-scandal/). It's important to note that the initial claim that sparked Gamergate was not only untrue, but totally nonsensical—neither Grayson nor anyone else even reviewed (http://kotaku.com/in-recent-days-ive-been-asked-several-times-about-a-pos-1624707346) the game at Kotaku, and while Grayson did write (http://tmi.kotaku.com/the-indie-game-reality-tv-show-that-went-to-hell-1555599284) about Quinn in late March in a feature about a failed reality show, that was before they'd begun their romantic relationship. Nevertheless, fevered accusations that Quinn had traded sex for press began to float around online, and Quinn's sexual history and nude photos were spread around 4chan and IRC. Logs (http://wehuntedthemammoth.com/2014/09/08/zoe-quinns-screenshots-of-4chans-dirty-tricks-were-just-the-appetizer-heres-the-first-course-of-the-dinner-directly-from-the-irc-log/) of conversations among her harassers show them to have been unimaginably toxic:



Aug 25 07.18.18 <Logan> Any chance we can get Zoe to commit suicide?
Aug 25 07.18.29 if we can get more daming evidence
Aug 25 07.18.29 I think the [doxxing info removed by DF] is a good shot.
Aug 25 07.18.33 <temet> like her fucking a train of lack dudes …
Aug 25 07.18.39 <PaperDinosaur> fuck off Logan
Aug 25 07.18.39 <temet> black
Aug 25 07.18.51 <Logan> Nah 21st century doing a train is so 90s. …
Aug 25 07.18.59 <PaperDinosaur> If she commits suicide we lose everything …
Aug 25 07.20.34 <PaperDinosaur> If you can't see how driving Zoe to suicide would fuck this entire thing up then you're a fucking idiot
Aug 25 07.20.41 Imagine the kotaku article …
Aug 25 07.20.48 <temet> PaperDinosaur is right
Aug 25 07.20.51 <temet> not the right PR play



This was the impossibly stupid beginning of an impossibly stupid and literally unbelievable sequence of events. Also around and during this time:
Anita Sarkeesian releases a video about the sexualization and use of women as props in games; she becomes involved (http://www.thedailybeast.com/articles/2014/08/22/gaming-misogyny-gets-infinite-lives-zoe-quinn-virtual-rape-and-sexism.html) as a matter of course; Sarkeesian is harassed and threatened to the point of filing a police report (http://www.escapistmagazine.com/news/view/137521-FBI-Investigates-Death-Threats-of-Sarkeesian) with the San Francisco Police Department and leaving her home due to the severity of the threats; Quinn produces logs of chatrooms and posts from Reddit and 4chan (https://storify.com/strictmachine/gameovergate) that show gamers planning to carry out hacks on her personal accounts and create fake accounts to "speak out" against harassment; the gaming industry circulates a petition speaking out against the harassment of Quinn and Sarkeesian that's eventually signed by thousands of industry members (http://arstechnica.com/gaming/2014/09/thousands-of-developers-sign-plea-for-tolerance-in-gaming-community/); The Fine Young Capitalists, a fifth-column (http://thefineyoungcapitalists.tumblr.com/post/95548937520/on-opression-and-narrative) feminist group dedicated to "promoting women in gaming" with whom Quinn had previously feuded, re-engage (http://apgnation.com/archives/2014/09/09/6977/truth-gaming-interview-fine-young-capitalists)her; groups from around the internet raise more than $70,000 for TFYC in a crowdfunding project; Adam Baldwin (https://twitter.com/AdamBaldwin) (yes, that Adam Baldwin) coins the term #Gamergate on Twitter; an ancillary hashtag, #notyourshield (https://twitter.com/hashtag/notyourshield), is hatched by minorities, women, and LGBTQ gamers who agree with Gamergate and disagree with writers who they feel are misrepresenting them; Gamergate tweaks its outward image, deciding that it is now on a mission to expose broader corruption in video game journalism; and writers who have openly supported Quinn and Sarkeesian are harassed online, via email, and through repeated hack attempts, with Vox Media singled out (http://www.theverge.com/2014/10/6/6901013/whats-happening-in-gamergate) in particular.

Eventually, several (http://kotaku.com/we-might-be-witnessing-the-death-of-an-identity-1628203079) articles (http://gamasutra.com/blogs/DevinWilson/20140828/224450/A_Guide_to_Ending_quotGamersquot.php) on (http://dangolding.tumblr.com/post/95985875943/the-end-of-gamers) the (http://www.vice.com/read/this-guys-embarrassing-relationship-drama-is-killing-the-gamer-identity-828) same (http://www.slate.com/articles/technology/bitwise/2014/09/gamergate_explodes_gaming_journalists_declare_the_ gamers_are_over_but_they.html) basic (http://www.destructoid.com/why-does-the-term-gamer-feel-important--280451.phtml) topic (http://arstechnica.com/gaming/2014/08/the-death-of-the-gamers-and-the-women-who-killed-them/) were published (http://www.buzzfeed.com/josephbernstein/gaming-is-leaving-gamers-behind#106704l). The general premise was that it is pointless to talk about "gamers" as a whole—the constituency is too vast—and further, that the core identity of a "gamer" had become dominated by the loudest and most unacceptable sort. The most openly prosecutorial was a Gamasutra op-ed by editor-at-large Leigh Alexander (http://www.gamasutra.com/view/news/224400/Gamers_dont_have_to_be_your_audience_Gamers_are_ov er.php) titled "'Gamers' don't have to be your audience. 'Gamers' are over." It argued that the only way to begin anew the project of defining the culture of gaming is to tear the whole thing down and build from scratch. It contained this passage:
'Games culture' is a petri dish of people who know so little about how human social interaction and professional life works that they can concoct online 'wars' about social justice or 'game journalism ethics,' straight-faced, and cause genuine human consequences. Because of video games.
This is when everything fell all the way down the shitter.
Early this month, Intel announced that it would cease advertising on Gamasutra. It would later claim (https://twitter.com/kenwongart/status/519137449449361408) that it was unaware of Gamergate when it made its decision, but that it would stand by the decision and not advertise on Gamasutra. A handful of trolls, vaguely waving their hands about a non-existent sex scandal, had successfully bullied a corporation with a $158 billion market capitalization into doing their bidding.

By most metrics, Gamergate comprises an insignificant fraction of video game fans. On Reddit, for example, the main staging ground for Gamergate has reached 10,000 readers, representing .17 percent of the more than six million readers on the general gaming subreddit. In terms of actual, demonstrated public interest, this isn't even a tempest in a teapot. What it lacks in scale, though, it more than makes up for in volume.

