Bright Banana Beard
17th July 2009, 05:10
http://i176.photobucket.com/albums/w192/karbrino/loco-1.jpg
(Continued from BOP Group, although I twitched the settings to be fair.)
Latest News - Late 1946
USA is caught sending aids to the rebels in Hungary. FDR was shocked of this news: "This is clearly a lie by the Pravda in order to further their agenda around the world."
Great Britain are still in the middle of reconstructing. The media are questioning the elite appearance in the government. The government replied it is just a normal activity.
France began the rebuilding of the economy. This gave them more credits and secured their military command.
USSR are still investing into the economy.
In Sweden and Norway, Left Party - Communists and Communist Party of Norway are gaining popularity in election due to tourism of Finland. The two countries now open trade with Finland.
In Portugal, the military are having a hard time maintaining order due to many suppression on Portuguese Communist Party and Socialist Spain Aids.
Greece Civil War: The Communist Party of Greece had won the civil war. There is still remaining resistance.
Turkish Second Civil War: The civil war still raging despite the Communist victory of the Greece Civil War. There is no clear winnings and it is still in anarchy.
The IRA Conflict: One of the supply route are found, it is believed that the USSR aids the rebel even though no evidence are found.
Other news: The USA and the Western Europe have formed NATO to counteract the Warsaw Pact formed by USSR and Eastern Europe. Greece are now a member of the Warsaw Pact. All NATO/Warsaw lose one unit without maintaining cost.
OOC: The Army is used for intervention and clamp down on opponent. This can only be used on the government that have your influence and not on neutral. For example: If the government request NATO/Warsaw Pact army, then NATO/Warsaw Pact are able to intervene. It must be decided by the players which troop should be in deploys.)
Players
-United States of America-
President: Franklin D Roosevelt (SolidarityWithIran)
Government: Multi Party
Popularity: Mediocre
Military Units: 5/10 [4 in W. Germany: 1 in NATO Army]
Space Level: 1/10
Economy Level: 4
Conflicts: None
-French Fourth Republic-
Prime Minister:Charles de Gaulle (Vahanian)
Government: Multi Party
Popularity: High
Military Units: 5/6 [1 in NATO Army]
Economy Level: 1
Conflicts: None
-United Kingdom of Great Britain and Northern Ireland-
Prime Minister: Winston Churchill (Guerrilla22)
Government: Multi Party
Popularity: Mediocre
Military Units: 5/7 (1 working on rebuilding economy: 1 in NATO Army)
Economy Level: 2
Conflicts: IRA [4 Units] Sphere: Soviet
-Union of Soviet Socialist Republics-
General Secretary: Joseph Stalin (Polish Soviet)
Government: Single Party
Popularity: Cult of Personality
Military Units: 8/13 [4 in E. Germany: 1 in Warsaw Pact Army]
Space Level: 1/10
Economy Level: 4
Conflicts: None
-People's Republic of Finland-
General Secretary: Ville Pessi (Commie Cary)
Government: One Party
Popularity: High
Military Units: 4/5 [1 in Warsaw Pact Army]
Economy Level : 2
Conflicts: Anti-Red Front [0 unit] Sphere: USA
-People's Union of Yugoslavia-
General Secretary: Enver Hoxha (Woland)
Government: One Party (Croatia, Serbia, and Albania are on autonomy status.)
