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View Full Version : Which one of these forum games would you play?



OhYesIdid
14th July 2011, 04:49
Viva la Revolución: A simulation of the (mostly failed) Mexican Revolution, starting after the fall of both Cuautla and Juarez, players pick among famous (and obscure) caudillos and start the bloody fight for power. Or ally among each other and build a better nation for all their people...nah, that wouldn't be like us people.

Liberté, égalité, fraternité: Starting at 1789 after the fall of the Bastille, players choose a revolutionary or counter-revolutionary leader and have a go at it in the time leading up to and during the Reign of Terror. Keep in mind this is before the king died, so loyalists are still strong. This would play against the backdrop of an old European aristocratic system that's all too eager to step in to retain order, as well as the looming shadow of Napoleon.

Ein Tausendjähriges Reich: Starting after the Reichstagsbrand (http://upload.wikimedia.org/wikipedia/commons/b/be/De-Reichstagsbrand.ogg), players play as the nazi party of all people, and must get their shit together before the next elections, the outcome of which will determine the need for an Ermächtigungsgesetz. (http://en.wikipedia.org/wiki/Enabling_Act_of_1933)As a fun twist, only a few randomly chosen players will actually get to know wether or not it really was the communists who set fire to the Reichstag.
Alsace-Lorraine post-WWI secessionist scenario: This is actually the one most similar to Katanga, and is a favorite to win this poll.
Balance of Power 1936-?: Classic BoP mechanics set in the build up to WWII, with the promise of many variables and an emphasis on out-thinking the bad guys.
Secessionist current-day Alaska!: Ok, this one is kind of half-assed.
A revival of an oldie/something I haven't thought of.

The Dark Side of the Moon
14th July 2011, 04:52
Balance of Power 1936-
and if that wins, i will run it

OhYesIdid
14th July 2011, 04:53
Added poll

Geiseric
14th July 2011, 05:34
I like the nazi election idea. It sounds so satirical, in practice, i think it could be a great addition to our forum game vault. There aren't any sentient computers who run the arctic republic along their legions of mutated war bears either. Lol.

The Dark Side of the Moon
14th July 2011, 05:40
That's probably going to win now, damn. Oh well. Even if my idea doesn't win, I'll still do it, but once klebers game is done

OhYesIdid
14th July 2011, 06:04
That's probably going to win now, damn.

France is winning, actually. Also, Syd, who said anything about the artic (antartica reprasent!)? bears? (penguins WHAT SON WHAT)

Geiseric
14th July 2011, 06:10
OOC: I'm gonna get some fucking suicide bomber pidgeons and strap mini nukes to them and send them in as a vanguard strike force. As for penguins, send them in the sewars strapped with bombs for a similar effect.

Susurrus
14th July 2011, 06:12
Sorry if this is newbish, but how would one play a game like this?

thesadmafioso
14th July 2011, 06:13
France would be perfect for a forum game, I can hardly think of a better example ripe for political infighting and betrayal, the sorts of factors that make these games great.

Edit: Susurrus, we all take up a particular role in these given situations and role play from the perspective of that individual. Generally it involves posting in the topic for the game as your given character, with the possibility of informing the game manager of covert actions you wish to preform as your character. It varies a great deal based on your role though, for instance political figures more or less stick to political debate in the thread whereas military roles focus more on sending PMs with military actions and the like.

Valdemar
14th July 2011, 06:16
I would like to play:
Balance of Power 1936-?
or
Ein Tausendjähriges Reich

Too bad i can't vote for both :blushing:

OhYesIdid
14th July 2011, 06:22
I would like to play:
Balance of Power 1936-?
or
Ein Tausendjähriges Reich

Too bad i can't vote for both :blushing:

Sorry for that, but giving the option for multiple choice would have taken the fun out of it (if there was a way of voting by ranking each option, then we could get a winner based on highest average ranking, but I didn't see it, so...)

Susurrus, the gist of it is: you have some assets, you decide how to spend them. Katanga is, I think, the best example of this kind of game.

Valdemar
14th July 2011, 06:24
Sorry for that, but giving the option for multiple choice would have taken the fun out of it (if there was a way of voting by ranking each option, then we could get a winner based on highest average ranking, but I didn't see it, so...)


Its cool, no need to apologize :)
anyways, beautiful cat, i love cats! :laugh:

Geiseric
14th July 2011, 06:32
I was also thinking of a lord of the rings based game, with all the factions from the 3rd age. Even minor ones like the dwarves, the wild men, ithillien rangers would be their own faction, same for Minas Morgul and Isengard. Or star wars, thatd be fucking huge though.

OhYesIdid
14th July 2011, 06:42
:unsure: I dunno, we need to focus you guys...
Also, interconnectivity and communication, as well as codependency is what makes these games plausible, so I don't think the non-imperial large-scale olden times works.

Geiseric
14th July 2011, 07:26
We don't need to RP game mechanics, it'd be handled like we have it now. Also my idea was to have faction specific units and economies that would further the players cooperation. And to plan battles out with strategies and diagrams and stuff, instead of just saying "moving 5 units there and investing 100 credits there."

Manic Impressive
14th July 2011, 07:34
I liked the idea of the Roman one which was done before. But instead of it being set in one country have it BoP stylee with a few players controlling the larger more advanced factions so you can have the internal politics and others taking up the smaller less advanced factions. If anyone would be up up for that I'd like to have a go at running it.

RGacky3
14th July 2011, 08:05
Any game that has an economic componant.

Le Socialiste
14th July 2011, 09:08
I'm personally torn between the 1936 BoP game and the 1789 French Revolution one (I voted for the BoP). I'd be happy playing whichever game y'all choose, though. Just let me know.

Although, that said, I think we should wait until Kleber wraps his game up. Otherwise, we'll have people having to either juggle multiple games, or neglecting other ones to the point in which said game has to close down.

OhYesIdid
14th July 2011, 17:12
Syd's conception of battle tactics, along with RGacky3's desire for economics, are probably best suited for BoP.