Gamergate is surprisingly well organized, with "operations" staged from a mishmash of Reddit boards, infinite chan threads (having abandoned 4chan), and unofficial-official dedicated sites. "Daily boycotters," for example, are instructed not just to email targeted companies to express their grievances, but to spam these targets on Sundays and Wednesdays to maximize congestion—shit up the Monday morning rush, and dogpile in the middle of the week, so the mess has to be addressed before the weekend. They're told never to use the actual term "Gamergate," as that will allow the message to be filtered.

This has proved effective enough to get Intel to keel over, and it won't be surprising if it works on other companies, too. A representative of one of the companies targeted by the daily boycotts said that they'd received about 1,000 emails so far, more than half of which were pro-Gamergate. The only comparable online flare-up any of the representatives interviewed could remember is SOPA—the Stop Online Piracy Act (http://gizmodo.com/5877000/what-is-sopa), one of the most universally panned pieces of legislation in recent memory. This is how a very few people can get their way, and the use of this technique is one of the many similarities between Gamergate and the ever-present aggrieved reactionaries whose most recent manifestation is the Tea Party.

This isn't a complex jump. Like, say, the Christian right, which came together through the social media of its day—little-watched television broadcasts, church bulletins, newsletters—or the Tea Party, which found its way through self-selection on social media and through back channels (http://online.wsj.com/articles/SB10001424052702304173704575578332725182228), Gamergate, in the main, comprises an assortment of agitators who sense which way the winds are blowing and feel left out. It has found a mobilizing event, elicited response from the established press, and run a successful enough public relations campaign that it's begun attracting visible advocates (https://twitter.com/Totalbiscuit) who agree with the broad talking points and respectful-enough coverage from the mainstream press (http://bits.blogs.nytimes.com/2014/10/02/intel-pulls-ads-from-site-after-gamergate-boycott/). If there is a ground war being waged, as the movement's increasingly militaristic rhetoric suggests, Gamergate is fighting largely unopposed.

A more important resemblance to the Tea Party, though, is in the way in which it's focused the anger of people who realize the world is changing, and not necessarily to their benefit.

The default assumption of the gaming industry has always been that its customer is a young, straight, middle-class white man, and so games have always tended to cater to the perceived interests of this narrow demographic. Gamergate is right about this much: When developers make games targeting or even acknowledging other sorts of people, and when video game fans say they want more such games, this actually does represent an assault on the prerogatives of the young, middle-class white men who mean something very specific when they call themselves gamers. Gamergate offers a way for this group, accustomed to thinking of themselves as the fixed point around which the gaming-industrial complex revolves, to stage a sweeping counteroffensive in defense of their control over the medium. The particulars may be different, and the stakes may be infinitely lower, but the dynamic is an old one, the same one that gave rise to the Know Nothing Party and the anti-busing movement and the Moral Majority. And this is the key to understanding Gamergate: There actually is a real conflict here, something like the one perceived by the Tea Partier waving her placard about the socialist Muslim Kenyan usurper in the White House.

There is a reason why, in all the Gamergate rhetoric, you hear the echoes of every other social war staged in the last 30 years: overly politically correct, social-justice warriors, the media elite, gamers are not a monolith. There is also a reason why so much of the rhetoric amounts to a vigorous argument that Being a gamer doesn't mean you're sexist, racist, and stupid—a claim no one is making. Co-opting the language and posture of grievance is how members of a privileged class express their belief that the way they live shouldn't have to change, that their opponents are hypocrites and perhaps even the real oppressors. This is how you get St. Louisans sincerely explaining that Ferguson protestors are the real racists, and how you end up with an organized group of precisely the same video game enthusiasts to whom an entire industry is catering honestly believing that they're an oppressed minority. From this kind of ideological fortification, you can stage absolutely whatever campaigns you deem necessary.

My name's Chris Watters, I can usually be found talking about games, playing games, generally celebrating how awesome games are on GameSpot.com. But today, I'm here, we're all here, to celebrate one awesome game.
When Blizzard revealed the trailer (http://www.gamespot.com/videos/wow-warlords-of-draenor-cinematic-and-street-date-/2300-6420659/) for Warlords of Draenor, its newest World of Warcraft expansion, at a showcase in Los Angeles last month, it opened with the sort of ritual auto-fellatio familiar to anyone who's ever attended any corporate event. What was odd about it—or at least what would be for anyone unfamiliar with the peculiar folkways of the gaming industry—was Blizzard's choice of a master of ceremonies. There was Chris Watters of GameSpot, one of the largest gaming sites on the internet, standing on a conference stage sponsored heavily by GameSpot as live-action advertisement, hyping a trailer for a game that he had never played was still in development.

If the goal of Gamergate is to wipe out corruption in games journalism—if the movement isn't merely a bunch of loosely shaped sublimated qualms about feminism and minorities—it's doing a shit job of identifying the actual, honest-to-god problems in games writing. It's not as if those problems are hard to see. As a rule (http://leighalexander.net/list-of-ethical-concerns-in-video-games-partial/), games journalism is inherently compromised. From the top down, publishers ranging from AAA behemoths like Electronic Arts to the IndieCade crowd do in fact enjoy symbiotic relationships with gaming media outlets, and if it came down to nothing more than sex and petty corruption, that would be nice, because the problem would certainly be a lot more easily solved.

At one end of the spectrum, you have press outlets that barely even feign autonomy from marketing departments. IGN's "IGN First" features on upcoming games and Game Informer's monthly cover story rely on deep access to upcoming games—access granted to no one else in the industry. Invariably, the stories produced from that access are positive. It's a win-win for game studios and press outlets, and a loss for anyone who'd like to read something other than thinly veiled advertorials about big upcoming games. These kinds of relationships are what makes programs like Kotaku's embedded gamers—wherein writers play four or five series extensively post-release, dive deep into the community, and report back—important for players looking to read coverage outside the marketing cycle.

There are conflicts of this kind all over the place, right out in the open. (Do you know if your favorite columnist paid for his consoles, or accepted them from Microsoft and Sony?) For the usual reasons of professional courtesy or decorum, a lot of this goes unreported or commented upon, but it matters. These conflicts may be common in many fields, but they are especially bad in gaming journalism, partly due to its nature.

I spent close to three years covering and reviewing technology for Gizmodo. The very first thing I learned about reviews was that you can't fuck up. Day to day, writing about products and entertainment—games, gadgets, movies, whatever—is a low-stakes occupation that a lot of people would kill for. The only serious responsibility you have is to make sure that you do not compel readers who trust you to spend their money and time on something they won't enjoy. To do so accidentally is incompetence; to do it knowingly, or to put yourself in the position where you can be influenced into doing it, is just about the only way to fuck up in the job, and an awful lot of gaming writers are doing it, in shops where the walls between ad sales and editorial grow thinner than they should.

