Saorsa
24th October 2010, 12:36
Fable III is set approximately 50–60 years after the events of Fable II on the continent of Albion where the Fable series is set. The old monarch, the Hero of Fable II, has died and left the Kingdom of Albion to Logan, a corrupt, tyrannical king. Logan's sibling, the playable "Hero", is forced into a quest to become a revolutionary leader after a major decision early in the game illustrates Logan's cruelty.[15] Over the course of the first half of the game, the Hero will gain the people of Albion's support, overthrow Logan and become ruler of Albion. During the second half of the game, the player will have to choose whether or not to follow up on promises made to the public, which were made during gameplay, at the risk of losing Albion's approval. While dealing with this, the player will also be faced with the possibility of war when "Aurora", a neighboring country, begins to threaten Albion.
The player is also tasked with dealing with how society works on a day-to-day basis, such as how to handle crime, poverty, and taxation. Fable III introduces location-morphing. If the player taxes a region heavily, the people will become visibly poorer, their buildings will start to fall into disrepair and the player will encounter hostility from them if he passes through the area. The example Lionhead gave was the town of Bowerstone: in the time since Fable II Albion has undergone the industrial revolution and Bowerstone has become "a mass of Victorian-era inspired churning industry," with the skyline being hugely affected by this. During the technological upheaval, however, crime, injustice and poverty have grown and the player can choose to eradicate it or let it continue unchecked. Either way, Albion will grow to reflect the player's decisions or lack thereof.[8] Molyneux has also promised that the player will have complete power over the game's world when he/she becomes king or queen. Citizens of Albion can be punished for doing things good or bad, and can be dealt with in any way the player chooses. For example citizens who don't pay their taxes can be dealt with by being thrown into a dungeon or being slaughtered by an army dispatched by the player.
Once the player becomes the monarch they have the decision to go to war as another country named Aurora will threaten Albion. Aurora looks different to Albion (which is roughly based on Britain) and Aurora is based on a Middle Eastern nation. While Albion is only a single continent in a much-larger world, Fable III is the first game in the series to expand the playable areas beyond Albion's borders.[8]
http://en.wikipedia.org/wiki/Fable_III
The player is also tasked with dealing with how society works on a day-to-day basis, such as how to handle crime, poverty, and taxation. Fable III introduces location-morphing. If the player taxes a region heavily, the people will become visibly poorer, their buildings will start to fall into disrepair and the player will encounter hostility from them if he passes through the area. The example Lionhead gave was the town of Bowerstone: in the time since Fable II Albion has undergone the industrial revolution and Bowerstone has become "a mass of Victorian-era inspired churning industry," with the skyline being hugely affected by this. During the technological upheaval, however, crime, injustice and poverty have grown and the player can choose to eradicate it or let it continue unchecked. Either way, Albion will grow to reflect the player's decisions or lack thereof.[8] Molyneux has also promised that the player will have complete power over the game's world when he/she becomes king or queen. Citizens of Albion can be punished for doing things good or bad, and can be dealt with in any way the player chooses. For example citizens who don't pay their taxes can be dealt with by being thrown into a dungeon or being slaughtered by an army dispatched by the player.
Once the player becomes the monarch they have the decision to go to war as another country named Aurora will threaten Albion. Aurora looks different to Albion (which is roughly based on Britain) and Aurora is based on a Middle Eastern nation. While Albion is only a single continent in a much-larger world, Fable III is the first game in the series to expand the playable areas beyond Albion's borders.[8]
http://en.wikipedia.org/wiki/Fable_III