Kotze
23rd October 2010, 21:47
Picture this: Once you turn 20, and after that every 5 years, you get the opportunity to specify a difficulty level for your life (if you don't do this, normal mode is the default). You don't need any rare talent for any difficulty level, it's all about how much you are willing to do for society in exchange for recognition and higher pay.
On hard mode, it is expected that you are willing to work longer and that you are more flexible than others when it comes to where you work. The task assignment mechanism gives more weight to the preferences of those who don't play on hard. The difficulty level also affects the length of the required notice period when you want to change jobs. Having people on hard mode helps with planning stuff.
This is also used for drug policy. Instead of the same rules for everybody, those on hard mode are regularly checked for drug use while there are fewer restrictions (or none) for others.
The privilege and duties of those on hard mode can be modified by a board randomly selected from those who are not playing on hard mode; the board gets advice from statisticians, psychologists, and others. Changes in these rules only set in after you have had the opportunity to again set the difficulty level.
Dope for some, snazzy uniforms for others. What do you think?
On hard mode, it is expected that you are willing to work longer and that you are more flexible than others when it comes to where you work. The task assignment mechanism gives more weight to the preferences of those who don't play on hard. The difficulty level also affects the length of the required notice period when you want to change jobs. Having people on hard mode helps with planning stuff.
This is also used for drug policy. Instead of the same rules for everybody, those on hard mode are regularly checked for drug use while there are fewer restrictions (or none) for others.
The privilege and duties of those on hard mode can be modified by a board randomly selected from those who are not playing on hard mode; the board gets advice from statisticians, psychologists, and others. Changes in these rules only set in after you have had the opportunity to again set the difficulty level.
Dope for some, snazzy uniforms for others. What do you think?