At the other end of the spectrum, you have something much more fraught and complex. People generally don't work in independent gaming, whether as developers or journalists, to get rich; they do it because they believe in it. The press covering independent gaming is coming from a very specific perspective, and the line between writing honestly from that perspective and engaging in cheerleading and advocacy can be thin. That's especially so given the overpowering cults of personality that exist in the field—a phenomenon not at all specific to games (http://www.buzzfeed.com/ashleyford/not-those-kind-of-girls#106704l). Recently, for instance, I asked a friend in the industry if any indie conflicts stood out.

"There's this really popular developer named Rami Ismail," he started. Ismail is an indie dev at Vlambeer, which makes games like Ridiculous Fishing and Super Crate Box.

"Oh, everyone loves Rami!" I jumped in, the first time all night that I'd had anything to contribute. Then, after a beat, the point dawned on me: Everyone loves Rami.

This isn't a bad thing! Ismail is a sharp dude, and there are reasons why everyone loves him. But there's no question that figures in gaming can reach a certain level where their words aren't treated with nearly enough skepticism or distance. Most of the tension surrounding the original Depression Quest launch was about a woman receiving praise, for example, but there was also a very real frustration with cynical, share-happy indie gaming sites keying in on games like this less because of their merits than because they're tailored enough in their scope to be a very particular sort of viral (http://gawker.com/twenty-six-signs-you-are-me-1002918398).

It tells you a lot about Gamergate that it has focused principally on this end of the spectrum. The equivalent in Deadspin's world would be to hold up a few preps reporters who've become friendly with some coaches in their coverage area as examples of the hopeless corruption of the sports media, while ignoring, say, the ongoing love affair between ESPN and the NFL.

The demands for journalistic integrity coming (http://www.reddit.com/r/KotakuInAction/comments/2ikxpa/remember_antigamergate_had_the_chance_to_discuss/) from Gamergate have nothing at all to do with the systemic corruption of the gaming media. They've centered instead on journalists purportedly pursuing social-justice agendas and on ridiculous claims (https://medium.com/plaguearist-does-gamergate/ethical-journalism-gamergates-home-grown-journos-taking-it-to-the-next-level-318434b472e4) that the press sees gamers as vectors of social contagion. Some of the complaints, like the idea that outlets ought to reconsider their editorial positions if enough readers disagree with them, even stand in direct opposition to traditional journalistic ethics.

All of this makes sense, though, if you think about Gamergate as a mutant variant of the traditional American grievance movement, a rearguard action marching under the banner of high-minded media critique. The claims from what we like to call the "bias journalisms (http://gizmodo.com/5687692/you-write-bias-journalism-and-i-read-derp)" school of media criticism aren't meant to express anything in particular, or even, perhaps, to be taken seriously; they're meant to work the referees, to get them looking over their shoulders, to soften them up in the hopes that a particular grievance, whatever its merits, might get a better hearing next time around. The problem, in other words, isn't that journalists have agendas; it's that some of them have the wrong agendas.

How does it play out? Like this: Earlier this month, the New York Times covered Intel's capitulation in the face of a coordinated Gamergate campaign (http://bits.blogs.nytimes.com/2014/10/02/intel-pulls-ads-from-site-after-gamergate-boycott/?_php=true&_type=blogs&_r=0), called "Operation Disrespectful Nod." Here's how the story read:

For a little more than a month, a firestorm over sexism and journalistic ethics has roiled the video game community, culminating in an orchestrated campaign to pressure companies into pulling their advertisements from game sites.

That campaign won a big victory in recent days with a decision by Intel, the chip maker, to pull ads from Gamasutra, a site for game developers.

Intel's decision added to a controversy that has focused attention on the treatment of women in the games business and the power of online mobs. The debate intensified in August, partly because of the online posts of a spurned ex-boyfriend of a female game developer.
The story continued in this vein—cautious, assiduously neutral, lobotomized, never questioning the premises of the Gamergate "firestorm" and "debate." Both sides were heard. And thus did Leigh Alexander's commentary on the pluralism of gaming today get equal time with a campaign bent on silencing her.

And that's how it works. It's a neat trick. Agitate bare-facedly for the absolute necessity of developers investing the vast majority of their resources in games pitched at the intellectual and emotional level of a 16-year-old suburban masturbator (http://io9.com/10-stupid-arguments-people-use-to-defend-comic-book-sex-1636381824), and no one beyond the gaming world is going to take you very seriously. But make it a story about an oppressive and hypocritical media conspiracy, and all of a sudden you have a cause, a side in a "debate."

What's funny about all this is that a true interrogation of the corruption of the gaming press would materially harm the status quo that Gamergate is fiercely trying to protect. If what you want is yet more games about space marines and orcs in which women serve as props and decoration, why go after the de facto marketing departments of the people who make them?

To even take Gamergate's corruption critique seriously enough to point out how incoherent it is, though, is to give the movement too much credit. It's not about gaming, any more than the 9/11 truther movement is about getting Dick Cheney to confess Yes, by God, yes, we did it to get our hands on Afghanistan's oil. It's about identity.

One of the genuine ironies of the internet is that as it's grown unflinchingly, even militantly tolerant of race, orientation, taste, and fetish, tolerance has been fashioned into a weapon, to be used against itself. "God, who cares?" is a rote reaction among a certain sort of person when it's announced that the hero of a game is a woman or black, or when an athlete comes out as gay, or when some other milestone is achieved. The idea is that we're all so equal now that true intolerance begins with even noting that anyone is different from the norm, said norm of course being a young, straight, middle-class white guy. To get to this mindset requires a certain willful blindness to privilege and the ways it has embedded itself in the very structures of American life, which is how you wind up with people saying things like, "For some reason, some black people kind of hold onto the 'back in the day,' the slave thing, or they feel they're not being treated right." (http://www.whitenessproject.org/checkbox/jason) Cluelessness about institutional inequality isn't a crime, but it's a major contributing factor to the grand nerd myth of the internet as a perfect meritocracy in which everyone is equal and the worst crime is special pleading.

By those lights, a woman using her sexuality—her difference from the presumed default state of humanity—to gain an advantage, well, shit, that's violating rule No. 1. That people badly want this to have happened even though it didn't is crucial to understanding why Gamergate resonates the way it does—it seems to offer evidence not only that the social-justice warriors are hypocrites and frauds, but that the true defenders of equality turn out to be, well, young, middle-class white guys, and their allies. This is how people can hold the remarkably naive idea that a movement that began with some of its members harassing women with threats of violence, rape, death, and torture can expect to be taken seriously in good-faith discussions about ethics in journalism, or anything else: They see themselves as the ones holding true to the ideals in which their opponents only profess to believe.

