OhYesIdid
11th September 2011, 19:25
http://farm7.static.flickr.com/6072/6145704812_3fb5ac584a_b.jpg
Year: Early 1973 [Map updated when necessary] Chance of Nuclear War: 0%
-United States of America
US Credits: 5000
President: Die Rotte Fahne
http://i218.photobucket.com/albums/cc207/MrdieII/Balance%20of%20Power%20HoS%20Images/Balance%20of%20Power%20HoS%20Images%201961-81/RichardMilhousNixon.gif Popularity: Somewhat High
Prestige: 0
Military Units: 5/7 [-20, 1 in NATO and 1 in South Korea, -100 maintenance]
Nuclear Level: 6/10 [-150 credits]
Economy: +170 credits
Debt: 0
Credit Income: +380 [+30 Panama canal control, +30 Iranian oil, +50 Saudi oil, +30 Kuwaiti oil, +20 South African uranium, +10 Venezuelan oil, +10 Brazilian coffee, +10 Colombian coffee, +10 Colombian petroleum, +10 Malaysian tin, +20 Zairean diamonds, +10 Zairean uranium, +10 Liberian diamonds, +10 Rhodesian chrome, +10 Bolivian tin, +10 Ecuadorian petroleum, +70 international trade (-10 due to chrome trade with Rhodesia), +100 allied trade, 30% growth rate]
Conflicts: None
-Union of Soviet Socialist Republics-
General Secretary: Xub3rn00dlex
http://i218.photobucket.com/albums/cc207/MrdieII/Balance%20of%20Power%20HoS%20Images/Balance%20of%20Power%20HoS%20Images%201961-81/LeonidIlyichBrezhnev.gif
Popularity: Mediocre
Prestige: 0
Military Units: 8/9 [-10, one in Warsaw Pact nations, -100 maintenance]
Nuclear Level: 6/10 [-160 credits]
Economy: +160 credits
Debt: 0
Credit Income: +180 [+30 Libyan oil, +20 Romanian oil, +10 Chilean copper, +10 Indian textiles, +10 Algerian oil, +10 Cuban sugar, +10 Congo-Brazzaville diamonds, +130 Warsaw Pact, +30 international trade, +40 allied trade, 20% growth rate]
Conflicts: None
-United Kingdom of Great Britain-
Prime Minister: RichardAWilson
http://www.famouswhy.com/pictures/people/edward_heath_thumb_small.jpg
Popularity: Mediocre
Prestige: 0
Military Units: 7/7 [-70 maintenance]
Nuclear Level: 3/10 [-50 credits]
Economy: +80 credits
Debt: 500
Credit Income: +30 [+10 Brunei oil, +10 Emirati oil, +10 Qatari oil, +10 Bahraini oil, +10 Batswana diamonds, +20 international trade, +20 allied trade, 10% growth rate, -20 debt]
Conflicts: Rebellions in Ulster
=
Provisional Irish Republican Army
Sphere: Neutral
Units: 0
=
Official Irish Republican Army
Sphere: Soviet
Units: 0
=
Ulster Volunteer Force
Sphere: Neutral
Units: 0
-People's Republic of China-
Chairman: ColonelCossack
http://i218.photobucket.com/albums/cc207/MrdieII/Balance%20of%20Power%20HoS%20Images/Balance%20of%20Power%20HoS%20Images%201961-81/MaoZedong.gif
Popularity: High
Prestige: 0
Military Units: 9/9 [-60 maintenance]
Nuclear Level: 1/10 [-20 credits] Economy: +80 credits
Debt: 0
Credit Income: +50 [+10 Zambian copper, +30 international trade, +10 allied trade, 0% growth rate]
Conflicts: None
-Socialist Federal Republic of Yugoslavia-
President: Le Socialiste
http://profile.ak.fbcdn.net/hprofile-ak-snc4/50095_1595816944_1095_q.jpg
Sphere: Neutral
Popularity: Somewhat High
Prestige: 0
Units: 6/6 (-60 maintenance)
Nuclear Level: 0
Economy: +40 credits
Debt: 0
Credit Income: +0 [0 international trade, +0 allied trade, 10% growth rate]
Conflicts: None
-India-
Prime Minister: The Vanguard
http://profile.ak.fbcdn.net/hprofile-ak-snc4/27533_29787887841_8796_q.jpg
Sphere: Soviet
Popularity: Somewhat High
Prestige: 0
Military Units: 7/7 (-70 maintenance)
Nuclear Level: 0 (I think)
Economy: +60 credits [has +10 textiles going to USSR]
Debt: 0
Credit Income: +50 [+30 international trade, +20 allied trade, 10% growth rate]
Conflicts: None
-German Democratic Republic-
General Secretary: Impulse97
http://i218.photobucket.com/albums/cc207/MrdieII/Balance%20of%20Power%20HoS%20Images/ErichHonecker.jpg
Popularity: Mediocre
Prestige: 0
Military Units: 4/4 [-40 maintenance]
Nuclear Level: None
Economy: +50 credits
Debt: 1000
Credit Income: 0 [0 international trade, +30 allied trade, 10% growth rate, -40 debt]
Conflicts: None
-Kingdom of Saudi Arabia-
King: CommieTroll
http://photos.geni.com/p12/f8/f3/09/f3/5344483885ca502c/Faisal_of_Saudi_Arabia_t2.jpg
Popularity: Somewhat High
Prestige: 0
Military Units: 1/1 [-20 maintenance]
Nuclear Level: None
Economy: +20 credits [Has +50 oil bonus going to America]
Debt: 0
Credit Income: +20 [+10 international trade, +10 allied trade, 10% growth rate]
Conflicts: None
-Lybia-
Leader: Welshy
http://i218.photobucket.com/albums/cc207/MrdieII/Balance%20of%20Power%20HoS%20Images/MuammarAbuMinyaral-Gaddafi.jpg
Popularity: High
Sphere: Soviet
Military Units: 4/4 (-40 maintenance)
Nuclear Level: None
Economy: +50 credits [Has +30 Libyan petroleum going to USSR]
Debt: 0
Credit Income: +20 [0 international trade, +20 allied trade, 10% growth rate]
Conflicts: None
-French Fifth Republic-
President: RGacky3
http://profile.ak.fbcdn.net/hprofile-ak-snc4/173723_100001997007813_577989_q.jpg
Popularity: Mediocre
Prestige: 0
Military Units: 6/6 [-60 maintenance]
Nuclear Level: 2/10 [-40 credits]
Economy: +70 credits
Debt: 500
Credit Income: +30 [+10 Mauritanian oil, +10 Gabonese oil, +10 Central African uranium, +20 international trade, +20 allied trade, 10% growth rate, -10 debt]
Conflicts: None
-Czechoslovakia-
Premier: redhotpoker
http://www.nudecelebs.ru/photos/celebs/.s.15246.jpg
Popularity: Mediocre
Prestige: 0
Military Units: 3 (-30 Maintenance)
Nuclear Level: 0
Economy: +60 credits
Debt: 0
Credit Income: +20 [+10 international trade, +10 allied trade, 10% growth rate]
Conflicts: None
-Canada-
Prime Minister: TelevisionIncarnate
http://www.thecommonwealth.org/Shared_ASP_Files/GFSR.asp?NodeID=175395&AttributeName=Thumbnail
Popularity: Mediocre
Prestige: 0
Military Units: 5/5 [-50 maintenance]
Nuclear Level: None
Economy: +50 credits
Debt: 0
Credit Income: +20 [+10 international trade, +10 allied trade, 10% growth rate]
Conflicts: None
-Republic of Cuba-
President: Astarte
http://i218.photobucket.com/albums/cc207/MrdieII/Balance%20of%20Power%20HoS%20Images/FidelAlejandroCastroRuz.jpg
Popularity: High
Prestige: 0
Military Units: 4/4 [-40 maintenance]
Nuclear Level: None
Economy: +30 credits [+10 Cuban sugar going to USSR]
Debt: 0
Credit Income: +30 [+20 Angolan diamonds, 0 international trade, +30 allied trade, 10% growth rate]
Conflicts: None
-Vatican City-
His Holiness: Gustav HK
http://web.yesnetwork.com/images/fan_zone/pope_paul_VI.jpg
Popularity: Infallible
Sphere: God
Military Units: 0
Nuclear Level: 0
Economy: 0
Debt: 0
Credit Income: 0
Conflicts: None
(This is OhYesIdid speaking: I'll be adding new countries as they are asked for. Consult the NPC list to take your pick. I'll wait to add any more colors, so that I can edit the map as few times as possible. Worry not, I'll wait for at least two new countries before turning the turn)
NPC Countries
=Africa=
-Algeria-
Government: One Party
Stability: 4
Sphere: Cuban (Soviet)
Units: 3
Economy: 2 [Has +10 oil going to USSR]
Conflicts: None
-Morocco-
Government: Monarchy
Stability: 4
Sphere: American
Units: 3
Economy: 2
Conflicts: Claims control over the Spanish Sahara
-Spanish Sahara-
Government: Colonial
Stability: 3
Sphere: Spanish Colony
Units: 1
Economy: 1 [Has +10 phosphate going to Spain]
Conflicts: Restive West Sahara Separatists
-Ivory Coast-
Government: One Party
Stability: 5
Sphere: French (American)
Units: 1
Economy: 2
Conflicts: None
-Upper Volta-
Government: One Party
Stability: 3
Sphere: French (American)
Units: 2
Economy: 1
Conflicts: None
-Guinea-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 1
Economy: 1
Conflicts: None
-Congo-Brazzaville-
Government: One Party
Stability: 4
Sphere: Soviet
Units: 4
Economy: 2 [Has +10 diamond bonus going to USSR]
Conflicts: None
-Chad-
Government: One Party
Stability: 3
Sphere: French (American)
Units: 2
Economy: 1
Conflicts: Rebellion
=
National Liberation Front of Chad (FROLINAT)
Sphere: Libyan (Soviet)
Units: 0
=
Command Council of the Armed Forces of the North (CCFAN)
Sphere: Neutral
Units: 0
=
Volcan Army
Sphere: Neutral
Units: 0
=
Liberation Front of Chad (FLT)
Sphere: Sudanese (Neutral)
Units: 0
-Mauritania-
Government: One Party
Stability: 3
Sphere: French (American)
Units: 1
Economy: 1 [Has +10 Mauritanian iron ore under the control of France]
Conflicts: None
-Mali-
Government: Military Rule
Stability: 4
Sphere: Neutral
Units: 1
Economy: 1 [Has +10 Malian gold going to no one]
Conflicts: None
-Gabon-
Government: One Party
Stability: 4
Sphere: French (American)
Units: 1
Economy: 1 [Has +10 Gabonese oil going to France]
Conflicts: None
-Central African Republic-
Government: Military Rule
Stability: 4
Sphere: French (American)
Units: 1
Economy: 2 [Has +10 uranium bonus going to France]
Conflicts: None
-Niger-
Government: One Party
Stability: 3
Sphere: French (American)
Units: 2
Economy: 1
Conflicts: None
-Dahomey-
Government: Military Rule
Stability: 4
Sphere: Soviet
Units: 1
Economy: 1
Conflicts: None
-Senegal-
Government: Multi Party
Stability: 4
Sphere: French (American)
Units: 2
Economy: 1
Conflicts: None
-Portuguese West Africa-
Government: Colonial
Stability: 4