Here are some of the factions/characters up for grabs in the French game. These are not final.

LEF

Royalty
Louis XVI
Étienne Charles de Loménie de Brienne (finance minister, archbisop)
Marie Antoinette (for the lulz)

Girondin club

Madame Roland
Jean Marie Roland (along with his wife, Madame Roland, leaded the Girondin club and hosted their soirées)
Joseph Fouché (anti-clerical youth friend of Robespierre)
Jacques Pierre Brissot/de Warville
Jérôme Pétion (both of these were writers and advocates of moderate attitudes)

Montagne Club

Jacques Hèbert (grew to develop his own "Hebertism")

Les Enragés

Jacques Roux (anti-property radical priest)
Lecrerc (far-left feminist)

Jacobin Club
Abbé Seiyès (clergyman and sociologist)
Mirabeau (moderate orator. Wikipedia lists these two as Jacobins, though that must've been in an early period)
Robespierre
Marat

Military Commanders

Napoleon Bonaparte
Jean Victor Marie Moreau
Louis Desaix
Jean Baptiste Kléber

Other

Talleyrand (diplomat, turncoat)
Bailly (mayor of the Paris Commune)


Anyone I missed? I'll be posting Mexican and Nazi characters soon, but I think it's important we refresh our memory of the period(s) anyway.

BoP 1936 Roles: Stalin, Hitler, FDR, Stanley Baldwin (English Prime Minister), Albert François Lebrun (France); Manuel Azaña (reformist president), Francisco Largo Caballero (socialist prime minister), Emilio Mola (coupist general, no affiliation but his own ambition) and Francisco Franco (fascist commander) (allin Spain); Hirohito; Chiang Kai Check, and Mao in China.

ETR
Nazis that have to be there:
Hitler
Goebbels
Goering
Himmler (SS)
Ernst Roehm (SA, which was more radical, working class, and enemies with the SS)
Reinhard Heydrich (aka "The Hangman", Himmler's right-hand man)
Carl Jung (allegedly)

Nazis that might emerge if the others take over Germany:
Albert Speer (architect and minister of armaments and war production)
Karl Doenitz (submarine commander and visionary of maritime warfare)
Waldemar Pabst (one of Revleft's beloved ones)

oh, and there's this Rommel guy, along with the other plotters, but he's kind of unpopular, so...

As always, criticism is requested

VLR


Francisco I. Madero: liberal leader of the revolution. Mysticist, believed the ghosts of Mexico's past wanted him to save his nation. He took up arms against Porfirio Diaz after a massive electoral fraud. He published the Plan of San Luis, calling Mexicans to arms. This plan was acepted by Villa, Orozco, and Zapata, who rose up against the federal government. The people love him.
Francisco Villa: beloved populist bandit, fought alongside Madero and Orozco in the battle of Juarez, where our game begins and the Porfiriat ended. Horseback-riding army, emphasis on mobility.
Pascual Orozco: self-proclaimed socialist and friend of the workers, fought in the battle of Juarez city and led a small army. Demander of profound reform.
Emiliano Zapata: southern peasant leader, won the battle of Cuautla after the fall of Juarez, which is reportedly what convinced Diaz of leaving power. Emphasis on ambushes and skirmish warfare. Land reformist with anarchist tones.
Francisco León de la Barra: current provisional president of México, unremarkable porfirian.
Victoriano "The Jackal" Huerta: loyal friend of Madero, nothing wrong can happen by trusting him.
Ricardo Flores Magón: Oaxacan anarchist, editor of a newspaper, mentor of Zapata. Adept of Kropotkin, his "conquest of bread" served as a guide for him and for the Baja California rebels.
Bernardo Reyes: liberal opponent of the Diaz regime, frustrated at Madero's success.
Henry Lane Wilson: charming American embassador to Mexico. Again, nothing wrong can come from trusting this guy.
Félix Díaz: brigadier, nephew of Porfirio Diaz, probable target of revolutionary ire.
Venustiano Carranza: whealthy landowner, ambitious friend of Bernardo Reyes.
Manuel Mondragón: ambitious military official of the old regime, inventor of the semi-automatic rifle.
Felipe Ángeles: military official in Paris, will return in 1912.

Baja California Situation: a magonist (anarchist) rebellion is growing, with many wobblies (members of the IWW) coming to partake in it, for the purposes of this game we'll offer 2 positions in it. Started before the Batle of Juarez but after the publication of the Plan of San Luis, so yeah.
John R. Mosby: Kentucky-born son of a confederate officer, leads a division of a few IWW foreigners, along with many local recruits. Claims to have fought in the Hispano-American, Boer, and Panaman wars.
Jose María Leyva: leader of the second, fully local, half of the rebel army (for the purposes of this game we'll asume they're two orderly halfs, ok?), is credited with stating that the rebellion sought to establish an independent socialist republic. Exiled for his involvement in the massive Cananea strike, came back to join the Baja California rebels.



Much of the problem with these games will be coming up with appropiate stats (credits, units), so any suggestions will be appreciated.

Geiseric
14th July 2011, 18:25
Perhaps start it a few years beforehand and challenge the players to get out of the depression, and have the civil war in spain and german revolution be part of the game?

OhYesIdid
14th July 2011, 18:27
Perhaps start it a few years beforehand and challenge the players to get out of the depression, and have the civil war in spain and german revolution be part of the game?

It's REd Spartan's game, really, but your idea sounds nice.

The Dark Side of the Moon
14th July 2011, 18:37
And I will add a couple of "forced moves" eg Germany must invade Poland.
Also variables such as Stalins great purge. I have many more in mind plus a couple special options
And yea that is a good idea, I'll work on that

theblitz
14th July 2011, 19:22
Mexican Revolution, definitely.

Kléber
14th July 2011, 22:19
Well, for my next one I am planning to do an Age of Revolutions diplo, starting at the end of the Seven Years' War, so that we get in the American and Haitian revolutions as well, and each political faction in each country would have a player.

