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Hexen
11th July 2011, 04:42
I honestly don't know where to put this thread at but I found some recent footage of Bioshock Infinite which the game originally riffed on the extreme ring wing xenophobic American Exceptionalism (like the original Bioshock riffed on Objectivism) but what they showed recently were the left wing opposition of the game....

attvYJb6xn8

m12aNBdhUOI

gbEFXCF90rc

Hmmm....

How do you make out of this? My main point here is that they once again portray Leftists inaccurately with the Vox Populi? Would a revolution look like that or is it different?

Basically what is your opinions on the Vox Populi?

Comrade Crow
11th July 2011, 04:56
I love the Bioshock series and I've been extremely excited about this one for months now. I really dig the concepts involved and especially, Vox Populi, that sounds fucking badass, like, literal Anarchists in Bioshock? This should have been done in the begining.

I even like the teaser game play footage where you see that uber-patriot transform from Uncle Sam to Soviet Samivinski.

OhYesIdid
11th July 2011, 04:57
inb4 everyone flames on you for being a gamer.

I love games, loved Bioshock and cannot wait for Infinite.
However...

There's no "a revolution", all revolutions have been different, and the degree to which they are socialist vary. Different tactics have been used on different scenarios to fulfill different needs. Sometimes there has been such looting and mistreatment of civilians, sometimes the Revolution has been nothing more than an orderly electoral process, sometimes it has been "velvet" and all that. You'll find many opinions on this site, but the original marxist idea was a violent overthrow of the bourgeois by the industrial urban proletariat, followed by a dictatorship of the proletariat that gradually a) withered away the old system and b) turned the peasantry over to its side.

At least, that's how I understand it.

OhYesIdid
11th July 2011, 04:59
This should have been done in the begining.


Has Irrational stated them as anarchists? I have always gotten a leninist/national-liberationist vibe from them.
Let's hope Kevin does his homework.

Jose Gracchus
11th July 2011, 05:33
Looks like the old slanders that we're bloodthirsty rabble-rousers who aim to overturn good sense and law and order in favor of Jacobin terrors and madness.

Comrade Crow
11th July 2011, 05:38
Has Irrational stated them as anarchists? I have always gotten a leninist/national-liberationist vibe from them.
Let's hope Kevin does his homework.

I got this from the bioshockwiki page (see link), they say Anarchists:

click here, link (http://bioshock.wikia.com/wiki/Vox_Populi)

Sidenote: I posted a lot of the Vox Populi stills in the Video Games group.

Mettalian
11th July 2011, 05:45
I really liked Bioshock, never played the 2nd, and I want to get this, but it does seem a bit disheartening that they make the lefties wanna kill.... a postman? Really? Down with the evil, oppressive postmen? It seems as if they're just trying to make us look malicious and sadistic, without any goals. The game still looks fun, regardless.

Comrade Crow
11th July 2011, 05:50
I really liked Bioshock, never played the 2nd, and I want to get this, but it does seem a bit disheartening that they make the lefties wanna kill.... a postman? Really? Down with the evil, oppressive postmen? It seems as if they're just trying to make us look malicious and sadistic, without any goals. The game still looks fun, regardless.

Have faith, it will all make sense later. Also, I highly recommend getting the second Bioshock if you liked the first one, it's dank.

Susurrus
11th July 2011, 05:56
It says in the wiki that the Vox Populi split into different factions, hopefully at least one faction is a good depiction. Also anarchists saying "All belongs to the X"? Unless the X is people, doesn't seem very factual.

Susurrus
11th July 2011, 06:02
it does seem a bit disheartening that they make the lefties wanna kill.... a postman? Really? Down with the evil, oppressive postmen? It seems as if they're just trying to make us look malicious and sadistic, without any goals.

I must admit, that scene looks very similar to so-called "struggle sessions" of Maoist China.

Hexen
11th July 2011, 06:11
I've happen to create a thread over at the Irrational forums about this topic:

http://irrationalgames.com/community/forums/bioshock-infinite-general-discussion/revlefts-opinions-on-the-vox-populi#post-135391

Jose Gracchus
11th July 2011, 06:20
Why would you do that? Yeah, I'm sure that will result in some productive discussion and find gentlemen offering sober views.

Hexen
11th July 2011, 06:23
Why would you do that? Yeah, I'm sure that will result in some productive discussion and find gentlemen offering sober views.

Well to hopefully draw Kevin Levine's (or the developers might show him this site) attention to this site to help him on his homework on portraying the Left accurately.

