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View Full Version : Balance of Power: 1953 - 1984



ryacku
29th June 2011, 18:37
http://i.imgur.com/ueUzJ.png
Year: Early 1953 [Map updated when necessary]
Chance of Nuclear War: 5%
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-United States of America-
US Credits: 500
President: Player needed
Popularity: Moderate
Stability: 6
Prestige: 0
Military Units: 7/10 [-3, 1 in West Germany, 1 in Austria and 1 in South Korea, -9 maintenance]
Nuclear Level: 5/6 [-8 credits, nuclear missiles deployed to Turkey]
Space Race Percentage: N/A
Economy: +19 credits
Debt: 0
Credit Income: +36 [+3 Panama canal control, +5 Saudi oil, +2 South African uranium, +1 Pakistani cotton, +1 Pakistani jute, +1 Venezuelan oil, +1 Brazilian coffee, +1 Colombian coffee, +1 Colombian petroleum, +1 Chilean copper, +1 Liberian diamonds, +1 Cuban sugar, +8 international trade, +10 allied trade, 5% growth rate]
Conflicts: Fighting North Korea [Ceasefire]
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-Union of Soviet Socialist Republics-
Soviet Credits: 300
General Secretary: Le socialiste
Popularity: Somewhat high
Stability: 6
Prestige: 0
Military Units: 12/14 [-2, one in East Germany, one in Austria, -7 maintenance]
Nuclear Level: 4/6 [-6 credits]
Space Race Percentage: N/A
Economy: +14 credits
Debt: 0
Credit Income: +18 [+2 Romanian oil, +2 international trade, +16 allied trade, 10% growth rate]
Conflicts: None
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-People's Republic of China-
Chinese Credits: 50
Chairman: Player needed
Popularity: High
Stability: 5
Prestige: 0
Military Units: 18/18 [-6 maintenance]
Nuclear Level: None
Economy: +7 credits
Debt: 0
Credit Income: +5 [+3 international trade, +1 allied trade, 10% growth rate]
Conflicts: None
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(Note that you cannot do more then a total of six actions per turn, this includes doing the same action multiple times in one country)
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Diplomatic/Domestic Actions
Influence NPC nation (-2 credits)
Push for reforms in NPC nation (-3 credits)
Negotiate End of Conflict (-3 credits, can only be done for NPC-NPC conflicts (such as NPC nation vs. rebels))
Aid NPC nation (-10 credits, improves stability and possibly military of target nation)
Massive Aid to NPC nation (-50 credits, improves military, and greatly improves economy and stability of target nation)
Invest in NPC Nation (-30 credits, reduces stability of target nation, may increase export bonus or economy of target nation)
Improve Domestic Economy (-10 credits if economy is at least +0, -15 if at least +3, -25 if at least +5, -35 if at least +8. Must not have rebellions or in conflict, and economy must be lower than +12. If economy is above +6 then there is a random chance of success or failure. Can only do this action once per two years.)

Covert Actions
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(Note that if you do a covert action but don't get news of the results, but your treasury was effected, then assume it failed but wasn't caught.)
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Destabilize nation (-2 credits)
Frame foreign nation (-2 credits, pick nation, then framed nation, will frame nation, causing loss of relations with other nation)
Economic Sabotage (-3 credits, will possibly disrupt any bonuses and will possibly reduce stability)
Fund political opposition in country (-3 credits, cannot be done against totalitarian dictatorships with stability greater then 2)
Aid Rebel movement (-4 credits)
Massively fund rebel movement (-10 credits, greatly boosts rebel movement, rather obvious)
Set up rebel movement in nation (-10 credits, only -6 credits for communist countries to set up rebels in other countries)
Coup government (-8 credits)

Military Actions
Deploy/withdraw units (-1 credits from nation each deployed unit, good for preventing wars, increasing/safeguarding stability and fighting rebel groups, but possible decrease in relations for neighbors)
Send military aid (-6 credits, strengthens target country's military)
Bomb nation/rebel group (-3 credits, nation becomes enemy and diplomatic relations with other nations decrease, will hurt stability, economy, and possibly military of bombed nation)
Recruit military unit (-8 credits, may reduce economy)
Conscript military unit (-6 credits, may reduce popularity, economy)
Increase nuclear program (consult nuclear cost table for cost, gain prestige)
Decrease nuclear program (will increase credits by amount determined by GM, lose prestige)
Deploy Nukes to Location (-5 credits, gain prestige, if opposing nation allows it to slide then they lose prestige, nuclear level must be 5 or higher)
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Rules

Starting and ending whenever, the goal of the game is to gain the most prestige while avoiding nuclear war. The game is played VIA private messages. I send a credit report to each player for the turn and they select a list of actions they wish to do. This usually takes place every day or two days. You can do up to 6 actions per turn.