I think someone should do a Katanga-style Spanish Civil War BoP, set a few months before the war, where 1 turn = 1 month of game time (thus the historical civil war would be an average length of 30 turns). I have no interest in hosting it any time soon, but I started working on stats:


SPAIN 1936

Nationwide Parties:

Popular Front (government):

PSOE (Socialist Workers' Party of Spain)
Ideology: Socialist International
Supporters: 1,800,000
Leaders: Francisco Largo Caballero (vacant), Indalecio Prieto (vacant)

IR (Republican Left)
Ideology: Liberal
Supporters: 1,400,000
Leaders: Manuel Azaña (vacant), José Giral (vacant)

UR (Republican Union)
Ideology: Liberal
Supporters: 320,000
Leaders: Diego Martínez Barrio (vacant)

PCE (Communist Party of Spain)
Ideology: Communist International
Supporters: 80,000
Leaders: José Díaz (vacant), Dolores Ibárruri (vacant)

POUM (Workers' Party of Marxist Unification)
Ideology: International Revolutionary Marxist Centre
Supporters: 15,000
Leaders: Andreu Nin (vacant)

PS (Syndicalist Party)
Ideology: Anarchist
Supporters: 30,000
Leaders: Ángel Pestaña (vacant)

National Front (opposition):

CEDA (Spanish Confederation of the Autonomous Right)
Ideology: Conservative
Supporters: 3,600,000
Leaders: José María Gil-Robles (vacant)

RE (Spanish Renovation)
Ideology: Monarchist - Alfonsist
Supporters: 150,000
Leaders: José Calvo Sotelo (vacant)

CT (Traditionalist Communion)
Ideology: Monarchist - Carlist
Supporters: 100,000
Leaders: Manuel Fal Conde (vacant)
Paramilitaries: Requetés (strength: 40,000)

PAE (Spanish Agrarian Party)
Ideology: Conservative
Supporters: 120,000
Leaders: José Martínez de Velasco (vacant)

FE de las JONS (Spanish Falange of the Unions of the National-Syndicalist Offensive)
Ideology: Fascist
Supporters: 10,000
Leaders: José Antonio Primo de Rivera (vacant)
Paramilitaries: Falange (strength: 1,000)

Regional Parties:

ERC (Republican Left of Catalonia)
Ideology: Social-Democratic, Catalonian Regionalist
Supporters: 705,000
Leaders: Lluís Companys (vacant)

LC (Catalan League)
Ideology: Conservative, Catalonian Regionalist
Supporters: 400,000
Leaders: Francesc Cambó i Batlle (vacant)

PNV (Basque Nationalist Party)
Ideology: Basque Regionalist
Supporters: 150,000
Leaders: José Antonio Aguirre (vacant)

PG (Galicianist Party)
Ideology: Galician Regionalist
Supporters: 36,000
Leaders: Castelao (vacant)

Trade unions:

CNT (National Confederation of Labor)
Members: 500,000
Factions: FAI (Iberian Anarchist Federation) - A secret, feared organization, the oldest socialist faction of Spain, none of its members could have foreseen the impending destruction of their movement.
Anarchist
Supporters: 30,000
Leaders: Federica Montseny (vacant), Joan García Oliver (vacant), Buenaventura Durruti (vacant)

UGT (General Workers' Union)
Members: 50,000
Affiliation: PSOE
Leaders:

Military:

Territorial Army: 60,000
Foreign Legion: 10,000
Indigenous Regulars (Moroccan troops): 20,000
Air Force: 40 aircraft
Navy: 20,000 and 2 Battleships, 4 Cruisers, 17 Destroyers, 12 Torpedo boats, 6 Gunboats, 3 Minelayers, 9 Coast Guard ships, 12 Submarines

Police:

Civil Guard: 69,000
Assault Guard: 18,000

Generals:

Vicente Rojo y Lluch
José Miaja
Francisco Franco
Emilio Mola
Gonzalo Quiepo y Llano
José Sanjurjo
Juan Yagüe
José Enrique Varela

I'm doing turn for 3000 right now btw.

Tommy4ever
14th July 2011, 22:42
Viva la Revolución

eyedrop
14th July 2011, 22:59
Mafia games would be fun.

OhYesIdid
14th July 2011, 23:12
Goshdarnit, Kleber, at least let us pick a game before being so awesome. How did you come up with the stats? Where did you find them? I imagine there is much more information on the Civil War, but still.

OhYesIdid
15th July 2011, 00:18
added Royalty to LEF cast of characters

OhYesIdid
15th July 2011, 00:19
Mafia games would be fun.

Fun fact: I'd actually considered doing a Chinatown one during the rise of Mock Duck, but feared the lack of socialist opportunity would drive people away.

Geiseric
15th July 2011, 02:10
I call in advance Joseph Stalin, if that's possible >.> I come on like 3 hours after it's posted and am always late for the 1st picks...

theblitz
15th July 2011, 02:39
I cooked this up, is anyone interested?


This is a nation simulation forum game blatantly stolen from Ismail's concept and execution. In this game you assume the role of any political or social figure in the nation. Rule, liberate or terrorize, you set whatever goals you wish. You may join as any vacant character, or propose any character you can think of and I'll probably add it if it makes sense.

http://external.ak.fbcdn.net/safe_image.php?d=AQCmF2vgHS2t8Zpd&w=180&h=540&url=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia% 2Fcommons%2Fthumb%2Fc%2Fc5%2FFlag_of_the_Republic_ of_the_Rio_Grande.svg%2F720px-Flag_of_the_Republic_of_the_Rio_Grande.svg

Country: República del Río Grande (Republic of the Rio Grande), independent since January 17, 1840 from the United Mexican States.
Foreign Relations: Good relations with the Republic of Texas and the Republic of Yucatán, very poor relations with Mexico, mediocre relations with the United States of America
Population: 342,202
Year: Early 1908

http://i.imgur.com/0MeY2.jpg
Blue - Rail
X - rebel position

Economy
-
=GDP=
Agriculture: 93%
Industrial: 5%
Service: 2%
Growth Rate: 2%
=
Unemployment: 5%