Sphere: Portuguese Overseas Territory
Units: 4
Economy: 2 [Has +20 diamonds bonus going to Portugal, +10 Cabindan oil going to Portugal]
Conflicts: Rebellion
=
Popular Movement for the Liberation of Angola (MPLA)
Sphere: Soviet
Units: 1
=
National Liberation Front of Angola (FNLA)
Sphere: Zairean (American)
Units: 1
=
National Union for the Total Independence of Angola (UNITA)
Sphere: Chinese
Units: 1
=
Front for the Liberation of the Enclave of Cabinda (FLEC)
Sphere: Zairean (Neutral)
Units: 0
-Botswana-
Government: Multi Party
Stability: 5
Sphere: British (American)
Units: 3
Economy: 1 [Has +10 Batswana Diamonds bonus going to UK]
Conflicts: None
-Ethiopia-
Government: Monarchy
Stability: 4
Sphere: American
Units: 4
Economy: 1
Conflicts: Separatist Rebellions
=
Eritrean Liberation Forces
Sphere: Soviet
Units: 0
=
Eritrean Liberation Front
Sphere: Neutral
Units: 0
-Kenya-
Government: Multi Party
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: Somali tensions in the north
-Uganda-
Government: Military Rule
Stability: 3
Sphere: Neutral
Units: 2
Economy: 1
Conflicts: Idi Amin is head of state
=
Front for National Salvation
Sphere: Chinese
Units: 0
=
Kikosi Maalum
Sphere: Tanzanian (Neutral)
Units: 0
-Tanzania-
Government: One Party
Stability: 5
Sphere: Chinese
Units: 2
Economy: 1
Conflicts: None
-Rwanda-
Government: Multi Party
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: Tensions between the Hutu and Tutsi
-Burundi-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 2
Economy: 1
Conflicts: Tensions between the Hutu and Tutsi
-Portuguese East Africa-
Government: Colonial
Stability: 4
Sphere: Portuguese Overseas Territory
Units: 2
Economy: 1
Conflicts: Rebellion
=
Liberation Front of Mozambique (FRELIMO)
Sphere: Chinese
Units: 0
-Somalia-
Government: Military Rule
Stability: 4
Sphere: Soviet
Units: 2
Economy: 1
Conflicts: Restive clans
-Afars and Issas-
Government: Colonial
Stability: 4
Sphere: French Colony
Units: 1
Economy: 1
Conflicts: Rebellion
=
Front for the Liberation of the Somali Coast
Sphere: Somali (Soviet)
Units: 0
-South Africa-
Government: Multi Party
Stability: 4
Sphere: American
Units: 4
Economy: 3 [Has +30 uranium bonus going to USA and UK, has +20 South-West African uranium going to no one]
Conflicts: Racial tensions, rebellions, in South-West Africa fighting SWAPO
=
African National Congress
Sphere: Soviet
Units: 0
=
Pan Africanist Congress
Sphere: Chinese
Units: 0
=
South West Africa People's Organization (SWAPO)
Sphere: Soviet
Units: 0
-Transkei-
Government: Multi Party
Stability: 4
Sphere: South African Self-Ruling Homeland
Units: 1
Economy: 1
Conflicts: None
-Bophuthatswana-
Government: Multi Party
Stability: 4
Sphere: South African Self-Governing Homeland
Units: 1
Economy: 1
Conflicts: None
-KwaZulu-
Government: Administrative
Stability: 4
Sphere: South African Homeland
Units: 1
Economy: 1
Conflicts: None
-Ciskei-
Government: Multi Party
Stability: 4
Sphere: South African Self-Governing Homeland
Units: 0
Economy: 1
Conflicts: None
-Venda-
Government: Administrative
Stability: 4
Sphere: South African Homeland
Units: 0
Economy: 1
Conflicts: None
-Basotho Qwaqwa-
Government: Administrative
Stability: 4
Sphere: South African Homeland
Units: 0
Economy: 1
Conflicts: None
-Machangana-
Government: Administrative
Stability: 4
Sphere: South African Homeland
Units: 0
Economy: 1
Conflicts: None
-Lebowa-
Government: Multi Party
Stability: 4
Sphere: South African Self-Governing Homeland
Units: 0
Economy: 1
Conflicts: None
-Hereroland-
Government: Multi Party
Stability: 4
Sphere: South-West African Self-Governing Homeland
Units: 0
Economy: 1
Conflicts: None
-Ovamboland-
Government: Administrative
Stability: 3
Sphere: South-West African Homeland
Units: 0
Economy: 1
Conflicts: None
-Bushmanland-
Government: Administrative, administered by South Africa
Stability: 4
Sphere: South-West African Homeland
Units: 0
Economy: 1
Conflicts: Inability to form self-government
-Kaokoland-
Government: Administrative, administered by South Africa
Stability: 4
Sphere: South-West African Homeland
Units: 0
Economy: 1
Conflicts: Inability to form self-government
-Kavangoland-
Government: Multi Party
Stability: 4
Sphere: South-West African Self-Ruling Homeland
Units: 0
Economy: 1
Conflicts: None
-East Caprivi-
Government: Administrative
Stability: 3
Sphere: South-West African Homeland
Units: 0
Economy: 1
Conflicts: None
-Lesotho-
Government: One Party
Stability: 4
Sphere: British (American)
Units: 1
Economy: 1
Conflicts: None
-Swaziland-
Government: Monarchy
Stability: 4
Sphere: British (American)
Units: 1
Economy: 1
Conflicts: None
-Cameroon-
Government: One Party
Stability: 4
Sphere: French (American)
Units: 2
Economy: 1
Conflicts: None
-Tunisia-
Government: One Party
Stability: 5
Sphere: French (American)
Units: 2
Economy: 3
Conflicts: None
-Zambia-
Government: One Party
Stability: 5
Sphere: Chinese
Units: 2
Economy: 2 [Has +10 Zambian copper going to China]
Conflicts: None
-Rhodesia-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 2
Economy: 3 [Has +10 Rhodesian chrome going to USA]
Conflicts: Rebellion, internationally unrecognized
=
ZANU
Sphere: Chinese
Units: 0
=
ZAPU
Sphere: Soviet
Units: 0
-Malawi-
Government: One Party
Stability: 5
Sphere: South African (American)
Units: 1
Economy: 1
Conflicts: None
-Zaire-
Government: One Party
Stability: 4
Sphere: American
Units: 2
Economy: 1 [has +20 Zairean diamond bonus going to USA, +10 Zairean uranium going to USA]
Conflicts: None
-Madagascar-
Government: One Party, French puppet
Stability: 4
Sphere: French (American)
Units: 1
Economy: 1 [+10 diamond income bonus going to France]
Conflicts: None
-Comoros-
Government: Multi Party
Stability: 4
Sphere: French Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-Seychelles-
Government: Colonial
Stability: 4
Sphere: British Colony
Units: 1
Economy: 1
Conflicts: None
-Mauritius-
Government: Multi Party
Stability: 5
Sphere: British (American)
Units: 1
Economy: 1
Conflicts: None
-Sudan-
Government: One Party
Stability: 4
Sphere: American
Units: 3
Economy: 2
Conflicts: Southern separatist sentiment
-Nigeria-
Government: Military Rule
Stability: 4
Sphere: Neutral
Units: 4
Economy: 1 [Has +10 oil bonus going to no one]
Conflicts: Ethnic tensions
-Portuguese Guinea-
Government: Colonial
Stability: 3
Sphere: Portuguese Overseas Territory
Units: 2
Economy: 1
Conflicts: Rebellion
=
African Party for the Independence of Guinea and Cape Verde
Sphere: Chinese
Units: 0
-Cape Verde-
Government: Colonial
Stability: 4
Sphere: Portuguese Overseas Territory
Units: 1
Economy: 1
Conflicts: Anti-Colonial pro-PAIGC militancy
-S�o Tom� and Pr�ncipe-
Government: Colonial
Stability: 4
Sphere: Portuguese Overseas Territory
Units: 1
Economy: 1
Conflicts: Rebellion
=
Movement for the Liberation of S�o Tom� and Pr�ncipe
Sphere: Cuban (Soviet)
Units: 0
-Equatorial Guinea-
Government: One Party
Stability: 4
Sphere: Isolationist
Units: 1
Economy: 1
Conflicts: None
-The Gambia-
Government: Multi Party
Stability: 3
Sphere: British (American)
Units: 1
Economy: 1
Conflicts: None
-Sierra Leone-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 1
Economy: 1
Conflicts: None
-Liberia-
Government: One Party
Stability: 4
Sphere: American
Units: 1
Economy: 1 [Has +10 diamond bonus going to America]
Conflicts: None
-Togo-
Government: One Party
Stability: 4
Sphere: American
Units: 1
Economy: 1
Conflicts: None
-Ghana-
Government: Military Rule
Stability: 3
Sphere: American
Units: 1
Economy: 1
Conflicts: None
=Asia=
-Afghanistan-
Government: Multi Party
Stability: 4
Sphere: Neutral
Units: 2
Economy: 2 [+10 Afghani opiate going nowhere]
Conflicts: None
-Pakistan-
Government: Multi Party
Stability: 4
Sphere: Chinese
Units: 5
Economy: 1 [+10 cotton bonus going to no one]
Conflicts: None
-Bangladesh-
Government: Multi Party
Stability: 4
Sphere: Neutral
Units: 1
Economy: 1 [+10 jute bonus going to no one]
Conflicts: Rebellion
=
Shanti Bahini
Sphere: Indian (Neutral)
Units: 0
-Sri Lanka-
Government: Multi Party
Stability: 4
Sphere: Neutral
Units: 1
Economy: 1
Conflicts: Tensions between the Tamils and Sinhala
=
People�s Liberation Front
Sphere: Chinese
Units: 0 [Ceasefire]
-Indonesia-
Government: One Party
Stability: 4
Sphere: American
Units: 5
Economy: 2
Conflicts: None
-Portuguese Timor-
Government: Colonial
Stability: 4
Sphere: Portuguese Overseas Territory
Units: 1
Economy: 1
Conflicts: None
-Malaysia-
Government: Multi Party
Stability: 4
Sphere: American
Units: 1
Economy: 1 [Has +10 Malaysian tin bonus going to USA]
Conflicts: Rebellion
=
Malayan Communist Party
Sphere: Chinese
Units: 0
-Singapore-
Government: One Party
Stability: 4
Sphere: American
Units: 1
Economy: 2
Conflicts: None
-Brunei-
Government: Monarchy
Stability: 5
Sphere: British Protected State
Units: 1
Economy: 2 [Has +10 oil going to Britain]
Conflicts: None
-Mongolia-
Government: One Party, Soviet puppet
Stability: 5
Sphere: Soviet
Units: 1
Economy: 1
Conflicts: None
-Hong Kong-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 3