Success of some covert actions are dependent on stability + economy of target nation. Stable prosperous states are relatively impervious to coups and rebellions.

Deploying nuclear weapons in a friendly country increases the chances of nuclear war occurring. A chaotic world in general also increases chances, such as war or superpower promotion of foreign regime changes. Accordingly, seek to minimize conflict. Proxy wars are the way to go, whereas coups are prone to inciting superpower conflict. God help you invasions are absolutely last resort. Any power attacking a nuclear opponent two levels or more below his own nuclear level is able to achieve nuclear primacy - effectively saturating and incapacitating the opponent's arsenal and avoiding MAD.

The maintenance cost for the top two nuclear levels are also effected by global instability and time, reflecting the natural expansion of major nuclear arsenals.

Nuclear war ends the game. No one wins in nuclear war (unless it's nuclear primacy). Seek to keep the chance of it at 0% whenever possible.

The space race is also simulated, beginning in early 1961. Every year (early 1961, early 1962, early 1963, etc.) the US and Soviet players can spend credits to increase their chances of landing on the moon, which will normally around late 1969. If your country's chance is at 0-30% it costs 10 credits, from 30-60% it costs 20, and from 60-90% it costs 30. If both countries spend money at the same time there is a chance that neither chances' change. Chances can change upon each spending by either 10% or 20%. Reaching the moon nets you 30 prestige.

Debts siphon credit income away the larger they get, and if left unattended can slowly grow over time. Capitalist countries have the benefit of lower interest rates.

Going to war costs nothing. Wars will generally be long unless you have a clear advantage over your opponent. Long wars reduce popularity and stability. If going to war, specify how many troops you want deployed. Deploying a military unit to a landlocked country not bordering yours requires a military unit in a neighboring country due to supply lines and the like. For example, to deploy units to Mali, you'll need a unit in Niger.

Rebels and separatists obviously both undermine governments. Rebels with 0 units indicate groups fighting the government covertly.(Otherwise known as terrorists) To defeat rebels, you can either throw money at the problem (see actions list) or send in troops, which will cost you as much as deploying them in a foreign nation would.

=Nuclear Cost Table=
Building reactors: -5 credits, will take three years to build
Building lvl 1: -5 credits
Building lvl 2: -10 credits
Building lvl 3: -15 credits
Building lvl 4: -25 credits
Building lvl 5: -40 credits
Building lvl 6: -65 credits

Die Rote Fahne
29th June 2011, 18:51
USSR here.

ryacku
29th June 2011, 18:52
Turns
E 1953 (http://www.revleft.com/vb/showpost.php?p=2158531&postcount=1), NPC nations (http://shorttext.com/n9p3j3a6i)

OhYesIdid
29th June 2011, 19:25
USA USA USA!
please

Tommy4ever
29th June 2011, 19:29
MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAOOOOOOOOOOOOOOOOOOOOOOOO!

Can I be China?

Die Rote Fahne
29th June 2011, 19:30
Lolz at no Australia.

A Kangaroo free world at last!

Leftie
29th June 2011, 19:43
Imo it probably wasn't a good idea to start this as the other game is running. Having two open will lead to a lack of players as many people won't want to play two. And those who will won't be as active on either.

Although this game looks real fun, I don't think I have the time to play two :s

ryacku
29th June 2011, 20:01
Imo it probably wasn't a good idea to start this as the other game is running. Having two open will lead to a lack of players as many people won't want to play two. And those who will won't be as active on either.

Although this game looks real fun, I don't think I have the time to play two :s

Considering that Ismail's game had several dozen players, I seriously doubt if my game had a dozen players, and the other game had a dozen players, there wouldn't be too much difficulties.

ryacku
29th June 2011, 20:12
NEWS UPDATE

The US president has been declared mentally retarded. The vice president takes charge.
The Soviet General Secretary is discreetly removed by firing squad.
No one understands the Chinese Chairman as he begins speaking Bengali. He is replaced.

Leftie
29th June 2011, 20:31
NEWS UPDATE

The US president has been declared mentally retarded. The vice president takes charge.
The Soviet General Secretary is discreetly removed by firing squad.
No one understands the Chinese Chairman as he begins speaking Bengali. He is replaced.