Government
-
Popularity: 25%
System: President in charge of country, officially elected by popular vote, but actually a de facto dictator. No term limits.
President: Miguel Cárdenas/vacant [age 63, term 4]
Vice-President: José Garza/vacant [age 41, term 2]
Senate: 50 members; all selected by and loyal to Miguel Cárdenas
Parties: Party for Democratic Change (Outlawed, Liberal, lead by Antonio Zapata/vacant)
Elections: Held every six years or called by the President in between, last held in 1904, next (if without interruption) in 1910
Voting System: All men over 18, last three elections President Cárdenas has run unopposed

Cabinet
System: President appoints and removes ministers at will.
Minister of the Interior: Manuel María de Llano/vacant (age 40)
Minister of Foreign Affairs: José María Jesús Carbajal/vacant (age 39)
Minister of Defense and Minister of Finance: Francisco Vidaurri y Villaseñor/vacant (age 50)

States: 3
Political system: Divided into States, governors appointed by President.
-
1. Coahuila: governor is Juan Nepomuceno Molano/vacant (age 50), who also owns 60% of the ranch land in the state and commands a force of 500 loyal vaqueros. Economy is supported primarily by cattle ranching and limited coal mining run by Texacoal, a Texan corporation. Extensive untapped coal reserves. District is somewhat unstable due to apache and bandit presence.
2. Nuevo León: governor is Mariano Arista/vacant who owns 45% of ranch land in the state and commands a force of 300 loyal vaqueros. (age 48). Economy is supported by cattle ranching. District is stable.
3. Tamaulipas: President Miguel Cárdenas is acting Governor. Location of national capital (Nuevo Laredo). Economy is supported by farming along the Rio Grande. District is stable and limited commerce in the capital. Geologists believe there is a possibility of oil deposits along the coast.

Life
-
Media: Heavily censored, one newspaper (reaches 12% of population)
Education: 20% literacy for men, 10% for women, limited schooling outside of capital, no higher learning, all controlled by the Catholic Church
Electricity: No electricity
Water: 35% of nation has access to fairly clean water
Healthcare: 25% of nation has access to some form of healthcare, focus on treatment, existing health care at substandard level, operated by haciendas or private doctors, life expectancy is 42.
Transport: A railroad runs from Texas through Laredo into Mexico, owned by TransTexan Railways. Roads are entirely unpaved, often just local trails.
Labor: 6-day work week, labor unions prohibited, no anti-child labor laws.
Land: 80% of arable land owned by 11 Haciendados.
Food: In short supply among majority, who subsist almost entirely on corn tortillas as a staple.
Crime: Rural banditry rampant. Los Rurales, the mounted police force, is totally corrupt and serve only the interest of the local Haciendados.
Trade: Exports are coal and beef. Exporting is managed via the TransTexas railways to Texas
Currency: Fiat paper banknotes with silver coinage, central bank in capital to handle all foreign transactions. Rio Grande Peso used as currency. Texan Redbacks and Mexican Peso are also common.
Religion: 97% Catholic, 3% Other
Ethnic Groups: 21% Criollo (White European), 73% Mestizo, 5% Apache, 1% Texan. Criollo dominate political and economic life.
Languages: 94% Spanish, 4% Lipan Apache, 1% English. Spanish is the official language.
Consumer Goods: In decent supply in capital, mainly local production.
Immigration: little border control, no notable immigration, limited emigration to Texas
Civil Rights: Strong conservative traditions, right to privacy ignored, regular violations by los Rurales who most of the population lives in fear of, women have little participation in political life.
Police: 2000 Rurales throughout the country, Insignificant urban police force in Laredo, Jefe de los Rurales is Juan Méndez/vacant (age 35)
Judiciary: Pro-Government, supreme court located in capital, Constitutional amendments require two-thirds support from Senate

Military
-
Army of the Republic
Head of the Armed Forces: Antonio Canales Rosillo/vacant (appointed in 1901, age 56)
Commanders:
Army Technology: c. 1880s
Forces: 800
Situation: Morale is mediocre and army is fairly well supplied by Texas. Focus on infantry.

Rebels
-
Twid Ndé ("Tough People of the Desert")
Leader: Costalites/vacant (age 32)
Commanders: Ma´uish/vacant (age 28)
Ideology: Apache rights
Popularity: 80% among apache
Forces: 300 under Costalites, 100 under Ma'uish
Situation: Morale is mediocre and Braves are poorly armed through gun smuggling and raiding. Guerrilla infantry is focused on, with small mounted raiding parties.
Influence: Entirely in Coahuila

Banditos de Pancho ("Pancho's Bandits")
Leader: Francisco "Pancho" Villa/vacant (age 30)
Commanders:
Ideology: n/a
Popularity: n/a
Forces: 30 under Pancho Villa
Situation: Morale is high and bandits are heavily armed through theft. Entirely mounted, expertise at Calvary
Influence: Entirely in Coahuila

Government Budget
=Taxation=

5% tax on Haciendas yields 10

0% tax on high income yields 0
5% tax on middle income yields 2
5% tax on low income yields 4

Light Industry Construction: 0 [Sufficient: 5]
Heavy Industry Construction: 0 [Sufficient: 5]
Agriculture: 0 [Sufficient: 5]
Infrastructure: 2 [Sufficient: 6]
Transportation: 1 [Sufficient: 3]
Culture: 0 [Sufficient: 2]
Police: 6
Military: 4 [Sufficient: 10]
Intelligence: 0
Courts: 1 [Sufficient: 2]
Water: 0 [Sufficient: 3]
Electricity: 0 [Sufficient: 5]
Environment: 0 [Sufficient: 1]
Education: 2 [Sufficient: 5]
Healthcare: 1 [Sufficient: 5]
Manufacturing: 0 [Sufficient: 5]
-
Yearly Credits
-
Free Credits: 0
Credit Income: -1
Debt Credits: 20 (20 from the Bank of Texas; 10% interest - 1/20)


Premise is the Republic of the Rio Grande ( http://en.wikipedia.org/wiki/Republic_of_the_rio_grande ) didn't lose it's war for independence, and this buffer state reduced fear of Mexican attack enough to prevent Texas running to the US for protection/annexation. Texas become somewhat wealthy but Rio Grande remains a backwater controlled by a dictatorship that works purely for the benefit of hacienda owners and Texan backers.