Popularity: Mediocre
Military Units: 4/6 (1 units in Kosovo: 1 in Warsaw Pact Army)
Economy Level: 1
Conflicts: Nationalist Serbian Front [0 unit] Sphere: Neutral
-Greece-
Government: One Party
Stability: 3
Sphere: Yugoslavia
Units: 4
Economy Level: 0
Conflicts: White Front [0 units] Sphere: Neutral
-Cyprus-
Government: Multi Party
Stability: 4
Sphere: USA
Units: 2
Economy Level: 1
Conflicts: Unified Greece Front [1 units] Sphere: Greece
-Turkey-
Government: Anarchy
Stability: 0
Sphere: See Conflicts:
Units: None
Economy Level: 0
Conflicts: Communist Party of Turkey [6 units] Sphere: Soviet
Islamic Turkish Front [4 units] Sphere: Neutral
-East Germany-
Government: One Party
Stability: 6
Sphere: Soviet
Units: 4
Economy Level: 1
Conflicts: None
-West Germany-
Government: Multi Party
Stability: 5
Sphere: USA
Units: 5
Economy Level: 1
Conflicts: None
-Luxembourg-
Government: Monarchy
Stability: 6
Sphere: Belgium
Units: -Belgium-
Economy Level: 1
Conflicts: None
-Belgium-
Government: Multi Party
Stability: 6
Sphere: USA
Units: 3
Economy Level: 2
Conflicts: None
-Italy-
Government: Multi-Party
Stability: 4
Sphere: Neutral
Units: 3
Economy Level: 2
Conflict: Sicilian Separatist [0 unit] Sphere: USA
-Netherlands-
Government: Multi Party
Stability: 6
Sphere: USA
Units: 2
Economy Level: 3
Conflicts: None
-Luxembourg-
Government: Duchy
Stability: 6
Sphere: USA
Units: 2
Economy Level: 2
Conflicts: None
-Ireland-
Government: Multi Party
Stability: 2
Sphere: Neutral
Units: 2
Economy Level: 2
Conflicts: See Great Britain
-Spain-
Government: One Party
Stability: 6
Sphere: Soviet
Units: 3
Economy Level: 2
Conflicts: None
-Portugal-
Government: Military Rule
Stability: 2
Sphere: Neutral
Units: 4
Economy Level: 1
Conflicts: Portuguese Communist Party [3 Units] Sphere: Soviet
-Switzerland-
Government: Multi Party
Stability: 6
Sphere: Neutral
Units: 1
Economy Level: 3
Conflicts: None
-Austria-
Government: Multi Party
Stability: 1
Sphere: USA
Units: 2
Economy Level: 1
Conflicts: None
-Sweden-
Government: Multi Party
Stability: 6
Sphere: USA
Units: 5
Economy Level: 3
Conflicts: None
-Norway-
Government: Multi Party
Stability: 5
Sphere: Neutral
Units: 4
Economy Level: 2
Conflicts: None
-Denmark-
Government: Multi Party
Stability: 6
Sphere: USA
Units: 4
Economy Level: 2
Conflicts: None
-Czechoslovakia-
Government: One Party
Stability: 5
Sphere: Soviet
Units: 2
Economy Level: 2
Conflicts: None
-Romania-
Government: One Party
Stability: 5
Sphere: Soviet
Units: 2
Economy Level: 1
Conflicts: None
-Bulgaria-
Government: One Party
Stability: 6
Sphere: Soviet
Units: 2
Economy Level: 2
Conflicts: None
-Hungary-
Government: One Party
Stability: 4
Sphere: Soviet
Units: 1
Economy Level: 3
Conflicts: Red Uprising [0 unit] Sphere: USA
Diplomatic/Domestic Actions
Push for government reforms on other nation (2 credits, if succeeded gain more support globally towards ideology plus increased relations with nation, if failed lose name what reforms are requested)
Build Economy (3 credits, low level economy will have huge chance of success, high level the opposite)
Covert Actions
(Note that if you do a covert action but don't get news of the results, but your treasury was effected, then assume it failed but wasn't caught)
Set up rebel movement in nation (3 credits, if succeeded rebel movement appears in nation, if failed nation becomes enemy)
Influence rebels towards ideology (2 credits, if success rebels adopt your ideology, if failed drop in relations with nation with rebels)
Frame foreign nation (1 credits, pick nation, then framed nation, will frame nation, causing loss of relations with other nation, if caught both nations become enemies of yours)
Coup government (9 credits, will not gain credits in next turn, if succeeded new loyal government in nation, if failed make nation your enemy)
Assassinate leader of nation (3 credits, international condemnation if found, if not then new leader rises with stability hit)
Fund political opposition in nation (1 credits, will help opposition win in selected nation when elections are held if successful, will possibly help rebels in said nation, but best to use action immediately below for that)
Aid Rebel movement (2 credits, more chance of rebels succeeding)
Supply nation to fight rebels (1 credits, will possibly hurt rebels)
Military Actions
Deploy/withdraw troops (2 credits from nation for units, good for preventing wars or fighting rebel groups, but decrease in relations for neighbors)
Buy another unit (2 credits will give you another unit at expense in diplomatic relations)
Bomb nation/rebel group (1 credits, nation becomes enemy and diplomatic relations with other nations decrease, will hurt stability, economy, and possibly military of bombed nation, cannot do it to rebels in your own nation)
=
If a nation has high enough relations it may join your alliance (talk about it with your alliance).