Conflicts: Tensions between Britain and the PRC
-Japan-
Government: Multi Party
Stability: 6
Sphere: American
Units: 1
Economy: 4
Conflicts: None
-South Korea-
Government: Military Rule
Stability: 5
Sphere: American
Units: 4
Economy: 2
Conflicts: None
-North Korea-
Government: One Party
Stability: 6
Sphere: Soviet
Units: 6
Economy: 2
Conflicts: None
-Philippines-
Government: Multi Party
Stability: 4
Sphere: American
Units: 4
Economy: 1
Conflicts: Rebellion
=
Moro National Liberation Front
Sphere: Neutral
Units: 1
=
New People's Army
Sphere: Chinese
Units: 0
-India-
Government: Multi-Party
Stability: 5
Sphere: Soviet
Units: 7
Economy: 3 [has +10 textiles going to USSR]
Conflicts: None
-Sikkim-
Government: Monarchy
Stability: 4
Sphere: Indian Protectorate
Units: 0
Economy: 1
Conflicts: None
-Nepal-
Government: Monarchy
Stability: 4
Sphere: Indian (Neutral)
Units: 1
Economy: 1
Conflicts: None
-Bhutan-
Government: Monarchy
Stability: 5
Sphere: Indian (Neutral)
Units: 1
Economy: 1
Conflicts: None
-Maldives-
Government: One Party
Stability: 4
Sphere: American
Units: 1
Economy: 1
Conflicts: None
-Taiwan-
Government: One Party
Stability: 5
Sphere: American
Units: 3
Economy: 2
Conflicts: None
-Thailand-
Government: Military Rule
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: Rebellion
=
Communist Party of Thailand
Sphere: Chinese
Units: 0
-Burma-
Government: Military Rule
Stability: 4
Sphere: Isolationist
Units: 3
Economy: 1
Conflicts: Rebellions
=
Communist Party of Burma
Sphere: Chinese
Units: 0
=
Karen National Liberation Army
Sphere: American
Units: 0
=
Kachin Independence Army
Sphere: Chinese
Units: 0
=
New Mon State Party
Sphere: Neutral
Units: 0
-North Vietnam-
Government: One Party
Stability: 5
Sphere: Soviet
Units: 3
Economy: 1
Conflicts: Tensions with South Vietnam
-South Vietnam-
Government: Military Rule
Stability: 3
Sphere: American
Units: 2
Economy: 1
Conflicts: Tensions with North Vietnam, rebellion
=
Vietcong
Sphere: North Vietnamese (Soviet)
Units: 0
=
United Front for the Liberation of Oppressed Races
Sphere: Cambodian (Neutral)
Units: 0
-Khmer Republic-
Government: Military Rule
Stability: 3
Sphere: American
Units: 2
Economy: 1
Conflicts: Rebellion
=
Khmer Rouge
Sphere: Chinese
Units: 1
-Laos-
Government: Military Rule
Stability: 3
Sphere: American
Units: 1
Economy: 1
Conflicts: Rebellion
=
Pathet Lao
Sphere: North Vietnamese (Soviet)
Units: 0
=Europe=
-Albania-
Government: One Party
Stability: 6
Sphere: Chinese
Units: 2
Economy: 2
Conflicts: None
-Greece-
Government: Multi Party
Stability: 4
Sphere: NATO
Units: 4
Economy: 3
Conflicts: None
-Cyprus-
Government: Multi Party
Stability: 4
Sphere: Greek (American)
Units: 1
Economy: 1
Conflicts: Tensions between Greek and Turkish Cypriots
-Turkey-
Government: Military Rule
Stability: 4
Sphere: NATO
Units: 5
Economy: 3
Conflicts: Restive Kurdish separatists
-West Germany-
Government: Multi Party
Stability: 5
Sphere: NATO
Units: 5
Economy: 3
Conflicts: Terrorism
=
Red Army Faction
Sphere: East German (Neutral)
Units: 0
-Liechtenstein-
Government: Monarchy
Stability: 6
Sphere: West German (American)
Units: 0
Economy: 1
Conflicts: None
-Belgium-
Government: Multi Party
Stability: 6
Sphere: NATO
Units: 3
Economy: 5
Conflicts: None
-Netherlands-
Government: Multi Party
Stability: 6
Sphere: NATO
Units: 2
Economy: 5
Conflicts: None
-Monaco-
Government: Monarchy, French puppet
Stability: 6
Sphere: French (American)
Units: 0
Economy: 1
Conflicts: None
-Luxembourg-
Government: Duchy
Stability: 6
Sphere: NATO
Units: 0
Economy: 1
Conflicts: None
-Ireland-
Government: Multi Party
Stability: 5
Sphere: Neutral
Units: 3
Economy: 3
Conflicts: Anti-Irish Sentiment in Ulster
-Spain-
Government: Military Rule
Stability: 5
Sphere: American
Units: 3
Economy: 4
Conflicts: Separatist terrorism
=
Basque Homeland and Freedom (ETA)
Sphere: Soviet
Units: 0
-Andorra-
Government: Multi Party
Stability: 6
Sphere: French (American)
Units: 0
Economy: 1
Conflicts: None
-Portugal-
Government: Military Rule
Stability: 4
Sphere: American
Units: 4
Economy: 3
Conflicts: None
-Italy-
Government: Multi Party
Stability: 5
Sphere: NATO
Units: 2
Economy: 4
Conflicts: Terrorism
=
Red Brigades
Sphere: Soviet
Units: 0
-Malta-
Government: Multi Party
Stability: 6
Sphere: American
Units: 1
Economy: 3
Conflicts: None
-San Marino-
Government: Multi Party
Stability: 6
Sphere: Italian (American)
Units: 0
Economy: 1
Conflicts: None
-Switzerland-
Government: Multi Party
Stability: 6
Sphere: Neutral
Units: 1
Economy: 3
Conflicts: None
-Austria-
Government: Multi Party
Stability: 5
Sphere: Neutral
Units: 3
Economy: 3
Conflicts: None
-Norway-
Government: Multi Party
Stability: 6
Sphere: NATO
Units: 7
Economy: 4
Conflicts: None
-Sweden-
Government: Multi Party
Stability: 6
Sphere: American
Units: 5
Economy: 4
Conflicts: None
-Denmark-
Government: Multi Party
Stability: 5
Sphere: NATO
Units: 4
Economy: 4
Conflicts: None
-Iceland-
Government: Multi Party
Stability: 6
Sphere: NATO
Units: 1
Economy: 4
Conflicts: None
-Finland-
Government: Multi Party
Stability: 5
Sphere: Neutral
Units: 4
Economy: 4
Conflicts: None
-Poland-
Government: One Party
Stability: 4
Sphere: Warsaw Pact
Units: 3
Economy: 3
Conflicts: None
-Romania-
Government: One Party
Stability: 5
Sphere: Warsaw Pact
Units: 2
Economy: 2 [Has +20 Romanian oil bonus going to USSR]
Conflicts: None
-Bulgaria-
Government: One Party
Stability: 6
Sphere: Warsaw Pact
Units: 2
Economy: 3
Conflicts: None
-Hungary-
Government: One Party
Stability: 4
Sphere: Warsaw Pact
Units: 2
Economy: 3
Conflicts: None
=Middle East=
-Egypt-
Government: One Party
Stability: 5
Sphere: Neutral
Units: 4
Economy: 4 [Has +30 Suez canal bonus going to no one]
Conflicts: Israel occupying the Sinai Peninsula and Gaza Strip
-Syria-
Government: Military Rule
Stability: 4
Sphere: Soviet
Units: 4
Economy: 3
Conflicts: Israel occupying the Golan Heights
-Kuwait-
Government: Monarchy
Stability: 4
Sphere: American
Units: 1
Economy: 3 [Has +30 Kuwait oil bonus going to USA]
Conflicts: None
-Israel-
Government: Multi Party
Stability: 5
Sphere: American
Units: 6
Economy: 3
Conflicts: Palestinian Resistance, occupying the Sinai Peninsula, West Bank, Gaza Strip and Golan Heights
=
Palestine Liberation Organization
Sphere: Soviet
Units: 2
=
Popular Front for the Liberation of Palestine
Sphere: Soviet
Units: 0
=
Popular Front for the Liberation of Palestine � General Command
Sphere: Syrian (Neutral)
Units: 0
=
Popular Democratic Front for the Liberation of Palestine
Sphere: Chinese
Units: 0
-United Arab Emirates-
Government: Monarchy
Stability: 4
Sphere: British (American)
Units: 1
Economy: 1 [Has +10 Emirati oil going to UK]
Conflicts: None
-Qatar-
Government: Monarchy
Stability: 5
Sphere: British (American)
Units: 1
Economy: 1 [Has +10 Qatari oil bonus going to UK]
Conflicts: None
-Bahrain-
Government: Monarchy
Stability: 4
Sphere: British (American)
Units: 1
Economy: 1 [Has +10 Bahraini oil bonus going to UK]
Conflicts: None
-Oman-
Government: Monarchy
Stability: 4
Sphere: British (American)
Units: 1
Economy: 1
Conflicts: Separatist Rebellion
=
Popular Front for the Liberation of the Occupied Arabian Gulf
Sphere: Soviet
Units: 0
-North Yemen-
Government: Military Rule
Stability: 3
Sphere: Neutral
Units: 2
Economy: 1
Conflicts: None
-South Yemen-
Government: One Party
Stability: 4
Sphere: Soviet
Units: 2
Economy: 1
Conflicts: None
-Jordan-
Government: Monarchy
Stability: 4
Sphere: American
Units: 3
Economy: 3
Conflicts: Israel occupying the West Bank
-Iraq-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 6
Economy: 3 [Has +30 Iraq oil bonus going to no one]
Conflicts: Rebellion
=
Kurdistan Democratic Party
Sphere: Neutral
Units: 1
-Iran-
Government: Monarchy
Stability: 4
Sphere: American
Units: 6
Economy: 3 [Has +30 oil bonus going to the USA]
Conflicts: Rebellion
=
People's Mujahedin of Iran
Sphere: Soviet
Units: 0
=
Baluchi Separatists
Sphere: Iraqi (Neutral)
Units: 0
-Lebanon-
Government: Multi Party
Stability: 3
Sphere: American
Units: 1
Economy: 2
Conflicts: None
=The Americas=
-Mexico-
Government: Multi Party
Stability: 4
Sphere: American
Units: 2
Economy: 2 [Has +20 oil bonus going to no one]
Conflicts: None
-The Bahamas-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-Jamaica-
Government: Multi Party
Stability: 4
Sphere: Cuban (Neutral)
Units: 1
Economy: 2
Conflicts: None
-Trinidad and Tobago-
Government: Multi Party
Stability: 3
Sphere: British (American)
Units: 1
Economy: 1 [Has +10 petroleum going to the UK]
Conflicts: None
-Barbados-
Government: Multi Party
Stability: 4
Sphere: American
Units: 1
Economy: 1
Conflicts: None
-Montserrat-
Government: Colonial
Stability: 4
Sphere: British Colony
Units: 1
Economy: 1
Conflicts: None
-Antigua-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-Dominica-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-Grenada-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-Saint Christopher-Nevis-Anguilla-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-Saint Lucia-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-Saint Vincent and the Grenadines-