The Dark Side of the Moon
15th July 2011, 02:41
I call in advance Joseph Stalin, if that's possible >.> I come on like 3 hours after it's posted and am always late for the 1st picks...
send me a pm when kleber's done with balance of power

Susurrus
15th July 2011, 02:43
For the BoP, could it be possible to give the resistance movements and/or partisans of the fascist countries representation?

The Dark Side of the Moon
15th July 2011, 02:47
For the BoP, could it be possible to give the resistance movements and/or partisans of the fascist countries representation?
depends what the popularity is of the country

OhYesIdid
15th July 2011, 03:16
I'd be willing to be Villa, Blitz, although you're suggesting 70 years of independence. Overly optimistic, no? I assume you want to explore its possible influence on the Mexican Revolution, no?

Die Rote Fahne
15th July 2011, 05:29
Blitz, I'd be down to play perhaps. Are we able to create our own character/political party like we were in Katanga?

RGacky3
15th July 2011, 09:17
If a historical Bop game starts with a proper economic segmant, I would love to join, the French one sounds promising.

Metacomet
15th July 2011, 17:56
I voted for the Mexican Revolution. Though BOP is always good.

An idea I had is actually based on something that was in Supreme Ruler 2020. That being a game with a fractured United States (with the major states in terms of wealth being playable)

theblitz
15th July 2011, 21:14
I'd be willing to be Villa, Blitz, although you're suggesting 70 years of independence. Overly optimistic, no? I assume you want to explore its possible influence on the Mexican Revolution, no?

It's a bit of a stretch, I'm sorta assuming Santa Anna's failure to bring back in Rio Grande and the Yucatan immediately (not to mention Texas) weakened and destabilized the Mexican state enough to prevent it from attempting to bring them back in the following decades (not to mention invasion by France, etc), and Texas' success managed to ward off a Mexican attack on their somewhat puppet. at least until when the game starts. I'm going to include elements of the Mexican Revolution.

Also Joe yes you can create any character, although I'd prefer people start off by taking the vacant really important positions.

So is there enough interest to start it up?

OhYesIdid
15th July 2011, 21:17
See, Blitz, that's why I'm keeping the poll open till the 17: interest is a flickering, yet vital, thing. I want to make sure I don't start a game only to see everyone drop out. Also, how did you come up with the stats? I don't want to come off as incompetent, but I probably will 'cause I am. How did you do it? or are they made up?

theblitz
15th July 2011, 22:15
An idea I had is actually based on something that was in Supreme Ruler 2020. That being a game with a fractured United States (with the major states in terms of wealth being playable)

Actually I just remembered I made one of these like a year ago!


In October 1962, the leaders of the world failed. For whatever forgotten reason, nuclear fire decimated the great cities and consumed the lives of millions and millions. Governments that had stood for centuries came crashing down in an instant, monuments built to the glory of dead men lay as rubble.

However, even this immense destruction and horror can not stop the march of history. In what remains, the human struggle continues as always. The Former United States got off relatively well, in what some before would have called a victory. While Washington DC and the federal government with it were decimated, many cities and people stood untouched. The Soviet strategy of striking military targets while mostly ignoring civilian centers ended the union, but did not leave anarchy. State governments assumed direct responsibility, struggling to maintain as best they could the society of before.

However, desperate people turn to desperate solutions. In the old south, the fledgling peaceful civil rights movement was transformed in a day into a bloody, violent struggle, in the north the trade unions which had assumed authority turned to the very ideology which America had so feared, and in the West the hungry and desperate find answers only in the radicalized and fundamentalist prophets of Deseret. These and other conflicts rage, because, y'know, war doesn't really change.

Early 1963
http://i.imgur.com/ZGg0y.png

Descriptions

The Republic of Texas - While the military bases of Texas were struck, otherwise the state was untouched in the nuclear exchange. Realizing quickly that the federal government was defunct, Texas was the first state to officially declare it's independence, creating the second Republic of Texas. While officially a democracy, it is effectively run by an oligarchy of oilmen, with their corporations owning almost the entire Republic. With a monopoly on energy in the former United States, it's economy has managed to survive. Pushed on by it's new leaders, it has occupied Louisiana to insure it's refineries do not fall into the wrong hands.

California Republic - California was completely untouched in the exchange. Reluctantly declaring independence after the war, it remains essentially the only powerful true democracy in the United States. It's economy is somewhat intact, which has allowed it to assert authority throughout the American west. However, it has been forced into conflict with the frightening and rapidly expanding Deseret empire, and the Aztlán movement in the South.

Federation of American Workers - In the post-war chaos, it was not the state governments of the rust belt that stepped up, but rather it's trade unions who assumed authority. Quickly taking a radical turn, it has become a socialist force in the former United States, lead by a strange alliance of radical anarchist thinkers and Union bosses. It has worked to totally reengineer society from the bottom up, and it's promises of equality and cooperation have found a willing ear among the millions of Americans left impoverished after the war. Faced with unionists and reactionaries, it is surrounded by enemies.

New York - While Manhattan was directly hit by a nuclear bomb, the rest of the State made it through the war ok. While its economy was severely damaged, it remains the most powerful force in the region. It's refusal to officially declare independence, and its at least in writing loyalty to the United States offers hope and memory of days gone by. Run essentially by the state's Democratic Party, it is stable enough to be a beacon to nearby states.