Starting in late 1946 and ending in late 2010, the goal of the game is to gain the most influence to your country. The game is played by posting here and private message for credits spending. I send a credit report to each player for the turn and they select a list of actions they wish to do. This usually takes place every day or two days.
The space race is simulated, however your economy must be high in order to continue. The levels are like so:
1st level: Rockets able to fire satellites in the orbit (Required Economy Level: 3)
2nd level: first human in space (REL: 5)
3rd level: first manned spacecraft in orbit (REL: 7)
4th level: first EVA walk in space (REL: 9)
5th level: passing the moon (REL: 10)
6th level: lunar orbit (REL: 11)
7th level: first man in the moon (REL: 12)
You can only upgrade one per each 3 turns. It will costs you 3 credits.
Going to war costs 2 credits once plus unit maintaince (1 credits cost each turn). If you invade a nation, you must announce it in the thread. Regardless of what the rest of the players think, you may continue with the invasion or not. You must also annunce the movement of troops in the thread. UN sanctions will probably be announced if the war is found to not be totally legit which will allow players (you cannot vote on a sanction that is related to you, e.g. if Ethopia invades Somalia then neither can vote on Ethiopian sanctions) to vote on them and thus hurt your economy if they pass. Wars will generally be long unless you have a clear advantage over your opponent. Finally, if going on too long, wars will have you lose some credits to keep up supplies and such. If going to war, specify how many troops you want deployed.
Rebels and separatists obviously both undermine governments. Rebels with 0 units indicate groups which do not openly fight the government in civil war or in a generally well-organized fashion, instead resorting to isolated attacks, usually on civilian targets. To defeat rebels, you can either throw money at the problem (see actions list) or send in troops, which will cost you half as deploying them in a foreign nation would.
Players may also send credits to each other and other countries secretly or publicly as a means of funding, to improve relations or trade. The objective of this game is to win most countries toward your ideologies.
I will add new players if request, but then you will have to pm me your instant message account. I use #che-lives, Windows Live, and AIM.
(Continued from BOP Group, although I twitched the settings to be fair.)
Latest News - Late 1946
USA is caught sending aids to the rebels in Hungary. FDR was shocked of this news: "This is clearly a lie by the Pravda in order to further their agenda around the world."
Great Britain are still in the middle of reconstructing. The media are questioning the elite appearance in the government. The government replied it is just a normal activity.
France began the rebuilding of the economy. This gave them more credits and secured their military command.
USSR are still investing into the economy.
In Sweden and Norway, Left Party - Communists and Communist Party of Norway are gaining popularity in election due to tourism of Finland. The two countries now open trade with Finland.
In Portugal, the military are having a hard time maintaining order due to many suppression on Portuguese Communist Party and Socialist Spain Aids.
Greece Civil War: The Communist Party of Greece had won the civil war. There is still remaining resistance.
Turkish Second Civil War: The civil war still raging despite the Communist victory of the Greece Civil War. There is no clear winnings and it is still in anarchy.
The IRA Conflict: One of the supply route are found, it is believed that the USSR aids the rebel even though no evidence are found.
Other news: The USA and the Western Europe have formed NATO to counteract the Warsaw Pact formed by USSR and Eastern Europe. Greece are now a member of the Warsaw Pact. All NATO/Warsaw lose one unit without maintaining cost.
OOC: The Army is used for intervention and clamp down on opponent. This can only be used on the government that have your influence and not on neutral. For example: If the government request NATO/Warsaw Pact army, then NATO/Warsaw Pact are able to intervene. It must be decided by the players which troop should be in deploys.)