The reasoning here is unspeakably bizarre when laid out directly. (Feminism is about equality, and a woman using sex to her advantage is doing something a man can't, and so therefore feminism is invalid.) But it's the backbone of Gamergate, and it's not hard to see where it's going.

9MxqSwzFy5w

Christina Hoff Sommers, a conservative Democrat and former professor now with the American Enterprise Institute (http://en.wikipedia.org/wiki/American_Enterprise_Institute), was one of the first to parachute into the Gamergate camp, touching down with the video above. Sommers does not follow gaming, and in other circumstances she would have been roasted as a meddling interloper offering sweeping opinions on a subject she admits that she hasn't followed closely. Conveniently, though, she's been adopted as a legitimizing face of the group—"Mom" to the Gamergate supporters—on the strength of her academic credentials, her self-identification as a feminist, and her video above, a deadly clear snapshot of how obvious cracks in basic logic can be navigated, easily, by a clever public speaker with halfway decent video production and a willingness to pander to an audience that's aching to be pandered to.

The numbers Sommers cites are well known, but instructive. Among incoming college freshmen, 65 percent of women say that they never play video games, compared with just 19 percent of men. Among hardcore gamers, just one in seven is a woman. In a breathtaking non-sequitur, Sommers argues from these numbers that including fewer sexy women in games and fewer instances of violence and indifference toward women will not make men less sexist, in the same way that violence in games has not been shown to correlate with violent crime. We can pass over the misstep of comparing an active and aberrant behavior (committing a violent crime) with a passive attitude (viewing women as sex objects instead of fleshed-out human beings); that's wrongheaded, but it's not the main problem here. Neither is the hand-waving at "cherry picking" sexist games without offering even ballpark statistics, an argument that can be boiled down to #notallvideogames (http://jezebel.com/your-guide-to-not-all-men-the-best-meme-on-the-interne-1573535818).

The real problem is her claim that because girls don't play games anyway, and boys do, it's only natural that game makers would tend to include sexy women in their products. This launches fundamental economic precepts so directly into the sun that it cannot be accidental. You've got a growing base of women playing games and evidence that college women aren't playing games at the same rate as men; that's evidence of a massive untapped body of game players who should be catered to directly, not that gaming should run far and fast back the way it came and hope the girls never find it. This is the shallow reasoning that allows arguments like, "Duh, video games are a business" to fester in comment sections. Of course they're a business—and this is bad business by any measure.

Sommers's concern trolling ought to be beside the point—this is just not a credible argument in any way, flatly, obviously, right-there-on-the-surface. But it's taken seriously—proudly, even—because the credibility of an argument or its source isn't the point, in the way it's not the point of a Marine Todd chain letter. The only point of propaganda is that someone with a veneer of credibility is saying it, and that the people who want to agree are able to do so, thus ratifying and reinforcing the ideals of the group (http://jezebel.com/gamergate-trolls-arent-ethics-crusaders-theyre-a-hate-1644984010).

Eventually, Sommers comes to the true fear at the root of the objection to "social-justice warriors" getting involved in gaming: Feminists are trying to force men out. No more men. Kill all the men. It's shocking how much traction this gets. How this will be accomplished, once the feminists have their way, is usually left a mystery. One line of thought (http://rare.us/story/whats-happening-in-the-video-game-industry-matters-to-america/) claims that the gaming press—the same one that is functionally an appendage of the game makers' marketing departments—has grown so influential that it can now dictate to developers what kinds of stories and characters and philosophies are acceptable, and that once the feminists have taken over, their first order of business will be to do away with all the space marines and all the orcs. Someone has to stop them. Perhaps Gamergate and the American Enterprise Institute will be the ones to do so.

In the future, all culture wars will look something like this (http://www.escapistmagazine.com/news/view/137293-Exclusive-Zoe-Quinn-Posts-Chat-Logs-Debunking-GamerGate-4Chan-and-Quinn-Respond):
"I don't doubt that people have given [Quinn] shit, but it's being played up to the nth degree to bring in sympathizers, and most of this 'abuse' actually takes the form of all the information we're making public on her," another member of the 4Chan community stated. "She accused [actor] Adam Baldwin of spreading all sorts of dox on her when a simple click could confirm he didn't, and despite being proven wrong she kept crying wolf. She's at best hamming it up and at worst a liar."
The above quote, captured by The Escapist, is perfect troll logic, as pure a distillate as you'll find of the 4chan hivemind. There are notes here, too, from a hymn book that predates the internet: self-pity, self-martyrdom, an overwhelming sense of your own blamelessness, the certainty that someone else's victimhood is nothing more than a profitable pose. All culture wars strike these same chords, because all culture wars are at bottom about the same thing: the desperate efforts of the privileged, in an ever-pluralizing America, to cling by their nails to the perquisites of what they'd thought was once their exclusive domain.

What we have in Gamergate is a glimpse of how these skirmishes will unfold in the future—all the rhetorical weaponry and siegecraft of an internet comment section brought to bear on our culture, not just at the fringes but at the center. What we're seeing now is a rehearsal, where the mechanisms of a toxic and inhumane politics are being tested and improved. Tomorrow's Lee Atwater will work through sock puppets on IRC. Tomorrow's Sister Souljah will get shouted down with rape threats. Tomorrow's Tipper Gore will make an inexplicably popular YouTube video. Tomorrow's Willie Horton ad will be an image macro, tomorrow's Borking a doxing, tomorrow's Moral Majority a loose coalition of DoSers and robo-petitioners and scat-GIF trolls—all of them working feverishly in service of the old idea that nothing should ever really change.

Correction: The post originally stated that GameSpot's Chris Waters had never played the World of Warcraft expansion advertised at the Blizzard event he hosted, and that GameSpot sponsored the stage. Watters had, in fact, played a beta version of the game, and GameSpot signage was not present on the stage. We regret the errors.
Image by Jim Cooke

Atsumari
16th October 2014, 03:55
This reminds me of the Republican voter registration law. Everyone agrees that voter fraud should not happen and should be stopped, but cases of voter fraud are very insignificant and it is simply used as an excuse to attack specific groups of people while ignoring the colossal fraudsters.

Illegalitarian
16th October 2014, 04:20
Zoe Quinn is a huge fraud and an all around terrible person, but no one deserves to be attacked on sexist grounds.

In the words of Henry Kissinger, "It's a shame they both can't lose"

Hermes
16th October 2014, 05:06
Zoe Quinn is a huge fraud and an all around terrible person, but no one deserves to be attacked on sexist grounds.