Confederate States of America - With the collapse of federal authority, the South reverted to it's roots, redeclaring the independence of the Confederate States of America almost exactly 100 years after it's initially founding. Segregation and Jim Crow was brought back stronger than ever, while the KKK became the most powerful force behind the scenes. With the hope of freedom dashed, black americans rose up. Consumed in a race war, the South is in chaos, and rumors of unspeakable horrors being committed leak out to the rest of the country.

Estados Unidos Mexicanos - While officially allied with the United States, Mexico was not involved in the war. The utter collapse of the global economy damaged it greatly, and for now it is isolationist, trying to deal with it's own problems. However, it has been forced into a power struggle along the former border, trying to protect the Mexican population in the former United States from violence. While it sees the Aztlán movement as radical and dangerous, it has had to cooperate with them as many American states turn against their hispanic minority.

Deseret Empire - From the Salt Lake rises a great, vast empire. A fundamentalist theocracy and essentially a fascist state, it's prophetic message attracts desperate converts by the millions, quickly consuming the western states. A radical and dark twist on the Mormons of before, promises of a paradise, order, and stability appeal to the downtrodden of it's neighbors. Armed with what remains of the American nuclear arsenal, and it's borders increasingly coming in contact with the powers of Mexico, Texas, and California, blood stains it's future.

Temporary Authority - Despite Washington DC being ground into dust, and most of the military being quickly vaporized, the vast military apparatus of Cold War America could not be completely annihilated. Claiming to be the true heirs of the United States government, they have reorganized in the area around DC, and it's generals plan to reunite the disunited states. The people under their control face daily brutality against any dissent and strict martial law.

Cascadia - The new brutality that consumed America in the wake of nuclear destruction was no place for the infant counterculture movement of the 1960s. Organized quickly in a parliamentary model, it offers a beacon of hope to more liberal minded Americans, many of which fled to the State. Not nearly as powerful as it's neighbors, it must use diplomacy and tact if it is to survive as a peaceful, independent haven.

SEND TURNS TO [email protected]

Diplomatic/Domestic Actions
Influence NPC nation (-20 credits)
Push for reforms in NPC nation (-30 credits)
Negotiate End of Conflict (-30 credits, can only be done for NPC-NPC conflicts (such as NPC nation vs. rebels))

Covert Actions
Destabilize nation (-20 credits)
Frame foreign nation (-20 credits, pick nation, then framed nation, will frame nation, causing loss of relations with other nation)
Influence rebels towards ideology (-20 credits)
Economic Sabotage (-30 credits, will possibly disrupt any bonuses and will possibly reduce stability)
Fund political opposition in country (-30 credits, only possible in multi party states with stability of 4 or lower, will possibly bring more sympathetic governments to power)
Aid Rebel movement (-50 credits)
Supply nation to fight rebels (-50)
Set up rebel movement in nation (-100 credits)
Coup government (-80 credits, stability of government must be 3 or lower)

Military Actions
Deploy/withdraw units (-10 credits from nation each deployed unit, good for preventing wars, increasing/safeguarding stability and fighting rebel groups, but possible decrease in relations for neighbors)
Bomb nation/rebel group (-30 credits, nation becomes enemy and diplomatic relations with other nations decrease, will hurt stability, economy, and possibly military of bombed nation)
Increase nuclear program (-100 credits for level 1, increases by 100 each level)
Decrease nuclear program (+100 credits for turn, lose prestige)
Deploy Nukes to Location (-50 credits, gain prestige, if opposing nation allows it to slide then they lose prestige, nuclear level must be 5 or higher)

Starting and ending whenever, the goal of the game is to empower your nation while avoiding nuclear war. Turns are sent to me through email. This usually takes place every day or two days. You can do up to 5 actions per turn.

Debts siphon credit income away the larger they get, and if left unattended can slowly grow over time.

Going to war costs nothing. Wars will generally be long unless you have a clear advantage over your opponent. Finally, if going on too long, wars will have you lose some credits to keep up supplies and such, not to mention popularity. If going to war, specify how many troops you want deployed. Be warned, leaving too few troops in your country can have negative consequences.

Rebels obviously both undermine governments. Rebels with 0 units indicate groups which do not openly fight the government in civil war or in a generally well-organized fashion, instead resorting to isolated attacks, usually on civilian targets.(Otherwise known as terrorists) To defeat rebels, you can either throw money at the problem (see actions list) or send in troops, which will cost you as much as deploying them in a foreign nation would.

PC NATIONS
-Republic of Texas-
President:
Chat:
Email:
Credits: 500
Stability: 6
Popularity: Somewhat Low
Military Units: 6/7 [-70 maintenance, -10 1 unit in Louisiana]
Nuclear Level: Reactor
Economy: +100 credits [+30 oil bonus going to noone]
Debt: 0
Credit Income: +110 [+20 Louisiana oil, +50 international trade, +20 allied trade]
Conflicts: Occupation of Louisiana, Mexican Rebels
=
Movimiento de Aztlán
Sphere: Mexican
Units: 2

-California Republic-
President:
Chat:
Email:
Credits: 600
Stability: 5
Popularity: Medium
Military Units: 7/7[-70 maintenance]
Nuclear Level: Reactor
Economy: +120 credits
Debt: 0
Credit Income: +100 [+20 allied trade, +30 International Trade, +10 Nevadan Silver]
Conflicts: Mormon Converts, Mexican Rebels
=
Movimiento de Aztlán
Sphere: Mexican
Units: 1

-Federation of American Workers-
President:
Chat:
Email:
Credits: 400
Stability: 6
Popularity: Somewhat High
Military Units: 9/9 [-90 maintenance]
Nuclear Level: None
Economy: +80 credits
Debt: 0
Credit Income: +110 [+20 international trade, +30 allied trade, +10 Pennsylvanian Steel, +10 Ohio Steel, +10 Cuban Sugar]
Conflicts: Midwestern Revolution, Pennsylvanian Reactionaries