Government: Colonial
Stability: 4
Sphere: British Colony
Units: 1
Economy: 1
Conflicts: None
-Cayman Islands-
Government: Colonial
Stability: 4
Sphere: British Colony
Units: 1
Economy: 1
Conflicts: None
-Turks and Caicos Islands-
Government: Colonial
Stability: 4
Sphere: British Colony
Units: 1
Economy: 1
Conflicts: None
-Bermuda-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-El Salvador-
Government: Military Rule
Stability: 3
Sphere: American
Units: 3
Economy: 1
Conflicts: None
-Honduras-
Government: Multi Party
Stability: 4
Sphere: American
Units: 2
Economy: 2
Conflicts: None
-British Honduras-
Government: Multi Party
Stability: 4
Sphere: British Self-Governing Colony
Units: 1
Economy: 1
Conflicts: None
-Guatemala-
Government: Military Rule
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: Rebellion
=
Guatemalan Party of Labour
Sphere: Soviet
Units: 0
-Nicaragua-
Government: Military Rule
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: Rebellion
=
People's Anti-Somoza Militia (MILPA)
Sphere: Neutral
Units: 0
=
Sandinista National Liberation Front
Sphere: Cuban (Neutral)
Units: 0
-Panama-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 2
Economy: 1 [Has +30 Panama canal control bonus under the control of the USA]
Conflicts: None
-Costa Rica-
Government: Multi Party
Stability: 4
Sphere: American
Units: 0
Economy: 1
Conflicts: None
-Argentina-
Government: Military Rule
Stability: 3
Sphere: American
Units: 3
Economy: 2
Conflicts: Rebellion
=
People's Revolutionary Army
Sphere: Cuban (Neutral)
Units: 0
-Falkland Islands-
Government: Colonial
Stability: 4
Sphere: British Colony
Units: 0
Economy: 1
Conflicts: Claimed by Argentina
-Bolivia-
Government: Military Rule
Stability: 3
Sphere: American
Units: 2
Economy: 1 [Has +10 Bolivian tin going to USA]
Conflicts: None
-Brazil-
Government: Military Rule
Stability: 4
Sphere: American
Units: 4
Economy: 2 [Has +10 Brazilian coffee bonus going to America]
Conflicts: Rebellion
=
Communist Party of Brazil
Sphere: Chinese
Units: 0
-Chile-
Government: Multi Party
Stability: 3
Sphere: Cuban (Soviet)
Units: 4
Economy: 2 [Has +10 Chilean copper going to USSR]
Conflicts: None
-Colombia-
Government: Multi Party
Stability: 4
Sphere: American
Units: 3
Economy: 2 [Has +10 coffee bonus going to USA, +10 petroleum going to USA]
Conflicts: Rebellion
=
FARC
Sphere: Soviet
Units: 0
=
National Liberation Army (ELN)
Sphere: Cuban (Neutral)
Units: 0
=
Popular Liberation Army
Sphere: Chinese
Units: 0
-Ecuador-
Government: Multi Party
Stability: 4
Sphere: American
Units: 3
Economy: 2 [Has +10 petroleum going to USA]
Conflicts: None
-Paraguay-
Government: Military Rule
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: None
-Haiti-
Government: One Party
Stability: 4
Sphere: American
Units: 1
Economy: 1
Conflicts: None
-Dominican Republic-
Government: Multi Party
Stability: 4
Sphere: American
Units: 1
Economy: 1
Conflicts: None
-Peru-
Government: Military Rule
Stability: 3
Sphere: Cuban (Neutral)
Units: 5
Economy: 2
Conflicts: None
-Uruguay-
Government: Multi Party
Stability: 3
Sphere: American
Units: 1
Economy: 1
Conflicts: Rebellion
=
Tupamaros
Sphere: Cuban (Soviet)
Units: 0
-Venezuela-
Government: Multi Party
Stability: 5
Sphere: American
Units: 3
Economy: 2 [Has +10 oil bonus under the control of America]
Conflicts: None
-Surinam-
Government: Colonial
Stability: 5
Sphere: Dutch Colony
Units: 1
Economy: 1
Conflicts: None
-Guyana-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 1
Economy: 1
Conflicts: None
Diplomatic/Domestic Actions
Influence NPC nation (-20 credits)
Push for reforms in NPC nation (-30 credits)
Negotiate End of Conflict (-30 credits, can only be done for NPC-NPC conflicts (such as NPC nation vs. rebels))
Aid NPC nation (can only do when NPC country is not at war or experiencing rebellions, increases stability, costs 50 credits if stability is at 1, 100 if at 2, 200 if at 3, cannot stabilize countries with stability levels at 4 or 5)
Improve Domestic Economy (-100 credits if economy is at +0, -150 if at +30, -250 if +50, -350 if at +80. Must not have rebellions or in conflict, and economy must be lower than +100. If economy is above +50 then there is a random chance of success or failure. Can only do this action once per three years.)
Covert Actions - (Note that if you do a covert action but don't get news of the results, but your treasury was effected, then assume it failed but wasn't caught. Also note that you cannot do more than 3 covert actions each turn, and this includes doing the same action in different countries) -
Destabilize nation (-20 credits)
Frame foreign nation (-20 credits, pick nation, then framed nation, will frame nation, causing loss of relations with other nation)
Economic Sabotage (-30 credits, will possibly disrupt any bonuses and will possibly reduce stability)
Fund political opposition in country (-30 credits, only possible in multi party states with stability of 4 or lower, will possibly bring more sympathetic governments to power)
Aid Rebel movement (-50 credits, doing it enough will bring rebels into your sphere) Supply nation to fight rebels (-50)
Set up rebel movement in nation (-100 credits)
Coup government (-80 credits, stability of government must be 3 or lower)
Military Actions
Deploy/withdraw units (-10 credits from nation each deployed unit, good for preventing wars, increasing/safeguarding stability and fighting rebel groups, but possible decrease in relations for neighbors. Can be deployed in own country to make it harder for rebels to grow in strength but not to weaken them. Deployment in a neighboring colony or protectorate does not cost credits unless the units are fighting rebels or other units) Bomb nation/rebel group (-30 credits, nation becomes enemy and diplomatic relations with other nations decrease, will hurt stability, economy, and possibly military of bombed nation)
Increase nuclear program (-100 credits for level 1, increases by 100 each level, gain prestige)
Decrease nuclear program (+100 credits for turn, lose prestige)
Deploy Nukes to Location (-50 credits, gain prestige, if opposing nation allows it to slide then they lose prestige, nuclear level must be 5 or higher)
Arm Country (-50 credits, can be player-controlled or NPC, will strengthen the armed forces of a country, action can be either covert or open)
= Rules
Starting and ending whenever, the goal of the game is to gain the most prestige while avoiding nuclear war. The game is played VIA private messages. I send a credit report to each player for the turn and they select a list of actions they wish to do. This usually takes place every day or two days. You can do up to 5 actions per turn. Deploying missiles in a friendly country increases the chances of nuclear war occurring. A chaotic world in general also increases chances, as does superpowers having troops firing on eachother in far-away conflicts or generally blaming each other for incidents. Accordingly, seek to minimize open conflict. Proxy wars are the way to go, whereas coups are prone to inciting superpower conflict. God help you invasions are absolutely last resort. Any power attacking a nuclear opponent three levels or more below his own nuclear level is able to achieve nuclear primacy - effectively saturating and incapacitating the opponent's arsenal and avoiding MAD. Also note that reactors, under construction or not, can easily be sabotaged or, in some cases, bombed.
Nuclear war ends the game. No one wins in nuclear war (unless it's nuclear primacy). Seek to keep the chance of it at 0% whenever possible.
Debts siphon credit income away the larger they get, and if left unattended can slowly grow over time. Nations with the exception of the USSR (with the exception of perestroika) are able to 'pay' for an action by putting it under debt. Going to war costs nothing. Wars will generally be long unless you have a clear advantage over your opponent. Finally, if going on too long, wars will have you lose some credits to keep up supplies and such, not to mention popularity. If going to war, specify how many troops you want deployed. Be sure to have at least 3 units or so in your country, or else more will be seen as an excessive deployment.
Rebels and separatists obviously both undermine governments. Rebels with 0 units indicate groups which do not openly fight the government in civil war or in a generally well-organized fashion, instead resorting to isolated attacks, usually on civilian targets.(Otherwise known as terrorists) To defeat rebels, you can either throw money at the problem (see actions list) or send in troops, which will cost you as much as deploying them in a foreign nation would. Growth rates give you a chance of gaining a few extra credits each turn (e.g. 50% growth rate gives you the chance to generate either no credits extra, or up to 50 credits extra, each turn). Growth rates are modified by various things (e.g. war, periods of prosperity, recessions, etc.)