I see this game has got off to a good start :)

I'll take the USA :p

Die Rote Fahne
29th June 2011, 21:01
Whaaaaat

Tommy4ever
29th June 2011, 21:20
Whaaaaat

+ 1

Have we been like, kicked out or something?

Die Rote Fahne
29th June 2011, 21:27
+ 1

Have we been like, kicked out or something?

This

ryacku
29th June 2011, 22:49
Your turn actions were megafail.

Le Socialiste
29th June 2011, 22:56
What about Yugoslavia? I'll take it (I'll also be playing the other game, but I think I can juggle them). :)

Edit - Don't tell me you kicked players out already!

ryacku
29th June 2011, 23:08
What about Yugoslavia? I'll take it (I'll also be playing the other game, but I think I can juggle them). :)

Edit - Don't tell me you kicked players out already!

Once the main powers are filled, I'll accept you as Yugoslavia.


Besides. I won't kick anyone out who reads the rules, realize that certain countries did not exist, and does not attempt to start nuclear war.

Le Socialiste
29th June 2011, 23:19
Well, in that case, just sign me up for the USSR.

Tommy4ever
29th June 2011, 23:37
Once the main powers are filled, I'll accept you as Yugoslavia.


Besides. I won't kick anyone out who reads the rules, realize that certain countries did not exist, and does not attempt to start nuclear war.

So was I kicked for trying to spend credits on starting a pro-China rebel movement in Bangladesh (at this point still East Pakistan IIRC)?

If so, why?

Die Rote Fahne
29th June 2011, 23:43
well eff. What was I supposed to do with my first turn? build my nuclear reactors up all the way? What would have been a non epic fail turn?

Let me be East Germany when available.

Metacomet
29th June 2011, 23:47
I'll be the PRC

ryacku
30th June 2011, 01:14
Let's see: - Destabilize West Germany - Fund Political Opposition in West Germany - Influence Austria That is all for now. If you suggest I do more, let me know. Yes. Let's go poke a hotspot in the world.

Die Rote Fahne
30th June 2011, 01:55
Yes. Let's go poke a hotspot in the world.

Lulz, not like I invaded it. And aren't they covert actions?

Covert = don't know who, so assumed that it just happens. But meh I'm not complaining.

East Germany :)?

Le Socialiste
30th June 2011, 02:16
Hey ryacku, am I the Soviet Union or what? :)

I say let some people come back as other countries, the game hasn't even started yet. Best to have as many players as possible.

Valdemar
30th June 2011, 12:14
Waiting that all spots being taken...I like to play as "minor" :)

Le Socialiste
30th June 2011, 23:48
So, uh...who is who? I know I'm the USSR, but your first post doesn't say who the U.S. and China are.

RichardAWilson
30th June 2011, 23:52
I'd like Brazil if it hasn't been taken.

Jose Gracchus
1st July 2011, 00:06
Usa usa usa!!!!

Leftie
1st July 2011, 07:20
I'm the USA.

ColonelCossack
1st July 2011, 21:29
united kingdom please

Die Rote Fahne
1st July 2011, 22:01
East Germany still. (I promise I wont do stupid turns ! :D)

ryacku
1st July 2011, 22:29
After the US President orders coups throughout the world, the Speaker of the House now takes up rule.

Jose Gracchus
1st July 2011, 23:03
I'm the USA.

Not according to the GM. I have 500 credits. I PMed him early. He uh, needs to fill all the spots in the thread and let us know when the first turn is.

Valdemar
2nd July 2011, 04:25
Ryacku, cmon maaaan :(

Die Rote Fahne
2nd July 2011, 05:15
Everyone go play Diplomacy 3000ad

Valdemar
2nd July 2011, 05:30
Everyone go play Diplomacy 3000ad

Nah, I don't like it, i want Historical Content. I'm big fan of Sci-Fi, i just love it, my sci-fi me is not pleased with the story background at 3000ad...

Ryckuuu man, cmon

Le Socialiste
2nd July 2011, 06:53
I'm going to duck out of this game, actually. Sorry guys. :(

But hey, now the Soviet Union position is open! :D

Have at it.

Leftie
2nd July 2011, 09:04
Not according to the GM. I have 500 credits. I PMed him early. He uh, needs to fill all the spots in the thread and let us know when the first turn is.

Yes, and you we're kicked out for being insane or something.

I am currently in charge of the US, I have 500 credits and I have spent them.

ryacku
6th July 2011, 02:02
Blah. Screw the trolls.