Reznov
11th July 2011, 06:53
I honestly don't know where to put this thread at but I found some recent footage of Bioshock Infinite which the game originally riffed on the extreme ring wing xenophobic American Exceptionalism (like the original Bioshock riffed on Objectivism) but what they showed recently were the left wing opposition of the game....

attvYJb6xn8

m12aNBdhUOI

gbEFXCF90rc

Hmmm....

How do you make out of this? My main point here is that they once again portray Leftists inaccurately with the Vox Populi? Would a revolution look like that or is it different?

Basically what is your opinions on the Vox Populi?

They don't really portray "Leftists" inaccurately, mainly because most Americans don't even know what a "Leftist" is or give a shit to find out. So we don't really have to worry here on RevLeft about having a bad image.

They seem to be taking their idea behind the "Revolution" (That's whats going on in the game, right? I never played the BioShock games, only heard about it.) between a mix of cold war propaganda and actual events that took place during the Russian and Chinese revolutions. And almost any other game portraying Communist/resistance fighting movements (Ahh, Red Faction II was my favorite game.)

That said, this game does look pretty bad ass.

Reznov
11th July 2011, 06:57
Well to hopefully draw Kevin Levine's (or the developers might show him this site) attention to this site to help him on his homework on portraying the Left accurately.

Oh, fuck you.

We can't even portray the "Left", whatever the fuck that is, on RevLeft.

Jose Gracchus
11th July 2011, 07:02
Well to hopefully draw Kevin Levine's (or the developers might show him this site) attention to this site to help him on his homework on portraying the Left accurately.

Yeah because that's the most likely outcome.

Octavian
11th July 2011, 07:15
I think they have a pretty accurate picture of the Vox populi or the left. Though it is somewhat demeaning it shows the Vox populi not just as glorious workers and poor people rising up against oppression but also as savages that their living conditions made them. At one part they are about to execute a mail man at which point you can choose to save him or not. This really relates to the kind of traitor among us paranoia that seems to take place in revolutions. They also don't really have a taste for anything but destruction while their leader blabs on over the PA system. This is kind of reminiscent of when you see protesters smashing stuff randomly during a demo. Do they present leftists the way we want to be seen, no but they do a better job than I expected at painting the sour picture of reality.

Mettalian
11th July 2011, 17:08
I'm fine if they want to make us look like killers because, hey, a revolution probably won't be pretty. And it's just a videogame, and a videogame needs enemies. It really won't have any more effect than a silly film like Red Dawn on how people view the far left. But I just don't like the idea that we're all senseless killers that will harm workers, like postmen, with no real motivation, or forgetting what we're fighting for and just destroying for the sake of destruction. Motivation's all I want to see, even if they paint us in a horrible light. I'm used to it.

OhYesIdid
11th July 2011, 17:13
Great, now we're going to have ten "are postmen proletariat?" threads around here...

Octavian
11th July 2011, 17:18
But I just don't like the idea that we're all senseless killers that will harm workers, like postmen, with no real motivation, or forgetting what we're fighting for and just destroying for the sake of destruction. Motivation's all I want to see, even if they paint us in a horrible light. I'm used to it.
The point is though that not all of the working class is revolutionary minded and some will just fight blindly because other people are doing it or telling them to.

Jose Gracchus
11th July 2011, 17:22
I mean, the hero is a Pinkerton for Christ's sake.

http://upload.wikimedia.org/wikipedia/commons/thumb/3/34/Pinkerton_escorts_hocking_valley_leslies.jpg/300px-Pinkerton_escorts_hocking_valley_leslies.jpg

[Titled: Pinkertons escort strikebreakers]

Reznov
11th July 2011, 19:39
I'm surprised no one noticed the irony of me commenting on this game about Leftism.

OhYesIdid
11th July 2011, 22:58
I'm surprised no one noticed the irony of me commenting on this game about Leftism.

Black Ops was lame imho

Yugo45
12th February 2012, 08:14
(bump)

I just found this interview with Levine, and he pretty much mentions revleft there:
http://www.washingtonpost.com/business/technology/the-tea-party-occupy-wall-street-and-bioshock-infinite-how-a-video-game-is-reflecting-life/2011/10/21/gIQAlU8fGM_story_2.html

I'm fairly certain that he's talking about this:
http://irrationalgames.com/community/forums/bioshock-infinite-general-discussion/revlefts-opinions-on-the-vox-populi

because that's the only thing I could find on their site.