Year: Early 1973 [Map updated when necessary] Chance of Nuclear War: 0%
-United States of America
US Credits: 5000
President: Die Rotte Fahne
http://i218.photobucket.com/albums/cc207/MrdieII/Balance%20of%20Power%20HoS%20Images/Balance%20of%20Power%20HoS%20Images%201961-81/RichardMilhousNixon.gif Popularity: Somewhat High
Prestige: 0
Military Units: 5/7 [-20, 1 in NATO and 1 in South Korea, -100 maintenance]
Nuclear Level: 6/10 [-150 credits]
Economy: +170 credits
Debt: 0
Credit Income: +380 [+30 Panama canal control, +30 Iranian oil, +50 Saudi oil, +30 Kuwaiti oil, +20 South African uranium, +10 Venezuelan oil, +10 Brazilian coffee, +10 Colombian coffee, +10 Colombian petroleum, +10 Malaysian tin, +20 Zairean diamonds, +10 Zairean uranium, +10 Liberian diamonds, +10 Rhodesian chrome, +10 Bolivian tin, +10 Ecuadorian petroleum, +70 international trade (-10 due to chrome trade with Rhodesia), +100 allied trade, 30% growth rate]
Conflicts: None
-Union of Soviet Socialist Republics-
General Secretary: Xub3rn00dlex
http://i218.photobucket.com/albums/cc207/MrdieII/Balance%20of%20Power%20HoS%20Images/Balance%20of%20Power%20HoS%20Images%201961-81/LeonidIlyichBrezhnev.gif
Popularity: Mediocre
Prestige: 0
Military Units: 8/9 [-10, one in Warsaw Pact nations, -100 maintenance]
Nuclear Level: 6/10 [-160 credits]
Economy: +160 credits
Debt: 0
Credit Income: +180 [+30 Libyan oil, +20 Romanian oil, +10 Chilean copper, +10 Indian textiles, +10 Algerian oil, +10 Cuban sugar, +10 Congo-Brazzaville diamonds, +130 Warsaw Pact, +30 international trade, +40 allied trade, 20% growth rate]
Conflicts: None
-United Kingdom of Great Britain-
Prime Minister: RichardAWilson
http://www.famouswhy.com/pictures/people/edward_heath_thumb_small.jpg
Popularity: Mediocre
Prestige: 0
Military Units: 7/7 [-70 maintenance]
Nuclear Level: 3/10 [-50 credits]
Economy: +80 credits
Debt: 500
Credit Income: +30 [+10 Brunei oil, +10 Emirati oil, +10 Qatari oil, +10 Bahraini oil, +10 Batswana diamonds, +20 international trade, +20 allied trade, 10% growth rate, -20 debt]
Conflicts: Rebellions in Ulster
=
Provisional Irish Republican Army
Sphere: Neutral
Units: 0
=
Official Irish Republican Army
Sphere: Soviet
Units: 0
=
Ulster Volunteer Force
Sphere: Neutral
Units: 0
-People's Republic of China-
Chairman: ColonelCossack
http://i218.photobucket.com/albums/cc207/MrdieII/Balance%20of%20Power%20HoS%20Images/Balance%20of%20Power%20HoS%20Images%201961-81/MaoZedong.gif
Popularity: High
Prestige: 0
Military Units: 9/9 [-60 maintenance]
Nuclear Level: 1/10 [-20 credits] Economy: +80 credits
Debt: 0
Credit Income: +50 [+10 Zambian copper, +30 international trade, +10 allied trade, 0% growth rate]
Conflicts: None
-Socialist Federal Republic of Yugoslavia-
President: Le Socialiste
http://profile.ak.fbcdn.net/hprofile-ak-snc4/50095_1595816944_1095_q.jpg
Sphere: Neutral
Popularity: Somewhat High
Prestige: 0
Units: 6/6 (-60 maintenance)
Nuclear Level: 0
Economy: +40 credits
Debt: 0
Credit Income: +0 [0 international trade, +0 allied trade, 10% growth rate]
Conflicts: None
-India-
Prime Minister: The Vanguard
http://profile.ak.fbcdn.net/hprofile-ak-snc4/27533_29787887841_8796_q.jpg
Sphere: Soviet
Popularity: Somewhat High
Prestige: 0
Military Units: 7/7 (-70 maintenance)
Nuclear Level: 0 (I think)
Economy: +60 credits [has +10 textiles going to USSR]
Debt: 0
Credit Income: +50 [+30 international trade, +20 allied trade, 10% growth rate]
Conflicts: None
-German Democratic Republic-
General Secretary: Impulse97
http://i218.photobucket.com/albums/cc207/MrdieII/Balance%20of%20Power%20HoS%20Images/ErichHonecker.jpg
Popularity: Mediocre
Prestige: 0
Military Units: 4/4 [-40 maintenance]
Nuclear Level: None
Economy: +50 credits
Debt: 1000
Credit Income: 0 [0 international trade, +30 allied trade, 10% growth rate, -40 debt]
Conflicts: None
-Kingdom of Saudi Arabia-
King: CommieTroll
http://photos.geni.com/p12/f8/f3/09/f3/5344483885ca502c/Faisal_of_Saudi_Arabia_t2.jpg
Popularity: Somewhat High
Prestige: 0
Military Units: 1/1 [-20 maintenance]
Nuclear Level: None
Economy: +20 credits [Has +50 oil bonus going to America]
Debt: 0
Credit Income: +20 [+10 international trade, +10 allied trade, 10% growth rate]
Conflicts: None
-Lybia-
Leader: Welshy
http://i218.photobucket.com/albums/cc207/MrdieII/Balance%20of%20Power%20HoS%20Images/MuammarAbuMinyaral-Gaddafi.jpg
Popularity: High
Sphere: Soviet
Military Units: 4/4 (-40 maintenance)
Nuclear Level: None
Economy: +50 credits [Has +30 Libyan petroleum going to USSR]
Debt: 0
Credit Income: +20 [0 international trade, +20 allied trade, 10% growth rate]
Conflicts: None
-French Fifth Republic-
President: RGacky3
http://profile.ak.fbcdn.net/hprofile-ak-snc4/173723_100001997007813_577989_q.jpg
Popularity: Mediocre
Prestige: 0
Military Units: 6/6 [-60 maintenance]
Nuclear Level: 2/10 [-40 credits]
Economy: +70 credits
Debt: 500
Credit Income: +30 [+10 Mauritanian oil, +10 Gabonese oil, +10 Central African uranium, +20 international trade, +20 allied trade, 10% growth rate, -10 debt]
Conflicts: None
-Czechoslovakia-
Premier: redhotpoker
http://www.nudecelebs.ru/photos/celebs/.s.15246.jpg
Popularity: Mediocre
Prestige: 0
Military Units: 3 (-30 Maintenance)
Nuclear Level: 0
Economy: +60 credits
Debt: 0
Credit Income: +20 [+10 international trade, +10 allied trade, 10% growth rate]
Conflicts: None
-Canada-
Prime Minister: TelevisionIncarnate
http://www.thecommonwealth.org/Shared_ASP_Files/GFSR.asp?NodeID=175395&AttributeName=Thumbnail
Popularity: Mediocre
Prestige: 0
Military Units: 5/5 [-50 maintenance]
Nuclear Level: None
Economy: +50 credits
Debt: 0
Credit Income: +20 [+10 international trade, +10 allied trade, 10% growth rate]
Conflicts: None
-Republic of Cuba-
President: Astarte
http://i218.photobucket.com/albums/cc207/MrdieII/Balance%20of%20Power%20HoS%20Images/FidelAlejandroCastroRuz.jpg
Popularity: High
Prestige: 0
Military Units: 4/4 [-40 maintenance]
Nuclear Level: None
Economy: +30 credits [+10 Cuban sugar going to USSR]
Debt: 0
Credit Income: +30 [+20 Angolan diamonds, 0 international trade, +30 allied trade, 10% growth rate]
Conflicts: None
-Vatican City-
His Holiness: Gustav HK
http://web.yesnetwork.com/images/fan_zone/pope_paul_VI.jpg
Popularity: Infallible
Sphere: God
Military Units: 0
Nuclear Level: 0
Economy: 0
Debt: 0
Credit Income: 0
Conflicts: None
(This is OhYesIdid speaking: I'll be adding new countries as they are asked for. Consult the NPC list to take your pick. I'll wait to add any more colors, so that I can edit the map as few times as possible. Worry not, I'll wait for at least two new countries before turning the turn)
NPC Countries
=Africa=
-Algeria-
Government: One Party
Stability: 4
Sphere: Cuban (Soviet)
Units: 3
Economy: 2 [Has +10 oil going to USSR]
Conflicts: None
-Morocco-
Government: Monarchy
Stability: 4
Sphere: American
Units: 3
Economy: 2
Conflicts: Claims control over the Spanish Sahara
-Spanish Sahara-
Government: Colonial
Stability: 3
Sphere: Spanish Colony
Units: 1
Economy: 1 [Has +10 phosphate going to Spain]
Conflicts: Restive West Sahara Separatists
-Ivory Coast-
Government: One Party
Stability: 5
Sphere: French (American)
Units: 1
Economy: 2
Conflicts: None
-Upper Volta-
Government: One Party
Stability: 3
Sphere: French (American)
Units: 2
Economy: 1
Conflicts: None
-Guinea-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 1
Economy: 1
Conflicts: None
-Congo-Brazzaville-
Government: One Party
Stability: 4
Sphere: Soviet
Units: 4
Economy: 2 [Has +10 diamond bonus going to USSR]
Conflicts: None
-Chad-
Government: One Party
Stability: 3
Sphere: French (American)
Units: 2
Economy: 1
Conflicts: Rebellion
=
National Liberation Front of Chad (FROLINAT)
Sphere: Libyan (Soviet)
Units: 0
=
Command Council of the Armed Forces of the North (CCFAN)
Sphere: Neutral
Units: 0
=
Volcan Army
Sphere: Neutral
Units: 0
=
Liberation Front of Chad (FLT)
Sphere: Sudanese (Neutral)
Units: 0
-Mauritania-
Government: One Party
Stability: 3
Sphere: French (American)
Units: 1
Economy: 1 [Has +10 Mauritanian iron ore under the control of France]
Conflicts: None
-Mali-
Government: Military Rule
Stability: 4
Sphere: Neutral
Units: 1
Economy: 1 [Has +10 Malian gold going to no one]
Conflicts: None
-Gabon-
Government: One Party
Stability: 4
Sphere: French (American)
Units: 1
Economy: 1 [Has +10 Gabonese oil going to France]
Conflicts: None
-Central African Republic-
Government: Military Rule
Stability: 4
Sphere: French (American)
Units: 1
Economy: 2 [Has +10 uranium bonus going to France]
Conflicts: None
-Niger-
Government: One Party
Stability: 3
Sphere: French (American)
Units: 2
Economy: 1
Conflicts: None
-Dahomey-
Government: Military Rule
Stability: 4
Sphere: Soviet
Units: 1
Economy: 1
Conflicts: None
-Senegal-
Government: Multi Party
Stability: 4
Sphere: French (American)
Units: 2
Economy: 1
Conflicts: None
-Portuguese West Africa-
Government: Colonial
Stability: 4
Sphere: Portuguese Overseas Territory
Units: 4
Economy: 2 [Has +20 diamonds bonus going to Portugal, +10 Cabindan oil going to Portugal]
