View Full Version : Who wants to start a commune??
Tablo
30th November 2010, 08:06
So I started playing this sandbox mmo where you can mine, farm, forage, start villages and build shit. It's great. Normally has 200-500 people online. I was thinking RevLeft could start their own village and kill all the idiots in the game. Btw it has perma-death.
Check it out so we can play together! :cool:
http://www.havenandhearth.com/portal/
ZeroNowhere
30th November 2010, 13:16
"Economy of time, to this all economy ultimately reduces itself."
True Marxists must manage their time efficiently, and hence cannot participate.
Tablo
30th November 2010, 17:36
They must manage their time efficiently by spending it all on RevLeft? Got it. xP
Raúl Duke
30th November 2010, 19:16
you can play online multiplayer minecraft instead.
Btw it has perma-death.
everyone is going to troll/grief everyone else eventually.
Panda Tse Tung
30th November 2010, 21:16
I joined. As Mao Chi X.
communard71
30th November 2010, 21:20
C’mon Tsukae, if you think being on a site dedicated to learning and the free flow of ideas between leftist is a waste of time, take a break. All ZeroNowhere was saying is that we should be dividing our day up responsibly and avoiding as many mind-numbing activities as possible, i.e. a game like that stupid Farmville I see facebook fanatics addicted too.
Rafiq
30th November 2010, 21:52
I'll check it out. But Garry's Mod is better
Tablo
1st December 2010, 01:54
C’mon Tsukae, if you think being on a site dedicated to learning and the free flow of ideas between leftist is a waste of time, take a break. All ZeroNowhere was saying is that we should be dividing our day up responsibly and avoiding as many mind-numbing activities as possible, i.e. a game like that stupid Farmville I see facebook fanatics addicted too.
Lol, because we are all professional revolutionaries that spend all our time honing our politics, training in guerrilla warfare, and making attacks on capitalism? Gimme a break. We will spend some spare time on this site, some spare time doing some other useless stuff, working as slaves to capitalism, and some activist activities. Not everyone on this site wants to spend every second stressing about all the awful shit going on in the world.
you can play online multiplayer minecraft instead.
everyone is going to troll/grief everyone else eventually.
I don't particularly like minecraft. Griefers are a minority and most people live safely as long as they don't piss off any major villages or alliances. Besides, perma-death makes it so most people don't do much fighting and it gives the game a somewhat realistic feel that I like.
NoOneIsIllegal
1st December 2010, 05:03
This isnt Mortal Kombat
:scared:
ZeroNowhere
2nd December 2010, 08:47
They must manage their time efficiently by spending it all on RevLeft? Got it. xP
No, they must write long pieces of work on the relationship between Marx and Socrates.
Tablo
2nd December 2010, 08:53
No, they must write long pieces of work on the relationship between Marx and Socrates.
Oh, that makes much more sense. :thumbup1:
Rusty Shackleford
2nd December 2010, 19:14
RustyShackleford
im going to be a primmie and steal all your guys' food.
Rusty Shackleford
2nd December 2010, 19:33
oh god this is laggy as hell
Tablo
3rd December 2010, 01:15
It is laggy, but you get used to it. It's developed by two guys and is hosted on a server in their apartment. It also gets boring really fast when you play alone.
Tablo
3rd December 2010, 01:32
RustyShackleford
im going to be a primmie and steal all your guys' food.
Might want to be careful with that. People can hunt you down by your scent if you steal stuff or kill someone.
Rusty Shackleford
3rd December 2010, 01:49
well, well meet up sometime and do stuff i guess? i cant find any fucking trees
Tablo
3rd December 2010, 01:57
How can you not find trees? :blink:
If you keep walking for awhile you will surely find some. They are everywhere and one of the resources there isn't any real fighting over.
Yeah, we will be able to meet up some time. Right now I'm joining a new start up village so I can learn the game better.
Rusty Shackleford
3rd December 2010, 03:06
which village would that be?
EDIT: im running around carving rune stones and then inscribing communist slogans into them.
Tablo
3rd December 2010, 05:12
The village I'm joining is called O'Camp. I wish the game had a stronger commie presence.. One village is named Ku-Klux-Klan and another is named Auschwitz... >.>
Rusty Shackleford
3rd December 2010, 05:21
hey whats your in game name and how cna i chat with you?
and how can i get over there? i wound up in a place called Gauss Village
Tablo
3rd December 2010, 05:30
Ummm, I will pm you the details.
Rusty Shackleford
4th December 2010, 00:06
ugh the server is down! and ill be without internet for a week! :crying:
Tablo
4th December 2010, 00:10
That sucks. I'm going to be busy all next week until Friday thanks to stupid exams. Will probably still procrastinate on revleft though.