In the words of Henry Kissinger, "It's a shame they both can't lose"

Could you explain this a bit?

I've not really followed the whole thing, but I was under the impression that most of what Quinn was accused of was untrue, unless that's not what you're referring to.

Bala Perdida
16th October 2014, 06:40
Zoe Quinn is a huge fraud and an all around terrible person, but no one deserves to be attacked on sexist grounds.

In the words of Henry Kissinger, "It's a shame they both can't lose"
Don't quote an imperialist scum while saying some MRA bullshit. You're better than that. Zoe Quinn didn't do shit, and suggesting she did is basically perpetuating the the whole biased, sexist, and anti-feminist attitude of this gamer gate piece of shit. Unless your response to the above post reveals something else. Most of that shit was spread by her ex.

Illegalitarian
16th October 2014, 06:44
No, people just got (rightfully) more upset over the sexist misogynistic overtones of the fiasco than they did Quinn's actual nonsense and her shittiness was thus no longer relevant for the greater good.



Would people give less of a shit if Quinn did what she did as a male? Absolutely, but that doesn't change the fact that she has ruined several good indie projects and tends to try and use feminism as a weapon against anyone she disagrees with, which of course make her a lightening rod by the MRAorons because they think her exception makes the rule.

Make no mistake, misogyny and sexism far surpass internet shit-headedness, but there are no innocent parties here.

Bala Perdida
16th October 2014, 06:49
Can you provide some links? I'm not much into indie games, so it doesn't matter to me. The details of the issue that is

Palmares
16th October 2014, 07:03
Man, this shit makes me not want to play video games, or even generally not be a nerd. Also makes me think about how a place like 4chan is packed with all sorts of strange folk, whether cool(ish) like anonymous types, or scum like the pedos. Clearly, these aforementioned misogynists remind me of something like the latter, and in this propaganda war they are playing, it's a shame some seem to fall for the smokescreen they parade which masks their real agenda.

To be honest, the internet is a disgusting place. Think about how similar such harassment on facebook for example has actually caused people (particularly women) to commit suicide.

DOOM
16th October 2014, 07:11
I've been visiting 4chan for some time now, and this shit is hilarious. There are literally every day threads about "gamergate" and Sarkeesian, reaching bump limit in just a few minutes. There are so many people devoting so much of their time for this witch-hunt, which obviously could be only caused by a deep hatred towards women.
And believe me, witch-hunt is the perfect term to describe this massive bullshit. Proofs are mostly hearsay, screenshots and some dubious statements by some angry ex-boyfriends. Those anons want to believe at any price, even by willingly spreading misinformation.

Bala Perdida
16th October 2014, 07:25
Man, this shit makes me not want to play video games, or even generally not be a nerd. Also makes me think about how a place like 4chan is packed with all sorts of strange folk, whether cool(ish) like anonymous types, or scum like the pedos. Clearly, these aforementioned misogynists remind me of something like the latter, and in this propaganda war they are playing, it's a shame some seem to fall for the smokescreen they parade which masks their real agenda.

To be honest, the internet is a disgusting place. Think about how similar such harassment on facebook for example has actually caused people (particularly women) to commit suicide.
That shit is what absolutely pisses me off. They abuse the shit out of a person, to the point of suicide. Then these vermin start hissing off bullshit about how they deserved it. Every time the poor Amanda Todd is brought up, some piece of shit has to come out playing moralist shouting how un-innocent she is because she slept with someone. Fuck them and they're monogamist supremacy. Another fuck you to anyone who labels someone a slut. God, this it's just so irritating, and it happens all the time. What's with all the ratchet crap too? That's annoying as hell.

Invader Zim
16th October 2014, 10:12
Can you provide some links? I'm not much into indie games, so it doesn't matter to me. The details of the issue that is

I know a little bit about this from a little cursary research (I'm thinking about starting a little project on the history of the gaming industry), and one of the things I've been think about is the presentation of gender in the industry. My general observation, just from reading around this particular debackle is as follows:

Basically, there is an indie game development company called The Fine Young Capitalists, a self-proclaimed radical feminist group. They set up a project to get more women into game development (a worthy sentiment given how under-represented women are in the industry). They set up a project in which women would submit ideas for a game and then TFYC would actually turn the best idea into a reality. The winner would receive 8% of the profits, another 8% towards future contests, and 10% to keep the company going. The rest to charity.

Zoe Quinn, for whatever reason, didn't like this one bit and kicked up a massive fuss, ultimately nearly destroyed the project (which was crowd funded) by killing donations and journalistic interest. Quinn complained that the project was exploitative of the woman who submitted her idea and that the entire project was transphobic. TFYC pointed out that the contest winner would be paid, and retained moral rights as author, etc., and that the bulk of the proceeds were going to charity. They also highlighted their policy on the matter:


"Although it has become an Internet meme, the question “Are you a boy or a girl?” is actually quite a complicated question. As TFYC is based in Canada we use the theory of self identification, where a person will be considered a man or a woman based upon on their own view of how they should be perceived in society. This can bother some people for some reason, so to put the record straight let’s lay out what exactly that means. The only question regarding gender we ask is.

Participant has self identified as Woman before the date of March 11, 2014

This means that if you are located in a country where you are unable to obtain identification which states the gender you identify as, you can still apply. This means that if you have not undergone gender reassignment surgery or if you plan to never have surgery you can still apply. And this also mean that you are sole arbitrator of the decision of if you are a man or a woman.

Our opinion of what constitutes a man or a woman is irrelevant to the conversation."

Take from that what you will. Nevertheless, TFYC proceeded to contact Quinn to invite her as a (paid) consultant on future projects and that they would close down the project if she would elaborate on her problems with it. No answer.

Then 4chan, who apparently (to a poster) hate Zoe Quinn, discovered that Quinn had nearly killed a feminist project to raise money for charity and to piss her off proceeded to raise a vast amount of money (something in the region of $35,000+ last time I checked) and designed a character that was deliberately 'normal', i.e. not misogynistic at all, and voted en mass to get the character included in the project. The basis for doing so was, from some of them, to show solidarity for a project trying to get women into the industry and from others, rather more cynically, to rehabilitate 4chan's image, and still others to troll Quinn. This in turn led Quinn and Feminist Frequency (Anita Sarkeesian), who is a feminist commentator on the gaming industry, to slam TFYC for accepting money from 4chan which is, obviously, a platform for misogynistic trolls.

4chan and Encyclopedia Dramatica, also drummed up a load of what sound like conspiracy theories, suggesting that Quinn targets feminist gaming projects, to get them closed down, because they are competition for her own similarly minded project (which they describe as a scam).