Conflicts: Rebellion
=
Popular Movement for the Liberation of Angola (MPLA)
Sphere: Soviet
Units: 1
=
National Liberation Front of Angola (FNLA)
Sphere: Zairean (American)
Units: 1
=
National Union for the Total Independence of Angola (UNITA)
Sphere: Chinese
Units: 1
=
Front for the Liberation of the Enclave of Cabinda (FLEC)
Sphere: Zairean (Neutral)
Units: 0
-Botswana-
Government: Multi Party
Stability: 5
Sphere: British (American)
Units: 3
Economy: 1 [Has +10 Batswana Diamonds bonus going to UK]
Conflicts: None
-Ethiopia-
Government: Monarchy
Stability: 4
Sphere: American
Units: 4
Economy: 1
Conflicts: Separatist Rebellions
=
Eritrean Liberation Forces
Sphere: Soviet
Units: 0
=
Eritrean Liberation Front
Sphere: Neutral
Units: 0
-Kenya-
Government: Multi Party
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: Somali tensions in the north
-Uganda-
Government: Military Rule
Stability: 3
Sphere: Neutral
Units: 2
Economy: 1
Conflicts: Idi Amin is head of state
=
Front for National Salvation
Sphere: Chinese
Units: 0
=
Kikosi Maalum
Sphere: Tanzanian (Neutral)
Units: 0
-Tanzania-
Government: One Party
Stability: 5
Sphere: Chinese
Units: 2
Economy: 1
Conflicts: None
-Rwanda-
Government: Multi Party
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: Tensions between the Hutu and Tutsi
-Burundi-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 2
Economy: 1
Conflicts: Tensions between the Hutu and Tutsi
-Portuguese East Africa-
Government: Colonial
Stability: 4
Sphere: Portuguese Overseas Territory
Units: 2
Economy: 1
Conflicts: Rebellion
=
Liberation Front of Mozambique (FRELIMO)
Sphere: Chinese
Units: 0
-Somalia-
Government: Military Rule
Stability: 4
Sphere: Soviet
Units: 2
Economy: 1
Conflicts: Restive clans
-Afars and Issas-
Government: Colonial
Stability: 4
Sphere: French Colony
Units: 1
Economy: 1
Conflicts: Rebellion
=
Front for the Liberation of the Somali Coast
Sphere: Somali (Soviet)
Units: 0
-South Africa-
Government: Multi Party
Stability: 4
Sphere: American
Units: 4
Economy: 3 [Has +30 uranium bonus going to USA and UK, has +20 South-West African uranium going to no one]
Conflicts: Racial tensions, rebellions, in South-West Africa fighting SWAPO
=
African National Congress
Sphere: Soviet
Units: 0
=
Pan Africanist Congress
Sphere: Chinese
Units: 0
=
South West Africa People's Organization (SWAPO)
Sphere: Soviet
Units: 0
-Transkei-
Government: Multi Party
Stability: 4
Sphere: South African Self-Ruling Homeland
Units: 1
Economy: 1
Conflicts: None
-Bophuthatswana-
Government: Multi Party
Stability: 4
Sphere: South African Self-Governing Homeland
Units: 1
Economy: 1
Conflicts: None
-KwaZulu-
Government: Administrative
Stability: 4
Sphere: South African Homeland
Units: 1
Economy: 1
Conflicts: None
-Ciskei-
Government: Multi Party
Stability: 4
Sphere: South African Self-Governing Homeland
Units: 0
Economy: 1
Conflicts: None
-Venda-
Government: Administrative
Stability: 4
Sphere: South African Homeland
Units: 0
Economy: 1
Conflicts: None
-Basotho Qwaqwa-
Government: Administrative
Stability: 4
Sphere: South African Homeland
Units: 0
Economy: 1
Conflicts: None
-Machangana-
Government: Administrative
Stability: 4
Sphere: South African Homeland
Units: 0
Economy: 1
Conflicts: None
-Lebowa-
Government: Multi Party
Stability: 4
Sphere: South African Self-Governing Homeland
Units: 0
Economy: 1
Conflicts: None
-Hereroland-
Government: Multi Party
Stability: 4
Sphere: South-West African Self-Governing Homeland
Units: 0
Economy: 1
Conflicts: None
-Ovamboland-
Government: Administrative
Stability: 3
Sphere: South-West African Homeland
Units: 0
Economy: 1
Conflicts: None
-Bushmanland-
Government: Administrative, administered by South Africa
Stability: 4
Sphere: South-West African Homeland
Units: 0
Economy: 1
Conflicts: Inability to form self-government
-Kaokoland-
Government: Administrative, administered by South Africa
Stability: 4
Sphere: South-West African Homeland
Units: 0
Economy: 1
Conflicts: Inability to form self-government
-Kavangoland-
Government: Multi Party
Stability: 4
Sphere: South-West African Self-Ruling Homeland
Units: 0
Economy: 1
Conflicts: None
-East Caprivi-
Government: Administrative
Stability: 3
Sphere: South-West African Homeland
Units: 0
Economy: 1
Conflicts: None
-Lesotho-
Government: One Party
Stability: 4
Sphere: British (American)
Units: 1
Economy: 1
Conflicts: None
-Swaziland-
Government: Monarchy
Stability: 4
Sphere: British (American)
Units: 1
Economy: 1
Conflicts: None
-Cameroon-
Government: One Party
Stability: 4
Sphere: French (American)
Units: 2
Economy: 1
Conflicts: None
-Tunisia-
Government: One Party
Stability: 5
Sphere: French (American)
Units: 2
Economy: 3
Conflicts: None
-Zambia-
Government: One Party
Stability: 5
Sphere: Chinese
Units: 2
Economy: 2 [Has +10 Zambian copper going to China]
Conflicts: None
-Rhodesia-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 2
Economy: 3 [Has +10 Rhodesian chrome going to USA]
Conflicts: Rebellion, internationally unrecognized
=
ZANU
Sphere: Chinese
Units: 0
=
ZAPU
Sphere: Soviet
Units: 0
-Malawi-
Government: One Party
Stability: 5
Sphere: South African (American)
Units: 1
Economy: 1
Conflicts: None
-Zaire-
Government: One Party
Stability: 4
Sphere: American
Units: 2
Economy: 1 [has +20 Zairean diamond bonus going to USA, +10 Zairean uranium going to USA]
Conflicts: None
-Madagascar-
Government: One Party, French puppet
Stability: 4
Sphere: French (American)
Units: 1
Economy: 1 [+10 diamond income bonus going to France]
Conflicts: None
-Comoros-
Government: Multi Party
Stability: 4
Sphere: French Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-Seychelles-
Government: Colonial
Stability: 4
Sphere: British Colony
Units: 1
Economy: 1
Conflicts: None
-Mauritius-
Government: Multi Party
Stability: 5
Sphere: British (American)
Units: 1
Economy: 1
Conflicts: None
-Sudan-
Government: One Party
Stability: 4
Sphere: American
Units: 3
Economy: 2
Conflicts: Southern separatist sentiment
-Nigeria-
Government: Military Rule
Stability: 4
Sphere: Neutral
Units: 4
Economy: 1 [Has +10 oil bonus going to no one]
Conflicts: Ethnic tensions
-Portuguese Guinea-
Government: Colonial
Stability: 3
Sphere: Portuguese Overseas Territory
Units: 2
Economy: 1
Conflicts: Rebellion
=
African Party for the Independence of Guinea and Cape Verde
Sphere: Chinese
Units: 0
-Cape Verde-
Government: Colonial
Stability: 4
Sphere: Portuguese Overseas Territory
Units: 1
Economy: 1
Conflicts: Anti-Colonial pro-PAIGC militancy
-S�o Tom� and Pr�ncipe-
Government: Colonial
Stability: 4
Sphere: Portuguese Overseas Territory
Units: 1
Economy: 1
Conflicts: Rebellion
=
Movement for the Liberation of S�o Tom� and Pr�ncipe
Sphere: Cuban (Soviet)
Units: 0
-Equatorial Guinea-
Government: One Party
Stability: 4
Sphere: Isolationist
Units: 1
Economy: 1
Conflicts: None
-The Gambia-
Government: Multi Party
Stability: 3
Sphere: British (American)
Units: 1
Economy: 1
Conflicts: None
-Sierra Leone-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 1
Economy: 1
Conflicts: None
-Liberia-
Government: One Party
Stability: 4
Sphere: American
Units: 1
Economy: 1 [Has +10 diamond bonus going to America]
Conflicts: None
-Togo-
Government: One Party
Stability: 4
Sphere: American
Units: 1
Economy: 1
Conflicts: None
-Ghana-
Government: Military Rule
Stability: 3
Sphere: American
Units: 1
Economy: 1
Conflicts: None
=Asia=
-Afghanistan-
Government: Multi Party
Stability: 4
Sphere: Neutral
Units: 2
Economy: 2 [+10 Afghani opiate going nowhere]
Conflicts: None
-Pakistan-
Government: Multi Party
Stability: 4
Sphere: Chinese
Units: 5
Economy: 1 [+10 cotton bonus going to no one]
Conflicts: None
-Bangladesh-
Government: Multi Party
Stability: 4
Sphere: Neutral
Units: 1
Economy: 1 [+10 jute bonus going to no one]
Conflicts: Rebellion
=
Shanti Bahini
Sphere: Indian (Neutral)
Units: 0
-Sri Lanka-
Government: Multi Party
Stability: 4
Sphere: Neutral
Units: 1
Economy: 1
Conflicts: Tensions between the Tamils and Sinhala
=
People�s Liberation Front
Sphere: Chinese
Units: 0 [Ceasefire]
-Indonesia-
Government: One Party
Stability: 4
Sphere: American
Units: 5
Economy: 2
Conflicts: None
-Portuguese Timor-
Government: Colonial
Stability: 4
Sphere: Portuguese Overseas Territory
Units: 1
Economy: 1
Conflicts: None
-Malaysia-
Government: Multi Party
Stability: 4
Sphere: American
Units: 1
Economy: 1 [Has +10 Malaysian tin bonus going to USA]
Conflicts: Rebellion
=
Malayan Communist Party
Sphere: Chinese
Units: 0
-Singapore-
Government: One Party
Stability: 4
Sphere: American
Units: 1
Economy: 2
Conflicts: None
-Brunei-
Government: Monarchy
Stability: 5
Sphere: British Protected State
Units: 1
Economy: 2 [Has +10 oil going to Britain]
Conflicts: None
-Mongolia-
Government: One Party, Soviet puppet
Stability: 5
Sphere: Soviet
Units: 1
Economy: 1
Conflicts: None
-Hong Kong-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 3
Conflicts: Tensions between Britain and the PRC
-Japan-
Government: Multi Party
Stability: 6