-New York-
Governor:
Chat:
Email:
Credits: 500
Stability: 4
Popularity: Somewhat Low
Military Units: 8/8 [-80 maintenance]
Nuclear Level: Reactor
Economy: +100 credits
Debt: 0
Credit Income: +110 [+50 international trade, +40 allied trade]
Conflicts: Leftist violence in New York City
=
American Workers of New York
Sphere: Federation of American Workers
Units: 2

-Confederate States of America, Great State of Georgia-
President:
Chat:
Email:
Credits: 300
Stability: 4
Popularity: Medium
Military Units: 6/9 [-90 maintenance, -30 1 unit in South Carolina, 1 unit in Mississippi, 1 unit in Alabama]
Nuclear Level: None
Economy: +60 credits
Debt: 0
Credit Income: +60 [+30 international trade, +80 allied trade, Mississippi Cotton +10]
Conflicts: Southern Race War, Klan activity

-Estados Unidos Mexicanos-
Presidente :
Chat:
Email:
Credits: 650
Stability: 6
Popularity: Medium
Military Units: 10/10 [-100 maintenance]
Nuclear Level: Reactor
Economy: +130 credits [+30 oil bonus going to noone]
Debt: 0
Credit Income: +100 [+60 international trade, +10 allied trade]
Conflicts: Aztlán

-Deseret Empire-
Prophet:
Email:
Credits: 400
Stability: 6
Popularity: Somewhat High
Military Units: 6/6 [-50 maintenance]
Nuclear Level: 1/10 [-10 maintenance]
DEFCON: None
Economy: +50 credits
Debt: 0
Credit Income: +40 [+10 international trade, +30 allied trade]
Conflicts: The Great Aaronic Conversions, Coloradan Unionists

-United States of America, Temporary Authority-
Commander in Chief:
Chat:
Email:
Credits: 1000
Stability: 6
Popularity: Somewhat Low
Military Units: 12/12 [-120 maintenance]
Nuclear Level: Reactor
Economy: +50 credits
Debt: 0
Credit Income: -20 [+10 international trade, +20 allied trade, +10 West Virginian Coal]
Conflicts: Restoration of the Union, Leftist West Virginian Miners

-Cascadia-
Prime Minister:
Chat:
Email:
Credits: 250
Stability: 6
Popularity: Somewhat High
Prestige: 0
Military Units: 4/4 [-40 maintenance]
Nuclear Level: None
Economy: +50 credits
Debt: 0
Credit Income: +50 [+20 international trade, +10 allied trade, +10 Oregon Lumber]
Conflicts: Vancouver Cascadian Sympathizers

-Arizona-
Government: One Party
Stability: 4
Sphere: Californian
Units: 2
Conflicts: Mexican Rebels
=
Movimiento de Aztlán
Sphere: Mexican
Units: 1

-New Mexico-
Government: Occupation
Stability: 5
Sphere: Mexican
Units: 1
Conflicts: None
=
Anglo Rebellion
Sphere: Texas
Units: 1

-Oklahoma-
Government: One Party
Stability: 5
Sphere: Texas
Units: 1
Conflicts: None

-Arkansas-
Government: One Party
Stability: 5
Sphere: Confederate
Units: 2
Conflicts: None

-Louisiana-
[+20 oil bonus]
Government: Occupation
Stability: 3
Sphere: Texas
Units: 2
Conflicts: Klan activity, Cajun resistance
=
Klu Klux Klan
Sphere: Confederate
Units: 2
=
Acadiana Liberation Army
Sphere: neutral
Units: 1

-Mississippi-
[Cotton bonus, +10]
Government: One Party
Stability: 3
Sphere: Confederate
Units: 2
Conflicts: Race War
=
Black Resistance
Sphere: Neutral
Units: 2

-Alabama-
Government: One Party
Stability: 3
Sphere: Confederate
Units: 3
Conflicts: Race War
=
Black Resistance
Sphere: Neutral
Units: 2

-Florida-
[+10 Citrus]
Government: Multiparty
Stability: 5
Sphere: Independent
Units: 4
Conflicts: Klan activity
=
Klu Klux Klan
Sphere: Confederate
Units: 1

-South Carolina-
Government: One Party
Stability: 3
Sphere: Confederate
Units: 3
Conflicts: Race War
=
Black Resistance
Sphere: Neutral
Units: 3

-North Carolina-
Government: One Party
Stability: 4
Sphere: Independent
Units: 2
Conflicts: Klan activity
=
Klu Klux Klan
Sphere: Confederate
Units: 1

-Tennessee-
[+10 Whiskey]
Government: One Party
Stability: 5
Sphere: Independent
Units: 2
Conflicts: None

-Virginia-
Government: Occupation
Stability: 4
Sphere: Unionist
Units: 2
Conflicts: None


-Kentucky-
Government: One Party
Stability: 3
Sphere: Independent
Units: 2
Conflicts: None

-West Virginia-
[+10 coal bonus]
Government: Occupation
Stability: 3
Sphere: Unionist
Units: 1
Conflicts: Leftist resistance
=
Miners
Sphere: Federation of American Workers
Units: 1


-Pennsylvania-
[Steel bonus +20]
Government: Syndicalist
Stability: 4
Sphere: Federation of American Workers
Units: 3
Conflicts: Reactionaries
=
The Wolverines!
Sphere: Unionist
Units: 2


-Delaware-
Government: Occupation
Stability: 4
Sphere: Unionist
Units: 1
Conflicts: None

-New Jersey-
Government: Business Oligarchy
Stability: 5
Sphere: New York
Units: 2
Conflicts: Leftist Sympathies

-Connecticut-
Government: Business Oligarchy
Stability: 6
Sphere: New York
Units: 1
Conflicts: None


-Rhode Island-
Government: Business Oligarchy
Stability: 6
Sphere: New York
Units: 0
Conflicts: None


-Massachusetts-
Government: Multiparty
Stability: 5
Sphere: New York
Units: 2
Conflicts: None

-Second Vermot Republic-
Government: Multiparty
Stability: 6
Sphere: Independent
Units: 2
Conflicts: None