That, as far as I can tell, is the Quinn vs. TFYC debackle, which makes up only a small component of the wider gamergate saga. For more information, one of the guys at TFYC released an audio statement to clarify their position and motives:

https://soundcloud.com/super-admin/tfyc-confession/

I hope this helps explain why quite a few people are not fans of Zoe Quinn. For the record, this is only my understanding of the issue, and I don't pretend to know if it's the full story. Obviously it's pretty one sided, bcause nearly all the information I could find when looking up the issue has been from those attacking Quinn's position. I'm sure she has a different story to tell.

Bala Perdida
16th October 2014, 10:37
I hope this helps explain why quite a few people are not fans of Zoe Quinn. For the record, this is only my understanding of the issue, and I don't pretend to know if it's the full story. Obviously it's pretty one sided, bcause nearly all the information I could find when looking up the issue has been from those attacking Quinn's position. I'm sure she has a different story to tell.

She wrote a cracked article a while back. I'll try to post it when I get to a computer.

EDIT: Found it!
http://www.cracked.com/blog/5-things-i-learned-as-internets-most-hated-person/

Anglo-Saxon Philistine
16th October 2014, 13:13
If this was about integrity in games journalism, they would have targeted an AAA developer, not a relatively obscure independent developer. No, people were incensed at the idea that a woman was using her evil feminine wiles to get positive coverage. See, this is why nice guys get friendzoned all the time.

And for that matter, people take games journalism far, far too seriously, treating negative (or not sufficiently positive) reviews of a game they like as if the critic broke down their door and slapped them in the face before pissing in their cereals. Likewise with positive reviews of games they don't like. The entire "games are art" crowd is just making all of this a lot worse.

Anyway, I'm reminded of the attacks on B. Hepler some time ago, when the critics could have raised some serious points about how Bioware was behaving - including a quite frankly creepy (although still not H. Kojima-level) misogyny and using gay characters as cheap window dressing - but instead focused on attacking one female member of Bioware, which of course led to death and rape threats.

Illegalitarian
16th October 2014, 21:54
Quinn undoubtedly has legit connections in the world of gamer journalism and has absolutely admitted to using those connections to her benefit, which she was rightfully being called out for, but somewhere along the way it was focused on her femininity and people made up accusations of her sleeping her way out of bad situations and etc etc everything went to shit.

ℂᵒиѕẗяᵤкт
16th October 2014, 22:06
What's wrong with using connections in business?

I mean, I'm opposed to capitalism, but if you've got to work within it, why is networking somehow especially objectionable?

Illegalitarian
16th October 2014, 22:10
Because she was using her connections to quell journalists from hopping on to the story of what she did to the FYC to strong-arm them into letting her in on the action. Just as she has before.


I'm not specifically condemning her above the MRA's and other shitheel's of the 4chan crowd, but it does need to be remembered that Quinn is a detriment to feminism in her own right and there is no innocent party here.

ℂᵒиѕẗяᵤкт
16th October 2014, 22:16
I'll stipulate that there's no innocent party, but I appreciate you making a point of saying that you put MRA's and their ilk on a higher level of blame.

Because her actual shady practices, such as they are, aren't being targeted by the Collective Neckbeard.

PhoenixAsh
17th October 2014, 00:08
So wait. She slept with some journalist in order to get a favorable review. That doesn't sound like something she needs to be called out on. At all. If anybody should get called out on it it would be the journalist.

As for her squabble with TFYC who fucking cares.

Illegalitarian
17th October 2014, 00:33
So wait. She slept with some journalist in order to get a favorable review. That doesn't sound like something she needs to be called out on. At all. If anybody should get called out on it it would be the journalist.

As for her squabble with TFYC who fucking cares.

The allegation was that she slept with journalists. Unverifiable and sexist nonsense, but the fact remains that she does (did) have a great deal of pull in the world of gaming journalism and used that pull to bury and hide her misdoings, such as that "squabble" with TFYC where she made an attempt to destroy and indie gaming project with feminist overtones just because they were not "feminist" enough, ie would not let her near the project.

Sabot Cat
17th October 2014, 00:54
Can you we really dislike someone too much for trying to sabotage self-described capitalists? :p

Red Commissar
17th October 2014, 04:46
The allegation was that she slept with journalists. Unverifiable and sexist nonsense, but the fact remains that she does (did) have a great deal of pull in the world of gaming journalism and used that pull to bury and hide her misdoings, such as that "squabble" with TFYC where she made an attempt to destroy and indie gaming project with feminist overtones just because they were not "feminist" enough, ie would not let her near the project.

Admittedly I haven't really been up to date on gaming news but I've never heard of her until all of this started. I can't imagine she really has as much pull or influence that has been attributed to her- honestly the whole episode with that group just seems like another pile of e-drama.

I have to imagine that there are already people pissed off with her from before, looking at her history it seems there was already people who complained she put no effort into her game or her issues in the failed documentary about developers like her. There's been kind of a backlash anyways with certain 'indie' developers, especially those who've made unconventional games and more so developers themselves who have abrasive personalities. But I think it often gets to the point that these feuds get so intense that people lose scope of how much relevance that person really has- I think Phil Fish is a good example of this (and someone I've heard of before at least).

PmTUW-owa2w

Though with when I think pull my mind goes to big publishers and/or developers like EA or Activision. I mean we've seen it before, 2007 Gamespot got caught up in the whole mess of one of their contributors being given the boot after he gave a bad review to a video game which was being promoted by the publisher, and the ongoing chummy relationship between game sites and gaming firms in the form of exclusive first looks on anticipated consoles or games. If Quinn had a real influence on how people were reviewing games she didn't like I'd see this angle about her pull but beyond that it just seems like making mountains out of molehills of what ends up as e-feuding.

In any event there seems to me just observing now an undercurrent of hate towards "SJWs"- I know the people themselves can be annoying on tumblr but it seems less about the people and culture, and more about the ideas they stand for- the old tired canard of complaining about political correctness ruining whatever. In that sense it gives off a reactionary vibe to me.

Illegalitarian
17th October 2014, 04:58
It's not like she was some huge player, the drama is all limited to one small corner of indie game developing and journalism. In the context of that small corner, she pulled enough influence to get her attacks on TFYC unspoken.

It's the severity and scope of the misogyny that was unleashed upon her and other so-called "SJW's" that made this issue blow up and transcend the small-potatoes trolls trolling trolls trolling trolls conflict that this grew out of.

Though of course Quinn is playing the innocent victim to audiences who are not familiar with the base of the conflict, enjoying the fact that most people don't know enough about the situation to know that she isn't some beacon of feminism or morality to be taken seriously as a voice against misogyny.