The games tend to be a Rorschach [test] for people, and I’ve heard both sides of reaction [to the demo]. I had the displeasure of going to a white supremacist site that made a point of saying this game by “the Jew” Ken Levine was about killing white people. But then I went to this leftist site that said this is about discrediting leftists movements. Games, as I said, are a Rorschach, and I don’t want to be making games that are expressing a political or philosophical view.

Just thought it was interasting.

Yuppie Grinder
12th February 2012, 09:30
This will be a well made game and I will only not play because I am a communist.

Yugo45
12th February 2012, 14:58
This will be a well made game and I will only not play because I am a communist.

Well, the game isn't anti-communist at all, from what I can gather. Most Bioshock games are trying to show what happens when people become hypocrites or take their beliefs to the extreme. Good ideas that went bad. And you're free to choose who you agree with.

First game was about an extreme capitalist/Objectivist/Randist dsytopia. It was sorta a critique of Objectivism. Andrew Ryan (anagram of Ayn Rand) is one of the antagonist, and he's the guy who made the city. In one interview, Levine said that he choose Ayn Rand because when he was reading her books, she sounded like a "super-villain". And he says that the game is esentially Atlas Shrugged, but with real characters, not childlish supermen without flaws. The city (Rapture) eventually falls apart due to fallacies of Objectivism, and a civil war breaks out, etc. etc. Andrew Ryan at the end starts doing stuff he ran away from on the surface. He nationalizes the company of his competitor and takes it over. Etc. etc., that's the short version.

Second game was kind of a dissapointment to me. Not because the antagonist is a collectivist (well, that too), but it just wasn't as good. It felt really forced and unnatural. This game wasn't made by the same people as Bioshock 1/Bioshock Infinite btw. The game starts where Bioshock 1 ended, and the setting is same (Rapture). Even though the villain is a collectivist, she isn't extremely demonised. Here's a quote from one of the makers of the game: "I find sympathetic villains far more interesting as a writer and as a player, and so Sophia Lamb [the antagonist]... I hope the player sees her point half the time. I think, you know, Rapture is the place where good ideas go bad, and you're supposed to start going, "You know, she's kinda right," and by the end be like, "Ah, ah lady, aaaaah, you did that in the name of the greater good? Ouch." And so my hope is that the player kind of decides where they fall on that continuum."

And Bioshock Infinite is about Columbia, a floating air-city thingy, which was made by the US goverment as a flying fair, to demonstrate how good America is. Eventually, extreme American nationalists took over the city and started doing stupid stuff. They're The Founders. The other faction is Vox Populi, which is based on Red Army Faction. It starts off as a group of workers and non-whites trying to unionise and fight against the opression of The Founders (who are extremely xenophobic). The Founders start using extreme force, which makes the Vox turn really militant, and well, that's where the game starts.

So yeah, the game(s) isn't/aren't "anti-communist" at all. The newest one doesn't have a political message, at least not yet. You're free to pick who you agree with. But, in essence, you're just caught between two factions fighting a civil war. And one of those factions turns out to be a leftist one.
Quote from Jordan Thomas: "BioShock is a game that doesn't judge. We put you in a place of new moral context and say, "What do you think?" And so over the course of the game I hope the player realises he or she's being handed the reins of authorship."

Hexen
31st March 2013, 18:38
With the game currently out I decided to bump this thread (I think it should be that the makers of their own thread are allowed to bump it since it's rather redundant creating two threads about it) and of course they will include some spoilers along the way.

Anyway about the final verdict and the portrayal of the Vox Populi and it's leader Daisy Fitzroy.....

From the Wikia (http://bioshock.wikia.com/wiki/Daisy_Fitzroy): After creating a new tear, Elizabeth and Booker find themselves in a new parallel universe. Daisy has requested guns in return for the ship they had taken off of Booker and Elizabeth. After creating it, Elizabeth discovers that she did not create a world where they could find guns easily for the Vox Populi (http://bioshock.wikia.com/wiki/Vox_Populi) as they originally intended, but instead created a universe where they had already received the guns. This caused Daisy to become power-hungry, wanting to kill every Founder that she could. In this universe, Booker is seen as a hero and there are many posters around the area that display him this way. Although Booker originally didn't remember, he began to recollect these memories. However, what he did not know was that in this universe he was long dead. When Booker and Elizabeth reach Daisy, they watch as she kills Jeremiah Fink (http://bioshock.wikia.com/wiki/Jeremiah_Fink). Daisy sees Booker, and believes him to be "either an impostor or a ghost", causing her to assemble her recruits to attack Booker rather than work with him as they originally were.
Once Booker and Elizabeth clear the area of the Vox Populi, they notice in the window of a clock tower that Daisy is holding a gun to a child's head that has an extreme likeness to the young boy who originally delievered a telegram to Booker upon his arrival in Columbia (http://bioshock.wikia.com/wiki/Columbia). She has gone insane with her power and believes that to stop the Founders, she must start "pulling weeds at the roots", saying this while holding the gun to the child's head.
Elizabeth is worried about the child, then asks Booker to lift her into a vent nearby. As he turns Daisy around distracting her, Elizabeth sneaks up behind Daisy, taking a large pair of scissors and stabbing her through her back out to her chest. The child runs away, and Daisy falls to the ground, becoming lifeless. Elizabeth runs away, scared of what she has done and later asks Booker about how she can forget doing such deeds, to which he replies, "You learn to live with it."[end]