Robocommie
4th December 2010, 08:55
That's a cool looking game. I like the concept. Actually it's somewhat similar to one a friend of mine and I were working on, except ours would take place in a medieval Italian city-state.
PoliticalNightmare
4th December 2010, 10:40
No, they must write long pieces of work on the relationship between Marx and Socrates.
I would very much like to read this blog entry. Unfortunately my server won't allow it :mad:
ZeroNowhere
4th December 2010, 13:02
No, it's more that that was actually a draft. While the original was supposed to be essentially a fairly regular essay, I realize that it's not really possible to explain Marx's views easily without going into the political economy section in depth, and as such it became a bit large (currently over 50,000 words) and I transferred it over to a Word file. In fact, I think it would probably be beneficial to make the explanation of Marx's political economy more or less primary, and to weave the Socrates bits in with this, and only give the comparison primacy at the end, where I can refer to Marx's concepts in 'shorthand', as it were, without having to elaborate. I'm not sure why the thing is still showing as my latest blog entry, as all that was saved was a draft (which explains why it doesn't open). It seems to be a bit of a glitch.
bcbm
4th December 2010, 21:35
this game looks kind of fun
Tablo
5th December 2010, 01:01
That's a cool looking game. I like the concept. Actually it's somewhat similar to one a friend of mine and I were working on, except ours would take place in a medieval Italian city-state.
I had a plan for a game similar to it too, except mine was a fantasy game. Never started working on it because I suck at programming.
Robocommie
6th December 2010, 23:56
I had a plan for a game similar to it too, except mine was a fantasy game. Never started working on it because I suck at programming.
I had originally had the idea after observing the way the Auction House works in World of Warcraft. Stuff like, if Blizzard lowers the drop rate on a particular item, prices actually go up, and if they increase it, prices go down. Supply and demand was actually working. (but interestingly enough price gougers fuck up the market) It was fascinating that real world economic principles were being played out in this tiny little microcosm that had been designed to just serve as a roleplaying game, and I wanted to do a game that was more focused on that economic aspect, with the potential to use it as a simulator of economic models. (I'm sure, talking on this board, you can guess why)
The main problem I ran into was making the finished goods actually desirable. In WoW items are in demand because of how they relate to the game, better weapons, better armor, potions and all that. But if I was doing a game focused on naked economic interactions, it's harder to create a demand for fake commodities.
Tablo
7th December 2010, 05:21
I had originally had the idea after observing the way the Auction House works in World of Warcraft. Stuff like, if Blizzard lowers the drop rate on a particular item, prices actually go up, and if they increase it, prices go down. Supply and demand was actually working. (but interestingly enough price gougers fuck up the market) It was fascinating that real world economic principles were being played out in this tiny little microcosm that had been designed to just serve as a roleplaying game, and I wanted to do a game that was more focused on that economic aspect, with the potential to use it as a simulator of economic models. (I'm sure, talking on this board, you can guess why)
The main problem I ran into was making the finished goods actually desirable. In WoW items are in demand because of how they relate to the game, better weapons, better armor, potions and all that. But if I was doing a game focused on naked economic interactions, it's harder to create a demand for fake commodities.
Yeah, in H&H the demand is based off of the game mechanics. Like eating food raises your stats. It is near impossible to simulate real world economics in a game it seems.
Kuppo Shakur
7th December 2010, 05:30
What the fuck is this shit.
If you punks want a real game, look me up on Runescape.
Tablo
7th December 2010, 05:36
What the fuck is this shit.
If you punks want a real game, look me up on Runescape.
I played that when I was 12. No thanks.
Kuppo Shakur
7th December 2010, 05:40
Oh yeah? I played it when I was like 4.
Kuppo 1, Tsukae 0
Round 2 begin.
John "Eh" MacDonald
8th December 2010, 00:07
Haha, runescape's the shit.
H&H's controls are overly complicated, and the game overall is extremely confusing.
Take it i only played for 5 minutes before i got bored and made a club penguin account, which only last for 10 minutes before I was banned for saying "i've come to steal all your shit," in an igloo.
Tablo
8th December 2010, 00:30
H&H is meant to be complex... club penguin?
John "Eh" MacDonald
8th December 2010, 00:44
H&H is meant to be complex... club penguin?
its pretty fun to troll. Anyway I suppose the complexity could add to the gaming experience but I'm not to much of a thinker when it comes to video games, I'm more of a, "Yeah i just killed 500 cops in 10 minutes on GTA 4."
Tablo
8th December 2010, 00:49
Hahaha, I know what you mean. I jump back and forth between complex and mind numbing games.
Kuppo Shakur
8th December 2010, 01:20
Hahaha, I know what you mean. I jump back and forth between complex and mind numbing games.
I play complex and mind numbing games simultaneously.
Kuppo 2
Tsukae 0
Round 3 begin.
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