-Florida-
Government: Multiparty
Stability: 5
Sphere: Independent
Units: 4
Conflicts: Klan activity
=
Klu Klux Klan
Sphere: Confederate
Units: 1

-New Hampshire-

Government: Multiparty
Stability: 5
Sphere: Independent
Units: 1
Conflicts: None

-Maine-

Government: Multiparty
Stability: 5
Sphere: Independent
Units: 1
Conflicts: None

-Ohio-

Government: Syndicalist
Stability: 4
Sphere: Federation of American Workers
Units: 2
Conflicts: None

-Indiana-
Government: Syndicalist
Stability: 5

Sphere: Federation of American Workers
Units: 2
Conflicts: None

-Illinois-
Government: Multiparty
Stability: 3
Sphere: Independent
Units: 3
Conflicts: Leftists
=
Chicago Liberation Army
Sphere: Federation of American Worker
Units: 2

-Wisconsin-

Government: One Party
Stability: 4
Sphere: Independent
Units: 2
Conflicts: Leftists
=
Green Bay Liberation Army
Sphere: Federation of American Worker
Units: 1

-Minnesota-
Government: Multiparty
Stability: 3
Sphere: Independent
Units: 2
Conflicts: Leftists
=
Minneapolis Liberation Army
Sphere: Federation of American Worker
Units: 1

-Iowa-
[corn bonus +10]
Government: Multiparty
Stability: 5
Sphere: Independent
Units: 1
Conflicts: None

-Missouri-

Government: One Party
Stability: 4
Sphere: Independent
Units: 4
Conflicts: None


-Kansas-

Government: One Party
Stability: 3
Sphere: Independent
Units: 2
Conflicts: Mormon Holy War
=
Nauvoo Legion Irregulars, "Brother Brigham's Bees"
Sphere: Deseret
Units: 1


-Nebraska-

Government: One Party
Stability: 3
Sphere: Independent
Units: 1
Conflicts: Mormon Holy War
=
Nauvoo Legion Irregulars
Sphere: Deseret
Units: 1


-South Dakota-

Government: One Party
Stability: 3
Sphere: Independent
Units: 1
Conflicts: Mormon Holy War
=
Nauvoo Legion Irregulars
Sphere: Deseret
Units: 1


-North Dakota-

Government: One Party
Stability: 4
Sphere: Independent
Units: 1
Conflicts: Mass Mormon Conversions, unrest
=
The Faithful
Sphere: Deseret
Units: 0

-Montana-
Government: Theocracy
Stability: 6
Sphere: Deseret
Units: 2
Conflicts: None


-Idaho-
Government: Theocray
Stability: 6
Sphere: Deseret
Units: 2
Conflicts: None


-Wyoming-
Government: Theocracy
Stability: 6
Sphere: Deseret
Units: 2
Conflicts: None

-Colorado-
Government: Theocracy
Stability: 4
Sphere: Deseret
Units: 2
Conflicts: Unionist, Antimormon resistance
=
Patriot Militia of Colorado
Sphere: United States
Units: 1

-Nevada-
[+10 silver bonus]
Government: Multiparty
Stability: 3
Sphere: Californian
Units: 1
Conflicts: Mormon Holy War
=
The Repented and Saved
Sphere: Deseret
Units: 1

-Oregon-
[+10 lumber]
Government: Ecotopia
Stability: 5
Sphere: Cascadia
Units: 2
Conflicts: Mormon Holy War
=
Nauvoo Legion Irregulars
Sphere: Deseret
Units: 1

-Canada-
Government: Multiparty
Stability: 4
Sphere: Independent
Units: 8 (2 in Vancouver, 3 in Quebec
Conflicts: Quebec Seperatism, ProCascadian Sympathy
=
Front de libération du Québec
Sphere: Federation of American Worker
Units: 1 (in Quebec)
=
Organization for Cascadia
Sphere: Cascadian
Units: 0 (in Vancouver)

-Cuba-
[+10 Sugar Bonus]
Government: One Party
Stability: 6
Sphere: Independent, Federation of American Workers
Units: 5
Conflicts: None

Note that the map is not correct because I couldn't find the original, its from turn three from a game on Something Awful


Also, how did you come up with the stats? I don't want to come off as incompetent, but I probably will 'cause I am. How did you do it? or are they made up?

Partially made up, partially from what little demographic info I could find. Literacy in Mexico in 1900 was 22%, I moved it around a little due to the backwardness of Rio Grande, etc.

TelevisionIncarnate
15th July 2011, 22:23
Alaska!!

Die Rote Fahne
16th July 2011, 03:29
Actually I just remembered I made one of these like a year ago!



Note that the map is not correct because I couldn't find the original, its from turn three from a game on Something Awful



Partially made up, partially from what little demographic info I could find. Literacy in Mexico in 1900 was 22%, I moved it around a little due to the backwardness of Rio Grande, etc.
If this were to be played, I would like to reserve Federation of American Workers.

Edit:Changed the nation choice.

Geiseric
16th July 2011, 07:17
Hey Joe, we'll probably have to wait until the current game is over (which will hopefully be a while, this game rocks) untill we can reserve spots. This is more of a screening of what game sounds the best to play. I'm still itching for a LotR or Star Wars esque game... My inner (or not so much inner) nerd needs to role play as the Mandalorian Horde.

Die Rote Fahne
17th July 2011, 01:59
Hey Joe, we'll probably have to wait until the current game is over (which will hopefully be a while, this game rocks) untill we can reserve spots. This is more of a screening of what game sounds the best to play. I'm still itching for a LotR or Star Wars esque game... My inner (or not so much inner) nerd needs to role play as the Mandalorian Horde.
Truth.

Also, PM what you PM'd me for the game when I joined. I deleted it by accident.

I think I know what you asked. But i wanna be sure.

OhYesIdid
17th July 2011, 15:50
http://en.wikipedia.org/wiki/Angolan_Civil_War God dammit, there is just so much heroism in history.
http://en.wikipedia.org/wiki/Greek_Civil_War