The Final Verdict? I knew that there's something fishy going on but portraying leftists as child killers.....What a disappointment. It seems Daisy is based more on the Red Scare than actual class struggle it seems.

Hexen
6th April 2013, 17:01
I meanwhile found a pretty good article on the subject matter:

http://fucknovideogames.tumblr.com/post/46950572970/author-willow-note-as-this-discuses-a-certain

Apr 2 '13
★ (http://fucknovideogames.tumblr.com/post/46950572970/author-willow-note-as-this-discuses-a-certain) http://25.media.tumblr.com/e149f912345a8428ba5a202331a57a52/tumblr_mkn3atnvwG1ra0cfqo1_500.png (http://fucknovideogames.tumblr.com/image/46950572970)
Author: Willow
Note: As this discuses a certain aspect of the game there will be unmarked spoilers.
As much as I enjoyed “Bioshock Infinite”, there is a huge and glaring problem. The narrative feels like something that was chopped up into pieces and sewn together as a result of four-to-six year development timeline* that really failed to come together. It purports to want to explore the ideals of a world ruled completely by one-sided views pertaining to American romanticism, historical erasure, leftist ideals, religious fanaticism and racism.
The game chooses to make its focal point the wretched mentality of the people who follow a white supremacist who declares the discrimination as faced by minorities such as Chinese, African/ Black and Native Americans, is for their own good; the game is littered with racist propaganda and for those first two acts, you as an audience member assumes it’s going to attempt to make important all of those points outside of context of the era and the protagonist’s history with one minor character.
Then the game remembers it was about rescuing a sheltered girl from a tower and her relationship to man who participated in the erasure and execution of Native Americans (Wounded Knee) and worked (or works) as a Pinkerton agent. None of themes that dominate the first half the game ever come together or are revisited to mean anything; beyond setting context for the city, none of this stuff matters in the long run because the game decides to ditch its previous plot points and focus solely on the Booker/Elizabeth relationship.
The woman pictured above is named Daisy Fitzroy, the leader of the Vox Populi; throughout the game’s development, there was something of a big deal made about Daisy and Vox Populi. Their status in the game clearly changed from primary antagonist, to secondary to irrelevant to canon fodder. You waited for their appearance because you wanted to see how they would contribute to the plot. The final product of the game offers audio logs (voxophones) that shed light on Daisy’s life in Columbia, building her up like than decent story would.
“Mind in Revolt”* reveals she was kidnapped by industrialist Jeremiah Fink and taken to Columbia against her will; there she worked in the house of Comstock (the antagonist of the game) and is later framed for murder when she goes to check on Lady Comstock, the only person she thought was worth a damn in the whole city (she was killed by her husband). After being driven into hiding, she formed the Vox Populi; a collective group of oppressed and minorities who’ll no longer stand for outrageous work hours, poor pay, living conditions and the open discrimination they experience on the flying city. They started out merely protesting their discrimination and demanding fair treatment with words, but it becomes apparent merely speaking out wasn’t working out when everyone involved considered important in their group was being offed by Comstock and anyone willing to hunt them down. Eventually, they started to bear arms and fight back. Their ideals are said to be communist*; that private property belongs to the working class and are likened to Devils in contrast to the religious imagery used to depict Columbia. Anyone willing and able bodied fought with her and her reputation became so that she was seen as an absolute threat to Comstock’s cause.
The buildup for Fitzroy and the Vox Populi is significant; yet, when the meeting happens, their utilized in the worst way imaginable. Elizabeth (the tower girl) has just escaped from Booker once she realizes that she’s being taken to New York and not Paris; Booker, unconscious from a blow to the head, is brought around by Daisy’s men. Daisy, who makes it clear who’s in charge when she lays out her mission statement, orders him to find Chen, a weapons maker, and she’ll give him the airship she commandeered so he can get Elizabeth off Columbia.
Bad shit happens of course; Chen is killed, so Elizabeth uses her God-Mode powers to open a dimensional tear (yeah, this game is also about tripping through alternate realities) to take them to a dimension where he isn’t dead then have to go get his weapons from the station when they discover they’ve been confiscated and the Vox apparently defeated by Columbia’s ultra-nationalists (it’s never really made clear as far as I could tell while playing). They locate Chen’s impounded tools, use a tear to enter another reality where the weapons aren’t confiscated and find themselves smack in the middle of full blown revolution. The Vox Populi was apparently successful in achieving their battle against a great deal of Fink’s regime with an alternate version of Booker DeWitt at their side.
And this is where the game falls apart narratively and never really recovers. For whatever reason, the developers decide to vilify the Vox Populi, who has, up to this point, been battling armed soldiers under Comstock and Fink’s guard. Daisy Fitzroy and the Vox Populi are smashed under the hammer of indecisive narrative practices and worst of all, slandered with victim blaming through false equivalency.
Booker and Elizabeth go from declaring Fitzroy’s cause something akin to Les Misérables, something to help the downtrodden immigrants, poor and POC. Later both Elizabeth and Booker claim her cause a falsehood and call her no better than Comstock because she’s taken up arms against the people who’ve killed and afflicted physical, mental, and emotional abuse against the people who’ve rallied to her cause. She’s in the wrong for defending herself and reacting to racism in the form of Columbia’s ultra-nationalist army and populous, yet, the game’s reaction to her justified action is the following:


Booker: “The only difference Comstock and Fitzroy is how you spell the name.”
Elizabeth: “They’re just right for each other, aren’t they? Fitzroy and Comstock.”

Basically, the victim is just as much as the problem as the aggressor. Fitzroy and co. couldn’t be more justified in their anarchist actions against the populous of Columbia, but the game attempts to paint Fitzroy as just another fascist leader with a different agenda as if to say the actions she takes against her oppressors is just a form of unjustified fanaticism. Nevermind these people have been killed and slandered for merely existing, let alone attempting to make a better life for themselves.
It bugged the fuck me, almost as much as the moment the game gives you the option of stoning the Black woman in a relationship with a white man. Only, here, there’s NO justifiable context. It comes off as dismissive of the boiling pot of minority’s anger by using “the minorities are just as bad” excuse. What compounds this issue even more is the lack of development for Fitzroy as a proactive character. Fitzroy is not a character we get to know at all. Everything that was set up in the audio logs and the kindle book is discarded at the last second to turn her into some half-baked villain. She is AWARE Booker DeWitt is not the same Booker who died for her cause, but decides he needs to die because of “imposter” and “ghost” excuse that never pans out beyond “we need Daisy to be evil now” via “he’s running my propaganda!” Are you fucking serious, game? The line of thought the narrative takes the character makes no sense; the fact that there is a Booker DeWitt alive in her dimension should’ve strengthened her rebellion, no one was complain about a man who came back from the dead: it just means her ideals can’t be killed. This left-field characterization, of course, is used as the jumping point to get her out the story and for Elizabeth’s descent from the naïve and virginal character she’s portrayed as for most of the game.
The worst part of it is how it’s executed; Fitzroy goes from justified rebel to extremist who is willing to a kill a child within moments and it’s all to serve Elizabeth’s role in the story, not her own. Because how unfamiliar we are with Fitzroy, her 180 decision to come back and kill Fink’s kid after she leaves comes out of left field. Killing Fink himself was justified; the man actively made attempts to kill her and the people in her group; but the threatening the kid screams of “Fitzroy as an alley is working against our organizations are fucked up ideology slant” plot convenience. It never feels like a natural progression for the character and it’s only then that Elizabeth’s earlier comparison attempt with Comstock feels appropriate.
The problem with is Elizabeth, is that she had a nice perch to look down on other people from before she stabbed and killed Fitzroy. Designated virginal heroine of pure heart doesn’t approve of violence now suffers, but is justified because of her “first kill”. It’s an annoying trope, and I don’t like seeing it unless it’s followed with a nice rebuke, something along the lines of “spend a day in my shoes, lady.” Fitzroy falling from grace, is a character arc (a sloppily told one, but an arc nonetheless). Elizabeth and Booker going from completely right to completely right is character petting; And of course, with Fitzroy out of the narrative, the game can go back to using the Vox as cannon fodder for its mind numbing FPS mechanics. Afterward, the issue of racism and discrimination; almost all of the major themes, barring religion, become irrelevant in the face of the Booker/Elizabeth relationship and the dimensional travel; the story never brings anything from the first two acts to final focal point of the story’s plot (which hinges on dimensional travel).
Kevin Levine (the writer of this malarkey) strikes me as someone who is marginally aware of the subject of discrimination and race-based discrimination. But, he, like most people who are not on the receiving end of discrimination of any sort decides to use the tried and true “everyone’s wrong because everyone has an angle”. In one fell swoop he kicks the box out from under his feet by throwing the blame on the victim and comparing them to the aggressor. The sad thing is that this doesn’t surprise me at all in the least; primarily because, when discussing the issue of race as presented in his game, Levine’s favorite term to use when the racist mentality of the era is “They were [men] of their time”. And this was discussing the racist mentalities of individuals who are immortalized in the game as Gods (Washington, Franklin, Wilkes-Booth, and Jefferson). He’d never outright call them out on their bullshit, he always excused it under the stipulation that there was no other way of thinking (and there was). That gave me the dreaded feeling the game was fuck up on something concerning race and it did.
Fitzroy and the Vox Populi are a wasted element in an otherwise entertaining game and it diminished my enjoyment of the game a lot to watch a POC character get labeled and lobotomized as some sort of villain because she dared not to take the Founding Father’s bullshit any longer.
*No one, from official sources to hearsay seems to be able to agree on a number.
*Amazon.com kindle book exclusive.
*Out of Universe, the Vox Populi were inspired or based on the Red Army Faction.