Sphere: American
Units: 1
Economy: 4
Conflicts: None
-South Korea-
Government: Military Rule
Stability: 5
Sphere: American
Units: 4
Economy: 2
Conflicts: None
-North Korea-
Government: One Party
Stability: 6
Sphere: Soviet
Units: 6
Economy: 2
Conflicts: None
-Philippines-
Government: Multi Party
Stability: 4
Sphere: American
Units: 4
Economy: 1
Conflicts: Rebellion
=
Moro National Liberation Front
Sphere: Neutral
Units: 1
=
New People's Army
Sphere: Chinese
Units: 0
-India-
Government: Multi-Party
Stability: 5
Sphere: Soviet
Units: 7
Economy: 3 [has +10 textiles going to USSR]
Conflicts: None
-Sikkim-
Government: Monarchy
Stability: 4
Sphere: Indian Protectorate
Units: 0
Economy: 1
Conflicts: None
-Nepal-
Government: Monarchy
Stability: 4
Sphere: Indian (Neutral)
Units: 1
Economy: 1
Conflicts: None
-Bhutan-
Government: Monarchy
Stability: 5
Sphere: Indian (Neutral)
Units: 1
Economy: 1
Conflicts: None
-Maldives-
Government: One Party
Stability: 4
Sphere: American
Units: 1
Economy: 1
Conflicts: None
-Taiwan-
Government: One Party
Stability: 5
Sphere: American
Units: 3
Economy: 2
Conflicts: None
-Thailand-
Government: Military Rule
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: Rebellion
=
Communist Party of Thailand
Sphere: Chinese
Units: 0
-Burma-
Government: Military Rule
Stability: 4
Sphere: Isolationist
Units: 3
Economy: 1
Conflicts: Rebellions
=
Communist Party of Burma
Sphere: Chinese
Units: 0
=
Karen National Liberation Army
Sphere: American
Units: 0
=
Kachin Independence Army
Sphere: Chinese
Units: 0
=
New Mon State Party
Sphere: Neutral
Units: 0
-North Vietnam-
Government: One Party
Stability: 5
Sphere: Soviet
Units: 3
Economy: 1
Conflicts: Tensions with South Vietnam
-South Vietnam-
Government: Military Rule
Stability: 3
Sphere: American
Units: 2
Economy: 1
Conflicts: Tensions with North Vietnam, rebellion
=
Vietcong
Sphere: North Vietnamese (Soviet)
Units: 0
=
United Front for the Liberation of Oppressed Races
Sphere: Cambodian (Neutral)
Units: 0
-Khmer Republic-
Government: Military Rule
Stability: 3
Sphere: American
Units: 2
Economy: 1
Conflicts: Rebellion
=
Khmer Rouge
Sphere: Chinese
Units: 1
-Laos-
Government: Military Rule
Stability: 3
Sphere: American
Units: 1
Economy: 1
Conflicts: Rebellion
=
Pathet Lao
Sphere: North Vietnamese (Soviet)
Units: 0
=Europe=
-Albania-
Government: One Party
Stability: 6
Sphere: Chinese
Units: 2
Economy: 2
Conflicts: None
-Greece-
Government: Multi Party
Stability: 4
Sphere: NATO
Units: 4
Economy: 3
Conflicts: None
-Cyprus-
Government: Multi Party
Stability: 4
Sphere: Greek (American)
Units: 1
Economy: 1
Conflicts: Tensions between Greek and Turkish Cypriots
-Turkey-
Government: Military Rule
Stability: 4
Sphere: NATO
Units: 5
Economy: 3
Conflicts: Restive Kurdish separatists
-West Germany-
Government: Multi Party
Stability: 5
Sphere: NATO
Units: 5
Economy: 3
Conflicts: Terrorism
=
Red Army Faction
Sphere: East German (Neutral)
Units: 0
-Liechtenstein-
Government: Monarchy
Stability: 6
Sphere: West German (American)
Units: 0
Economy: 1
Conflicts: None
-Belgium-
Government: Multi Party
Stability: 6
Sphere: NATO
Units: 3
Economy: 5
Conflicts: None
-Netherlands-
Government: Multi Party
Stability: 6
Sphere: NATO
Units: 2
Economy: 5
Conflicts: None
-Monaco-
Government: Monarchy, French puppet
Stability: 6
Sphere: French (American)
Units: 0
Economy: 1
Conflicts: None
-Luxembourg-
Government: Duchy
Stability: 6
Sphere: NATO
Units: 0
Economy: 1
Conflicts: None
-Ireland-
Government: Multi Party
Stability: 5
Sphere: Neutral
Units: 3
Economy: 3
Conflicts: Anti-Irish Sentiment in Ulster
-Spain-
Government: Military Rule
Stability: 5
Sphere: American
Units: 3
Economy: 4
Conflicts: Separatist terrorism
=
Basque Homeland and Freedom (ETA)
Sphere: Soviet
Units: 0
-Andorra-
Government: Multi Party
Stability: 6
Sphere: French (American)
Units: 0
Economy: 1
Conflicts: None
-Portugal-
Government: Military Rule
Stability: 4
Sphere: American
Units: 4
Economy: 3
Conflicts: None
-Italy-
Government: Multi Party
Stability: 5
Sphere: NATO
Units: 2
Economy: 4
Conflicts: Terrorism
=
Red Brigades
Sphere: Soviet
Units: 0
-Malta-
Government: Multi Party
Stability: 6
Sphere: American
Units: 1
Economy: 3
Conflicts: None
-San Marino-
Government: Multi Party
Stability: 6
Sphere: Italian (American)
Units: 0
Economy: 1
Conflicts: None
-Switzerland-
Government: Multi Party
Stability: 6
Sphere: Neutral
Units: 1
Economy: 3
Conflicts: None
-Austria-
Government: Multi Party
Stability: 5
Sphere: Neutral
Units: 3
Economy: 3
Conflicts: None
-Norway-
Government: Multi Party
Stability: 6
Sphere: NATO
Units: 7
Economy: 4
Conflicts: None
-Sweden-
Government: Multi Party
Stability: 6
Sphere: American
Units: 5
Economy: 4
Conflicts: None
-Denmark-
Government: Multi Party
Stability: 5
Sphere: NATO
Units: 4
Economy: 4
Conflicts: None
-Iceland-
Government: Multi Party
Stability: 6
Sphere: NATO
Units: 1
Economy: 4
Conflicts: None
-Finland-
Government: Multi Party
Stability: 5
Sphere: Neutral
Units: 4
Economy: 4
Conflicts: None
-Poland-
Government: One Party
Stability: 4
Sphere: Warsaw Pact
Units: 3
Economy: 3
Conflicts: None
-Romania-
Government: One Party
Stability: 5
Sphere: Warsaw Pact
Units: 2
Economy: 2 [Has +20 Romanian oil bonus going to USSR]
Conflicts: None
-Bulgaria-
Government: One Party
Stability: 6
Sphere: Warsaw Pact
Units: 2
Economy: 3
Conflicts: None
-Hungary-
Government: One Party
Stability: 4
Sphere: Warsaw Pact
Units: 2
Economy: 3
Conflicts: None
=Middle East=
-Egypt-
Government: One Party
Stability: 5
Sphere: Neutral
Units: 4
Economy: 4 [Has +30 Suez canal bonus going to no one]
Conflicts: Israel occupying the Sinai Peninsula and Gaza Strip
-Syria-
Government: Military Rule
Stability: 4
Sphere: Soviet
Units: 4
Economy: 3
Conflicts: Israel occupying the Golan Heights
-Kuwait-
Government: Monarchy
Stability: 4
Sphere: American
Units: 1
Economy: 3 [Has +30 Kuwait oil bonus going to USA]
Conflicts: None
-Israel-
Government: Multi Party
Stability: 5
Sphere: American
Units: 6
Economy: 3
Conflicts: Palestinian Resistance, occupying the Sinai Peninsula, West Bank, Gaza Strip and Golan Heights
=
Palestine Liberation Organization
Sphere: Soviet
Units: 2
=
Popular Front for the Liberation of Palestine
Sphere: Soviet
Units: 0
=
Popular Front for the Liberation of Palestine � General Command
Sphere: Syrian (Neutral)
Units: 0
=
Popular Democratic Front for the Liberation of Palestine
Sphere: Chinese
Units: 0
-United Arab Emirates-
Government: Monarchy
Stability: 4
Sphere: British (American)
Units: 1
Economy: 1 [Has +10 Emirati oil going to UK]
Conflicts: None
-Qatar-
Government: Monarchy
Stability: 5
Sphere: British (American)
Units: 1
Economy: 1 [Has +10 Qatari oil bonus going to UK]
Conflicts: None
-Bahrain-
Government: Monarchy
Stability: 4
Sphere: British (American)
Units: 1
Economy: 1 [Has +10 Bahraini oil bonus going to UK]
Conflicts: None
-Oman-
Government: Monarchy
Stability: 4
Sphere: British (American)
Units: 1
Economy: 1
Conflicts: Separatist Rebellion
=
Popular Front for the Liberation of the Occupied Arabian Gulf
Sphere: Soviet
Units: 0
-North Yemen-
Government: Military Rule
Stability: 3
Sphere: Neutral
Units: 2
Economy: 1
Conflicts: None
-South Yemen-
Government: One Party
Stability: 4
Sphere: Soviet
Units: 2
Economy: 1
Conflicts: None
-Jordan-
Government: Monarchy
Stability: 4
Sphere: American
Units: 3
Economy: 3
Conflicts: Israel occupying the West Bank
-Iraq-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 6
Economy: 3 [Has +30 Iraq oil bonus going to no one]
Conflicts: Rebellion
=
Kurdistan Democratic Party
Sphere: Neutral
Units: 1
-Iran-
Government: Monarchy
Stability: 4
Sphere: American
Units: 6
Economy: 3 [Has +30 oil bonus going to the USA]
Conflicts: Rebellion
=
People's Mujahedin of Iran
Sphere: Soviet
Units: 0
=
Baluchi Separatists
Sphere: Iraqi (Neutral)
Units: 0
-Lebanon-
Government: Multi Party
Stability: 3
Sphere: American
Units: 1
Economy: 2
Conflicts: None
=The Americas=
-Mexico-
Government: Multi Party
Stability: 4
Sphere: American
Units: 2
Economy: 2 [Has +20 oil bonus going to no one]
Conflicts: None
-The Bahamas-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-Jamaica-
Government: Multi Party
Stability: 4
Sphere: Cuban (Neutral)
Units: 1
Economy: 2
Conflicts: None
-Trinidad and Tobago-
Government: Multi Party
Stability: 3
Sphere: British (American)
Units: 1
Economy: 1 [Has +10 petroleum going to the UK]
Conflicts: None
-Barbados-
Government: Multi Party
Stability: 4
Sphere: American
Units: 1
Economy: 1
Conflicts: None
-Montserrat-
Government: Colonial
Stability: 4
Sphere: British Colony
Units: 1
Economy: 1
Conflicts: None
-Antigua-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-Dominica-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-Grenada-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-Saint Christopher-Nevis-Anguilla-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-Saint Lucia-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-Saint Vincent and the Grenadines-
Government: Colonial
