IcarusAngel
21st October 2009, 06:58
"I do get a sense ... that there is a lot of room for improvement in how games, and in fact, all digital products, are priced," he said in an email. "I think the optimal pricing strategy for any digital product is one in which every person pays what they feel is a fair price that they can afford, based on their economic situation, their perception of the value of the product, the balance of their bank account on that particular day, etc."
(Haven't musicians and other set up pricing schemes like this.)
http://www.gamasutra.com/php-bin/news_index.php?story=25715
http://2dboy.com/games.php
How come these experiments never confirm market economists' claim that if consumers set the prices themselves they'd always vote for the lowest price? True, most people did pay in the lowest price range. However, the second highest category was in the 1.00 to 2.00 mark. Keep in mind that this is just one experiment during a recession in an economy where the cost of things are going up but the wages are going down.
The 'Pay what you want' game plan was so successful that they've reset the deadline to October 25th (I already got my copy of the game - three copies actually, one for Linux, Mac, and Windows).
The solution to the problem of markets keeping prices artificially high is to democratize the pricing schemes to allow lower income people to have a voice as well, and this should be favored even over the mass profits of the CEOs.
This is great for games and I'm glad game developers and the 'little guys' are the ones being creative here. However, I'd like to see a pricing strategy like this enforced on food so poor people could have better access to healthier foods which are more expensive, until, of course, the 'price system' is abolished altogether.
(Haven't musicians and other set up pricing schemes like this.)
http://www.gamasutra.com/php-bin/news_index.php?story=25715
http://2dboy.com/games.php
How come these experiments never confirm market economists' claim that if consumers set the prices themselves they'd always vote for the lowest price? True, most people did pay in the lowest price range. However, the second highest category was in the 1.00 to 2.00 mark. Keep in mind that this is just one experiment during a recession in an economy where the cost of things are going up but the wages are going down.
The 'Pay what you want' game plan was so successful that they've reset the deadline to October 25th (I already got my copy of the game - three copies actually, one for Linux, Mac, and Windows).
The solution to the problem of markets keeping prices artificially high is to democratize the pricing schemes to allow lower income people to have a voice as well, and this should be favored even over the mass profits of the CEOs.
This is great for games and I'm glad game developers and the 'little guys' are the ones being creative here. However, I'd like to see a pricing strategy like this enforced on food so poor people could have better access to healthier foods which are more expensive, until, of course, the 'price system' is abolished altogether.