Players
-United States of America-
President: Franklin D Roosevelt (SolidarityWithIran)
Government: Multi Party
Popularity: Mediocre
Military Units: 5/10 [4 in W. Germany: 1 in NATO Army]
Space Level: 1/10
Economy Level: 4
Conflicts: None
-French Fourth Republic-
Prime Minister:Charles de Gaulle (Vahanian)
Government: Multi Party
Popularity: High
Military Units: 5/6 [1 in NATO Army]
Economy Level: 1
Conflicts: None
-United Kingdom of Great Britain and Northern Ireland-
Prime Minister: Winston Churchill (Guerrilla22)
Government: Multi Party
Popularity: Mediocre
Military Units: 5/7 (1 working on rebuilding economy: 1 in NATO Army)
Economy Level: 2
Conflicts: IRA [4 Units] Sphere: Soviet
-Union of Soviet Socialist Republics-
General Secretary: Joseph Stalin (Polish Soviet)
Government: Single Party
Popularity: Cult of Personality
Military Units: 8/13 [4 in E. Germany: 1 in Warsaw Pact Army]
Space Level: 1/10
Economy Level: 4
Conflicts: None
-People's Republic of Finland-
General Secretary: Ville Pessi (Commie Cary)
Government: One Party
Popularity: High
Military Units: 4/5 [1 in Warsaw Pact Army]
Economy Level : 2
Conflicts: Anti-Red Front [0 unit] Sphere: USA
-People's Union of Yugoslavia-
General Secretary: Enver Hoxha (Woland)
Government: One Party (Croatia, Serbia, and Albania are on autonomy status.)
Popularity: Mediocre
Military Units: 4/6 (1 units in Kosovo: 1 in Warsaw Pact Army)
Economy Level: 1
Conflicts: Nationalist Serbian Front [0 unit] Sphere: Neutral
-Greece-
Government: One Party
Stability: 3
Sphere: Yugoslavia
Units: 4
Economy Level: 0
Conflicts: White Front [0 units] Sphere: Neutral
-Cyprus-
Government: Multi Party
Stability: 4
Sphere: USA
Units: 2
Economy Level: 1
Conflicts: Unified Greece Front [1 units] Sphere: Greece
-Turkey-
Government: Anarchy
Stability: 0
Sphere: See Conflicts:
Units: None
Economy Level: 0
Conflicts: Communist Party of Turkey [6 units] Sphere: Soviet
Islamic Turkish Front [4 units] Sphere: Neutral
-East Germany-
Government: One Party
Stability: 6
Sphere: Soviet
Units: 4
Economy Level: 1
Conflicts: None
-West Germany-
Government: Multi Party
Stability: 5
Sphere: USA
Units: 5
Economy Level: 1
Conflicts: None
-Luxembourg-
Government: Monarchy
Stability: 6
Sphere: Belgium
Units: -Belgium-
Economy Level: 1
Conflicts: None
-Belgium-
Government: Multi Party
Stability: 6
Sphere: USA
Units: 3
Economy Level: 2
Conflicts: None
-Italy-
Government: Multi-Party
Stability: 4
Sphere: Neutral
Units: 3
Economy Level: 2
Conflict: Sicilian Separatist [0 unit] Sphere: USA
-Netherlands-
Government: Multi Party
Stability: 6
Sphere: USA
Units: 2
Economy Level: 3
Conflicts: None
-Luxembourg-
Government: Duchy
Stability: 6
Sphere: USA
Units: 2
Economy Level: 2
Conflicts: None
-Ireland-
Government: Multi Party
Stability: 2
Sphere: Neutral
Units: 2
Economy Level: 2
Conflicts: See Great Britain
-Spain-
Government: One Party
Stability: 6
Sphere: Soviet
Units: 3
Economy Level: 2
Conflicts: None
-Portugal-
Government: Military Rule
Stability: 2
Sphere: Neutral
Units: 4
Economy Level: 1
Conflicts: Portuguese Communist Party [3 Units] Sphere: Soviet
-Switzerland-
Government: Multi Party
Stability: 6
Sphere: Neutral
Units: 1
Economy Level: 3
Conflicts: None
-Austria-
Government: Multi Party
Stability: 1
Sphere: USA
Units: 2
Economy Level: 1
Conflicts: None
-Sweden-
Government: Multi Party
Stability: 6
Sphere: USA
Units: 5
Economy Level: 3
Conflicts: None
-Norway-
Government: Multi Party
Stability: 5
Sphere: Neutral
Units: 4
Economy Level: 2
Conflicts: None
-Denmark-
Government: Multi Party
Stability: 6
Sphere: USA
Units: 4
Economy Level: 2
Conflicts: None
-Czechoslovakia-
Government: One Party
Stability: 5
Sphere: Soviet
Units: 2
Economy Level: 2
Conflicts: None
-Romania-
Government: One Party
Stability: 5
Sphere: Soviet
Units: 2
Economy Level: 1
Conflicts: None
-Bulgaria-
Government: One Party
Stability: 6
Sphere: Soviet
Units: 2
Economy Level: 2
Conflicts: None
-Hungary-
Government: One Party
Stability: 4
Sphere: Soviet
Units: 1
Economy Level: 3
Conflicts: Red Uprising [0 unit] Sphere: USA
Diplomatic/Domestic Actions
Push for government reforms on other nation (2 credits, if succeeded gain more support globally towards ideology plus increased relations with nation, if failed lose name what reforms are requested)
