Questionable
2nd October 2012, 02:57
http://www.molleindustria.org/kosmosis/kosmosis.html
KOSMOSIS: A COMMUNIST SPACE SHOOTER IS AN ARCADE GAME FROM AN ALTERNATE PRESENT WHERE NON-DEGENERATED SOCIALIST VALUES ARE HEGEMONIC.
THE ORIGINS OF THE SHOOT 'EM UP GENRE (http://en.wikipedia.org/wiki/Shoot_%27em_up) ARE STRONGLY INTERTWINED WITH THE MILITARY INDUSTRIAL COMPLEX. SPACEWAR! (http://en.wikipedia.org/wiki/Spacewar%21) THE ALLEGED FIRST COMPUTER GAME WAS BORN AT MIT (THEN ALMOST COMPLETELY FUNDED BY THE DEPARTMENT OF DEFENSE) AND USED A WWII RADAR SCREEN FOR THE VISUAL OUTPUT. NOT SURPRISINGLY IT WAS BASED ON A SPACE-RACE-INSPIRED MILITARY FANTASY. AFTER 40 YEARS OF TECHNICAL ADVANCEMENT, SHOOT 'EM UPS DEVELOPED INTO FIRST AND THIRD PERSON SHOOTERS BUT THEY STILL MAINTAIN MOST OF THE ORIGINAL FEATURES: AIM-AND-DODGE MECHANICS, OBSESSION WITH BULLETS (COMPUTERS, AFTER ALL, WERE BORN AS BALLISTICS CALCULATORS), COMPULSIVE [CAPITALIST] ACCUMULATION OF POWER-UPS, MANICHEAN CONTRAPOSITION AGAINST DE-HUMANIZED OTHERS AND INDIVIDUALISM EMBODIED BY THE FIGURE OF THE ONE-AGAINST-ALL HERO/PLAYER.
KOSMOSIS TRIES TO ALTER SOME OF THESE "NATURAL" TRAITS BY PROPOSING A PROCEDURAL INTERPRETATION OF COLLECTIVIST / REVOLUTIONARY STATEMENTS AND CHALLENGING THE PLAYER'S AGENCY.
KOSMOSIS: A COMMUNIST SPACE SHOOTER IS AN ARCADE GAME FROM AN ALTERNATE PRESENT WHERE NON-DEGENERATED SOCIALIST VALUES ARE HEGEMONIC.
THE ORIGINS OF THE SHOOT 'EM UP GENRE (http://en.wikipedia.org/wiki/Shoot_%27em_up) ARE STRONGLY INTERTWINED WITH THE MILITARY INDUSTRIAL COMPLEX. SPACEWAR! (http://en.wikipedia.org/wiki/Spacewar%21) THE ALLEGED FIRST COMPUTER GAME WAS BORN AT MIT (THEN ALMOST COMPLETELY FUNDED BY THE DEPARTMENT OF DEFENSE) AND USED A WWII RADAR SCREEN FOR THE VISUAL OUTPUT. NOT SURPRISINGLY IT WAS BASED ON A SPACE-RACE-INSPIRED MILITARY FANTASY. AFTER 40 YEARS OF TECHNICAL ADVANCEMENT, SHOOT 'EM UPS DEVELOPED INTO FIRST AND THIRD PERSON SHOOTERS BUT THEY STILL MAINTAIN MOST OF THE ORIGINAL FEATURES: AIM-AND-DODGE MECHANICS, OBSESSION WITH BULLETS (COMPUTERS, AFTER ALL, WERE BORN AS BALLISTICS CALCULATORS), COMPULSIVE [CAPITALIST] ACCUMULATION OF POWER-UPS, MANICHEAN CONTRAPOSITION AGAINST DE-HUMANIZED OTHERS AND INDIVIDUALISM EMBODIED BY THE FIGURE OF THE ONE-AGAINST-ALL HERO/PLAYER.
KOSMOSIS TRIES TO ALTER SOME OF THESE "NATURAL" TRAITS BY PROPOSING A PROCEDURAL INTERPRETATION OF COLLECTIVIST / REVOLUTIONARY STATEMENTS AND CHALLENGING THE PLAYER'S AGENCY.