Invader Zim
17th October 2014, 15:02
As for her squabble with TFYC who fucking cares.

Well, I do. Not only on an academic interest level, but because, at the risk of sounding faintly insincere, having a serious discussion about the role of women in the gaming industry is indeed "serious business".

khad
17th October 2014, 16:02
Zoe Quinn was never doxxed. Anyone with a rudimentary understanding of how tumblr works can tell you that. http://thespectacularspider-girl.tumblr.com/post/95179284529/zoe-quinn-fake-doxx-hack

It's impossible to see any value for a serious discussion here when the entire controversy basically blew up over something so obviously fraudulent.

In my opinion, the so-called gamergate is just a distraction (and therein lies the misogyny of the internet in general). All this handwringing over one marginal interactive fiction writer who may or may not have traded sex for positive reviews--while companies like EA are planning to buy entire subreddits and bend them to their will:

http://i.imgur.com/LxFeqbB.png

Lord Testicles
17th October 2014, 17:16
"Gamersgate" is just further evidence that the gaming community and gaming culture is riddled with assholes.

http://www.gamasutra.com/view/news/224400/Gamers_dont_have_to_be_your_audience_Gamers_are_ov er.php

Anglo-Saxon Philistine
17th October 2014, 18:47
That article is bad and the author should feel bad.

First of all, "gamer" today means no more than "person who plays games". These aren't the early years of gaming when gamers were a defined subculture who would hang around comic shops, read Dragon and so on. It does seem to me that less and less games are being made for people who play games - but I would classify that as part of the general decline in computer game quality.

Second, the claim that:

"By the turn of the millennium those were games’ only main cultural signposts: Have money. Have women. Get a gun and then a bigger gun. Be an outcast. Celebrate that. Defeat anyone who threatens you. You don’t need cultural references."

is laughable. Perhaps it reflects the sort of games the journalist was playing, but it certainly isn't true of the entire industry. I remember games about miners rebelling against their exploiters (but they used guns oh no), games where your male character could marry another man (we'll get to that later), games where you could talk the main villain into standing down and so on.

Also laughable is this claim:

"That’s not super surprising, actually. While video games themselves were discovered by strange, bright outcast pioneers -- they thought arcades would make pub games more fun, or that MUDs would make for amazing cross-cultural meeting spaces -- the commercial arm of the form sprung up from marketing high-end tech products to ‘early adopters’. You know, young white dudes with disposable income who like to Get Stuff. "

Outcast pioneers? Most of the early programmers of computer games were students or professors at universities, hardly "outcasts" by any means. The article also implies there was no diversity and "inclusiveness" in old games.

Hooo boy.

If you've ever played an economic simulation, you've played something inspired by the work (M.U.L.E.) of a trans woman. Many of the old adventure game designers were women, including R. Williams, who probably published more of the bastards than anyone else. As early as 2003, you had gay marriage in a game (yes, kids, BioWare didn't invent gay people in gaming).

So what the hell is the reviewer (sorry, "person who provides spaces for people to discuss what (and who) they support", which we barbarians from an uncivilised past used to call "forum owners" or more common "the unfortunates who pay for forum bills", which was not generally a salaried position) talking about? Well, the thought seems to be that it's good games are no longer targeted at people who want to play games (and not, say, skip the entire game to look at cutscenes) because it allows us to have the sort of "inclusiveness" pioneered by game companies like BioWare. You know, the inclusiveness where gay people are cheap titillation that helps sell games (because having one gay character who will throw him- or herself at your character if they are of the same sex and show the slightest interest is obviously the most important cultural advancement since pre-sliced hot water wheels), where women are all impossibly young, shapely and full of hidden traumas that the usually male player character has to sort out and so on.

In other words, "inclusiveness" as a cheap ploy to sell more games. Basement-dweller ochre jellies who think raping women is jolly good fun need to have a good kick in the nads, but that doesn't mean self-important bourgie journalists and bourgie... well, bourgeois, telling an entire group of people they're backward dinosaurs because they don't appreciate their favourite games for the inclusive art they are (games are entertainment, not art) is not annoying.

khad
17th October 2014, 19:12
There has been some backlash over Gearbox regarding the head writer rubbing everyone's face in the fact that he exploits friendships for reviews, but judging by the fact that the new Borderlands is #1 on steam right now, I'd say that the movement isn't exactly taking off.

http://attackongaming.com/gaming-talk/borderlands-2-writer-outs-destructoid-as-corrupt-in-wake-of-gamergate/

Just assholes all around.

Lord Testicles
17th October 2014, 20:13
The more I read your posts 870, the more I am convinced that you have a comprehension problem.

Anglo-Saxon Philistine
17th October 2014, 20:14
The more I read your posts 870, the more I am convinced that you have a comprehension problem.

If I do, you should be able to demonstrate that.

Lord Testicles
17th October 2014, 20:23
If I do, you should be able to demonstrate that.
I don't think I need to.

Anyone that can read the article can also read your post and see for themselves the straw-men you've constructed and the non-points you've attacked.

Loony Le Fist
17th October 2014, 21:18
You had me empathizing with your position somewhat until we get here...



(games are entertainment, not art) is not annoying.


Yeah. Tell that to the people that design the artwork, develop the characters, and forge the storyline for these games. :laugh: It's entertainment and it's art. Those categories are not mutually exclusive.

Anglo-Saxon Philistine
17th October 2014, 21:29
You had me empathizing with your position somewhat until we get here...


(games are entertainment, not art) is not annoying.

Yeah. Tell that to the people that design the artwork, develop the characters, and forge the storyline for these games. :laugh: It's entertainment and it's art. Those categories are not mutually exclusive.

I don't think I need to tell them that. If they are any good at their job, they are already aware of the fact that games are entertainment. That is why Warren Spector didn't grab the player and force them to watch an hour-and-a-half cutscene outlining the plot of System Shock but wove it into the player's interaction with the game world. That is a lesson many game developers seem to be forgetting today, by the way.

And of course something being entertainment does not rule out that something being art as well, but games are entertainment. That is what makes something a game. Games can be art - although to be honest I wouldn't call any game I am familiar with art, even Grim Fandango and Planescape: Torment - but if they are, that is secondary to their primary function of entertaining the player.

And needless to say, many of the games currently being upheld as "art" have really bad, cliched storylines and flat characters. Generally, "art" is becoming an excuse for bad game design.


I don't think I need to.

Anyone that can read the article can also read your post and see for themselves the straw-men you've constructed and the non-points you've attacked.

Yes, that is true - anyone can read the article and then read my post. But I don't think they will reach the same conclusion as you did. And since you apparently don't feel the need to explain why you reached that conclusion, all I can say is *shrug*.