Build Economy (3 credits, low level economy will have huge chance of success, high level the opposite)
Covert Actions
(Note that if you do a covert action but don't get news of the results, but your treasury was effected, then assume it failed but wasn't caught)
Set up rebel movement in nation (3 credits, if succeeded rebel movement appears in nation, if failed nation becomes enemy)
Influence rebels towards ideology (2 credits, if success rebels adopt your ideology, if failed drop in relations with nation with rebels)
Frame foreign nation (1 credits, pick nation, then framed nation, will frame nation, causing loss of relations with other nation, if caught both nations become enemies of yours)
Coup government (9 credits, will not gain credits in next turn, if succeeded new loyal government in nation, if failed make nation your enemy)
Assassinate leader of nation (3 credits, international condemnation if found, if not then new leader rises with stability hit)
Fund political opposition in nation (1 credits, will help opposition win in selected nation when elections are held if successful, will possibly help rebels in said nation, but best to use action immediately below for that)
Aid Rebel movement (2 credits, more chance of rebels succeeding)
Supply nation to fight rebels (1 credits, will possibly hurt rebels)
Military Actions
Deploy/withdraw troops (2 credits from nation for units, good for preventing wars or fighting rebel groups, but decrease in relations for neighbors)
Buy another unit (2 credits will give you another unit at expense in diplomatic relations)
Bomb nation/rebel group (1 credits, nation becomes enemy and diplomatic relations with other nations decrease, will hurt stability, economy, and possibly military of bombed nation, cannot do it to rebels in your own nation)
=
If a nation has high enough relations it may join your alliance (talk about it with your alliance).
Starting in late 1946 and ending in late 2010, the goal of the game is to gain the most influence to your country. The game is played by posting here and private message for credits spending. I send a credit report to each player for the turn and they select a list of actions they wish to do. This usually takes place every day or two days.
The space race is simulated, however your economy must be high in order to continue. The levels are like so:
1st level: Rockets able to fire satellites in the orbit (Required Economy Level: 3)
2nd level: first human in space (REL: 5)
3rd level: first manned spacecraft in orbit (REL: 7)
4th level: first EVA walk in space (REL: 9)
5th level: passing the moon (REL: 10)
6th level: lunar orbit (REL: 11)
7th level: first man in the moon (REL: 12)
You can only upgrade one per each 3 turns. It will costs you 3 credits.
Going to war costs 2 credits once plus unit maintaince (1 credits cost each turn). If you invade a nation, you must announce it in the thread. Regardless of what the rest of the players think, you may continue with the invasion or not. You must also annunce the movement of troops in the thread. UN sanctions will probably be announced if the war is found to not be totally legit which will allow players (you cannot vote on a sanction that is related to you, e.g. if Ethopia invades Somalia then neither can vote on Ethiopian sanctions) to vote on them and thus hurt your economy if they pass. Wars will generally be long unless you have a clear advantage over your opponent. Finally, if going on too long, wars will have you lose some credits to keep up supplies and such. If going to war, specify how many troops you want deployed.
Rebels and separatists obviously both undermine governments. Rebels with 0 units indicate groups which do not openly fight the government in civil war or in a generally well-organized fashion, instead resorting to isolated attacks, usually on civilian targets. To defeat rebels, you can either throw money at the problem (see actions list) or send in troops, which will cost you half as deploying them in a foreign nation would.
Players may also send credits to each other and other countries secretly or publicly as a means of funding, to improve relations or trade. The objective of this game is to win most countries toward your ideologies.
I will add new players if request, but then you will have to pm me your instant message account. I use #che-lives, Windows Live, and AIM.