View Full Version : Red Faction and Reality
FriendlyLocalViking
5th June 2010, 00:16
While playing the game "Red Factoin Guerrilla", I can't help but wonder how realistic a portrayal of Communist guerrilla tactics it really is.
Now, given as I doubt many of you have ever done any such thing in real life, how accurate do you think this game's portrayal of guerrilla warfare is? Keeping in mind, of course, that RFG is set over a hundred years in the future.
Invincible Summer
5th June 2010, 00:52
Seriously?
Umm... I guess read Mao's "On Guerilla Warfare," "On Protracted War," and Che's "Guerilla Warfare."
Comrade_Stalin
6th June 2010, 06:19
While playing the game "Red Factoin Guerrilla", I can't help but wonder how realistic a portrayal of Communist guerrilla tactics it really is.
Now, given as I doubt many of you have ever done any such thing in real life, how accurate do you think this game's portrayal of guerrilla warfare is? Keeping in mind, of course, that RFG is set over a hundred years in the future.
out of all the games out there it is one of the closes(while not being perfect). There are three main things it does right. First guerrilla warfare is very much a cat and mouse game with the guerrilla being the mouse. This means that the guerrilla is always out numbered and out gunned. Red Factoin Guerrilla does this right by heat system it uses. Which sends wave after wave of EDF troops at you, while increasing the level of their firepower. Normal going form cars to APC and air support. Second it show why you must have the support of the people. It very easy in the game to get killed and so having support drop in is a big help. Also in real life Communist guerrilla tactics groups come together for a operation and split when it is done. This comes to the third thing it does right. It force you to hit in run. As the battle goes on, you morale dorps with each Red Faction memeber killed, aslo you begin to run out of ammo(based on the weapons you use), which force you to lose the support (and/or you live) of the people or leave the battle area.
The rest it does wrong. I only see the Red Faction members using EDF weapson as if the weapons the Red faction use are one of a kind and only Mason can use them. If they are made of thing that you would normal find on Mars you would thing that people other then Mason would use them to.
Dr Mindbender
6th June 2010, 22:07
I've played the game from start to finish and dont have a clue what youre on about. For all its progressive pretences and quasi-rebellious masturbation RFG is for the most part, a one man army affair which IRL would be insurmountable odds. There is no onus on Alex Mason to summon his comrades to his assistance during the missions through his own volition, although frankly that wouldve been better. The closest ive seen that is in GTA San Andreas where CJ can 'hire' gang members from the Grove St OG.
i very much doubt guerilla tactics ever involved smashing up buildings with a hammer and slaughtering hundreds of space soldiers with an automatic missile launcher single handed. Sadly so far, the most realistic military simulators (ie. one hit and you die) have been politically right wing affairs (Call of duty, Operation flashpoint, Delta force series etc).
Besides its a game, get a grip ffs. lol
Comrade_Stalin
7th June 2010, 06:48
I already point out the "one man army affair which IRL would be insurmountable odds" part. What I was talking about was that it showed how much you need the support of the people, and how guerrilla tactics are based on "disperses small forces, for their own protection, then concentrating them for decisive action"
Dr Mindbender
7th June 2010, 17:19
I already point out the "one man army affair which IRL would be insurmountable odds" part. What I was talking about was that it showed how much you need the support of the people, and how guerrilla tactics are based on "disperses small forces, for their own protection, then concentrating them for decisive action"
my point was that on the rare occasions that the red faction come to your aid, they are either pre scripted in the game loop or they are AI triggered events when a few peds walk by to become cannon fodder.
For the most part the mass of the red faction seem content to sit on their asses back in base camp leaving mason to his death rather than givng the solidarity a real revolutionary army would provide.
Thats not to say i think its a bad game; i dont. As far as mindless, sci fi 3rd person sandbox blasters with destructible environments go its at the top of its league. But lets not kid ourselves its not a revolutionary training software.
Perhaps I should have added in my stickied notice that this isn't a video game wankoff forum either.
Don't do this again.
Thread moved to chit-chat.
i'm pretty sure guerrilla war is more sneaky than fast-paced, action oriented.
Dr Mindbender
8th June 2010, 02:22
This sort of ignorant attitude pisses me off. As a supporter of the industry and prospective designer it is a mindset that i resent and that i battle to change. Just because something doesnt coincide in all ways with 'traditional' artforms, you feel the need to throw in sexual hyperbole and profane pejoritives.
Why are video games any less of a legitimate media format than movies, music or books? No one has ever yet answered this. I challenge anyone to play 'heavy rain' and tell me they arent emotionally moved as after any movie they've ever watched or book they've read.
By rights video games should have a sub forum anyway. This thread should at least be moved back to the literature forum where it belongs.
praxis1966
8th June 2010, 04:47
Why are video games any less of a legitimate media format than movies, music or books? No one has ever yet answered this.... ...By rights video games should have a sub forum anyway. This thread should at least be moved back to the literature forum where it belongs.
Seconded.
i'm pretty sure guerrilla war is more sneaky than fast-paced, action oriented.
Watch Maria's Story (http://www.imdb.com/title/tt0102402/) some time. From the looks of it, guerrilla war's really kind of boring. It's mostly just walking.
#FF0000
8th June 2010, 05:32
I think ARMA II gives you the most realistic insurgent/guerilla experience.
Red Alert 2 is hyperrealistic.
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