This is getting a bit off-topic though.

Lord Testicles
17th October 2014, 22:29
And needless to say, many of the games currently being upheld as "art" have really bad, cliched storylines and flat characters. Generally, "art" is becoming an excuse for bad game design.

I'll agree with this, but I don't think the article I linked is a bourgeois game journalist (lol) "telling an entire group of people they're backward dinosaurs because they don't appreciate their favourite games for the inclusive art they are." I don't think the main thrust of the article had anything to do with "games is art." It wasn't really even talking about video games as a medium, it was talking about the consumers of that medium, gamers, or rather the people who identify as such.

Anglo-Saxon Philistine
17th October 2014, 22:43
I'll agree with this, but I don't think the article I linked is a bourgeois game journalist (lol) "telling an entire group of people they're backward dinosaurs because they don't appreciate their favourite games for the inclusive art they are." I don't think the main thrust of the article had anything to do with "games is art." It wasn't really even talking about video games as a medium, it was talking about the consumers of that medium, gamers, or rather the people who identify as such.

"Games are art" is something of a pet peeve of mine, and I admit I might have read it into the article (but I don't think I have), but the article does seem to claim that the good new type of games are "inclusive" and not for "gamers" anymore. To wit:

"It’s clear that most of the people who drove those revenues in the past have grown up -- either out of games, or into more fertile spaces, where small and diverse titles can flourish, where communities can quickly spring up around creativity, self-expression and mutual support, rather than consumerism. There are new audiences and new creators alike there. Traditional “gaming” is sloughing off, culturally and economically, like the carapace of a bug."

"This is hard for old-school developers who are being made redundant, both culturally and literally, in their unwillingness to address new audiences or reference points outside of blockbuster movies and comic books as their traditional domain falls into the sea around them. Of course it’s hard. It’s probably intense, painful stuff for some young kids, some older men."

" But it’s unstoppable. A new generation of fans and creators is finally aiming to instate a healthy cultural vocabulary, a language of community that was missing in the days of “gamer pride” and special interest groups led by a product-guide approach to conversation with a single presumed demographic."

"Developers and writers alike want games about more things, and games by more people. We want -- and we are getting, and will keep getting -- tragicomedy, vignette, musicals, dream worlds, family tales, ethnographies, abstract art. We will get this, because we’re creating culture now. We are refusing to let anyone feel prohibited from participating."

(We certainly are getting tragicomedy.)

"These straw man ‘game journalism ethics’ conversations people have been having are largely the domain of a prior age, when all we did was negotiate ad deals and review scores and scraped to be called ‘reporters’, because we had the same powerlessness complex as our audience had. Now part of a writer’s job in a creative, human medium is to help curate a creative community and an inclusive culture -- and a lack of commitment to that just looks out-of-step, like a partial compromise with the howling trolls who’ve latched onto ‘ethics’ as the latest flag in their onslaught against evolution and inclusion."

And of course, this article does not exist in a vacuum, it's not the first discussion of "inclusion" and invective against the supposed onslaught against "inclusion" (that means people criticising "inclusive" developers, generally) in a games journal.

It's rare that a journal would take such delight in insulting its own audience (as I said, if the author claims older games used only blockbusters and comic books as their reference point, that says more about them and their competence at their job than it does about older games), but there you have it. Corporate "inclusiveness" is a lucrative business.

khad
20th October 2014, 14:15
Hey, look, a white elephant. An actual even-handed, non-hysterical take on gamergate and its issues from a leftwing source:

0c5QAAZNDZU

Hexen
6th November 2014, 03:29
Hey, look, a white elephant. An actual even-handed, non-hysterical take on gamergate and its issues from a leftwing source:

0c5QAAZNDZU

Still it seems you still support gamergate and ignore it's true origins and it's motives which has nothing to do with "ethics & transparency" but rather it's nothing more than a reactionary hate group against women in gaming.

Also bolded are warning vocabulary that sexists/misogynists use against women.

ColumnNo.4
6th November 2014, 04:40
Utilising the online gaming community to assess anything is stupid. I have had all sorts of racist epithets hurled at me, I don't believe there's a racism problem within the online gaming community.

Hexen
6th November 2014, 04:42
Utilising the online gaming community to assess anything is stupid. I have had all sorts of racist epithets hurled at me, I don't believe there's a racism problem within the online gaming community.

It's not that hard to ignore reality you know, because racism is deeply systematic and one's privilege can't see it.

ColumnNo.4
6th November 2014, 04:55
It's not that hard to ignore reality you know, because racism is deeply systematic and one's privilege can't see it.

It's not difficult to see things where they don't exist. It's the online gaming community, millions of people behind a veil of anonymity spouting whatever insults they like because they most likely will never have to answer for their actions.

Hexen
6th November 2014, 05:05
It's not difficult to see things where they don't exist. It's the online gaming community, millions of people behind a veil of anonymity spouting whatever insults they like because they most likely will never have to answer for their actions.

You're only proving my point of how racism works because it is normalized till the point you can't even see it.

ColumnNo.4
6th November 2014, 05:09
You're only proving my point of how racism works because it is normalized till the point you can't even see it.

Racism is a verb, not a noun.

Hexen
6th November 2014, 05:14
Racism is a verb, not a noun.

I think you're simply missing the point. I think you're one of those types who thinks that racism is just conscious hate but in reality it's more deeper than that which like I said before, it's rather systematic and institutionalized in our society which I was trying to point out which you keep ignoring.

ColumnNo.4
6th November 2014, 05:19
I think you're simply missing the point. I think you're one of those types who thinks that racism is just conscious hate but in reality it's more deeper than that which like I said before, it's rather systematic and institutionalized in our society which I was trying to point out which you keep ignoring.

So you believe that the prepubescent whose diction is so inadequate he's unable to pronounce the hard 'r' in the epithet he's hurling is a legitimate racist?

Hexen
6th November 2014, 05:28
So you believe that the prepubescent whose diction is so inadequate he's unable to pronounce the hard 'r' in the epithet he's hurling is a legitimate racist?

You're once again keep missing the point. I think I'm past the point that I maybe wasting my time speaking with you trying to explain what racism is.

ColumnNo.4
6th November 2014, 05:38
You're once again keep missing the point. I think I'm past the point that I maybe wasting my time speaking with you trying to explain what racism is.

I don't require a lecture on racism, I've lived it.

This scourge has existed within the online gaming community since its beginning and took for what it is, foul mouthed philistines with self control issues. This woman has focused on one particular portion of a broader issue, claimed there exists a plague of sexism or misogyny and everyone is suddenly up in arms as if they weren't aware that the online gaming community was not a Sunday at church.