TheGodlessUtopian
6th April 2013, 17:08
"Bioshock Infinite (A Class Perspective) (http://archive.kasamaproject.org/threads/entry/bioshock-infinite-a-class-perspective)"

A piece I wrote on the treatment of the Vox Populi.

Hexen
21st April 2013, 21:56
Sadly looks like people from Irrational/2k forums won't listen:

http://forums.2kgames.com/showthread.php?229871-At-last-I-found-a-article-that-explains-my-biggest-problems-with-the-game-%28spoilers%29

Captain Ahab
21st April 2013, 22:01
The portrayal of the Vox was a pretty clear attempt at grey morality by Levine. There's nothing to be dismayed or be surprised about in this decision.

Hexen
22nd April 2013, 15:44
The portrayal of the Vox was a pretty clear attempt at grey morality by Levine. There's nothing to be dismayed or be surprised about in this decision.

However if you read these articles: http://fucknovideogames.tumblr.com/tagged/Bioshock-Infinite

http://designislaw.tumblr.com/post/47313514087/bioshock-infinite-and-the-terrible-case-for-banning-all

http://starburp.tumblr.com/post/46882489673/the-thing-that-bothers-me-most-about-when-white

http://gamerisms.tumblr.com/post/46908518418/bioshock-infinite-and-criticisms-of-racism

http://designislaw.tumblr.com/post/47522806530/also-booker-dewitt-is-not-absolved-of-his-sins-he

http://designislaw.tumblr.com/post/48303569751/in-the-wake-of-columbia-a-follow-up

They tell a totally different story.

I think it's a poor attempt to make them morally gray which infact turned out to be very racist (since for one the entire plot of the game is centered around a white man's guilt rather than the oppressed fighting against their oppressors which is later demonized by putting into false equivalency) and a clear misunderstanding of leftism (since it's supposed to be about the abolishment of bourgeois society and the establishment of a egalitarian society not about personal revenge as the game portrays it to be).

Hexen
26th May 2013, 02:17
Bump....

I've been wondering how would you people would have written Daisy Fitzroy and the Vox Populi differently (and correctly) to portray how a actual Marxist revolutionary would act (well I mean...would they truly kill innocent people and children and "pulling the roots out" count? or it doesn't, if Daisy really was a real Marxist revolutionary not a Red Scare caricature as portrayed in the game, how would she be portrayed differently?) and how a revolution would actually look like (since I'm not so sure how it is portrayed in "Infinite" is correct though especially in the Emporia level) even it means changing the narrative around like ditching Booker & Elizabeth entirely and just focus on Daisy and the Vox Populi fighting against oppression.

Lastly if Columbia turned into a socialist workers state, what would it actually look like? Of course we know that we cannot have socialism in one city though....