Stability: 4
Sphere: British Colony
Units: 1
Economy: 1
Conflicts: None
-Cayman Islands-
Government: Colonial
Stability: 4
Sphere: British Colony
Units: 1
Economy: 1
Conflicts: None
-Turks and Caicos Islands-
Government: Colonial
Stability: 4
Sphere: British Colony
Units: 1
Economy: 1
Conflicts: None
-Bermuda-
Government: Multi Party
Stability: 4
Sphere: British Self-Ruling Colony
Units: 1
Economy: 1
Conflicts: None
-El Salvador-
Government: Military Rule
Stability: 3
Sphere: American
Units: 3
Economy: 1
Conflicts: None
-Honduras-
Government: Multi Party
Stability: 4
Sphere: American
Units: 2
Economy: 2
Conflicts: None
-British Honduras-
Government: Multi Party
Stability: 4
Sphere: British Self-Governing Colony
Units: 1
Economy: 1
Conflicts: None
-Guatemala-
Government: Military Rule
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: Rebellion
=
Guatemalan Party of Labour
Sphere: Soviet
Units: 0
-Nicaragua-
Government: Military Rule
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: Rebellion
=
People's Anti-Somoza Militia (MILPA)
Sphere: Neutral
Units: 0
=
Sandinista National Liberation Front
Sphere: Cuban (Neutral)
Units: 0
-Panama-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 2
Economy: 1 [Has +30 Panama canal control bonus under the control of the USA]
Conflicts: None
-Costa Rica-
Government: Multi Party
Stability: 4
Sphere: American
Units: 0
Economy: 1
Conflicts: None
-Argentina-
Government: Military Rule
Stability: 3
Sphere: American
Units: 3
Economy: 2
Conflicts: Rebellion
=
People's Revolutionary Army
Sphere: Cuban (Neutral)
Units: 0
-Falkland Islands-
Government: Colonial
Stability: 4
Sphere: British Colony
Units: 0
Economy: 1
Conflicts: Claimed by Argentina
-Bolivia-
Government: Military Rule
Stability: 3
Sphere: American
Units: 2
Economy: 1 [Has +10 Bolivian tin going to USA]
Conflicts: None
-Brazil-
Government: Military Rule
Stability: 4
Sphere: American
Units: 4
Economy: 2 [Has +10 Brazilian coffee bonus going to America]
Conflicts: Rebellion
=
Communist Party of Brazil
Sphere: Chinese
Units: 0
-Chile-
Government: Multi Party
Stability: 3
Sphere: Cuban (Soviet)
Units: 4
Economy: 2 [Has +10 Chilean copper going to USSR]
Conflicts: None
-Colombia-
Government: Multi Party
Stability: 4
Sphere: American
Units: 3
Economy: 2 [Has +10 coffee bonus going to USA, +10 petroleum going to USA]
Conflicts: Rebellion
=
FARC
Sphere: Soviet
Units: 0
=
National Liberation Army (ELN)
Sphere: Cuban (Neutral)
Units: 0
=
Popular Liberation Army
Sphere: Chinese
Units: 0
-Ecuador-
Government: Multi Party
Stability: 4
Sphere: American
Units: 3
Economy: 2 [Has +10 petroleum going to USA]
Conflicts: None
-Paraguay-
Government: Military Rule
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: None
-Haiti-
Government: One Party
Stability: 4
Sphere: American
Units: 1
Economy: 1
Conflicts: None
-Dominican Republic-
Government: Multi Party
Stability: 4
Sphere: American
Units: 1
Economy: 1
Conflicts: None
-Peru-
Government: Military Rule
Stability: 3
Sphere: Cuban (Neutral)
Units: 5
Economy: 2
Conflicts: None
-Uruguay-
Government: Multi Party
Stability: 3
Sphere: American
Units: 1
Economy: 1
Conflicts: Rebellion
=
Tupamaros
Sphere: Cuban (Soviet)
Units: 0
-Venezuela-
Government: Multi Party
Stability: 5
Sphere: American
Units: 3
Economy: 2 [Has +10 oil bonus under the control of America]
Conflicts: None
-Surinam-
Government: Colonial
Stability: 5
Sphere: Dutch Colony
Units: 1
Economy: 1
Conflicts: None
-Guyana-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 1
Economy: 1
Conflicts: None
Diplomatic/Domestic Actions
Influence NPC nation (-20 credits)
Push for reforms in NPC nation (-30 credits)
Negotiate End of Conflict (-30 credits, can only be done for NPC-NPC conflicts (such as NPC nation vs. rebels))
Aid NPC nation (can only do when NPC country is not at war or experiencing rebellions, increases stability, costs 50 credits if stability is at 1, 100 if at 2, 200 if at 3, cannot stabilize countries with stability levels at 4 or 5)
Improve Domestic Economy (-100 credits if economy is at +0, -150 if at +30, -250 if +50, -350 if at +80. Must not have rebellions or in conflict, and economy must be lower than +100. If economy is above +50 then there is a random chance of success or failure. Can only do this action once per three years.)
Covert Actions - (Note that if you do a covert action but don't get news of the results, but your treasury was effected, then assume it failed but wasn't caught. Also note that you cannot do more than 3 covert actions each turn, and this includes doing the same action in different countries) -
Destabilize nation (-20 credits)
Frame foreign nation (-20 credits, pick nation, then framed nation, will frame nation, causing loss of relations with other nation)
Economic Sabotage (-30 credits, will possibly disrupt any bonuses and will possibly reduce stability)
Fund political opposition in country (-30 credits, only possible in multi party states with stability of 4 or lower, will possibly bring more sympathetic governments to power)
Aid Rebel movement (-50 credits, doing it enough will bring rebels into your sphere) Supply nation to fight rebels (-50)
Set up rebel movement in nation (-100 credits)
Coup government (-80 credits, stability of government must be 3 or lower)
Military Actions
Deploy/withdraw units (-10 credits from nation each deployed unit, good for preventing wars, increasing/safeguarding stability and fighting rebel groups, but possible decrease in relations for neighbors. Can be deployed in own country to make it harder for rebels to grow in strength but not to weaken them. Deployment in a neighboring colony or protectorate does not cost credits unless the units are fighting rebels or other units) Bomb nation/rebel group (-30 credits, nation becomes enemy and diplomatic relations with other nations decrease, will hurt stability, economy, and possibly military of bombed nation)
Increase nuclear program (-100 credits for level 1, increases by 100 each level, gain prestige)
Decrease nuclear program (+100 credits for turn, lose prestige)
Deploy Nukes to Location (-50 credits, gain prestige, if opposing nation allows it to slide then they lose prestige, nuclear level must be 5 or higher)
Arm Country (-50 credits, can be player-controlled or NPC, will strengthen the armed forces of a country, action can be either covert or open)
= Rules
Starting and ending whenever, the goal of the game is to gain the most prestige while avoiding nuclear war. The game is played VIA private messages. I send a credit report to each player for the turn and they select a list of actions they wish to do. This usually takes place every day or two days. You can do up to 5 actions per turn. Deploying missiles in a friendly country increases the chances of nuclear war occurring. A chaotic world in general also increases chances, as does superpowers having troops firing on eachother in far-away conflicts or generally blaming each other for incidents. Accordingly, seek to minimize open conflict. Proxy wars are the way to go, whereas coups are prone to inciting superpower conflict. God help you invasions are absolutely last resort. Any power attacking a nuclear opponent three levels or more below his own nuclear level is able to achieve nuclear primacy - effectively saturating and incapacitating the opponent's arsenal and avoiding MAD. Also note that reactors, under construction or not, can easily be sabotaged or, in some cases, bombed.
Nuclear war ends the game. No one wins in nuclear war (unless it's nuclear primacy). Seek to keep the chance of it at 0% whenever possible.
Debts siphon credit income away the larger they get, and if left unattended can slowly grow over time. Nations with the exception of the USSR (with the exception of perestroika) are able to 'pay' for an action by putting it under debt. Going to war costs nothing. Wars will generally be long unless you have a clear advantage over your opponent. Finally, if going on too long, wars will have you lose some credits to keep up supplies and such, not to mention popularity. If going to war, specify how many troops you want deployed. Be sure to have at least 3 units or so in your country, or else more will be seen as an excessive deployment.
Rebels and separatists obviously both undermine governments. Rebels with 0 units indicate groups which do not openly fight the government in civil war or in a generally well-organized fashion, instead resorting to isolated attacks, usually on civilian targets.(Otherwise known as terrorists) To defeat rebels, you can either throw money at the problem (see actions list) or send in troops, which will cost you as much as deploying them in a foreign nation would. Growth rates give you a chance of gaining a few extra credits each turn (e.g. 50% growth rate gives you the chance to generate either no credits extra, or up to 50 credits extra, each turn). Growth rates are modified by various things (e.g. war, periods of prosperity, recessions, etc.)