Jack
2nd July 2009, 02:17
There's nothing wrong with 2 games. I have the stats from another forum too.
Sign up here or in a PM, stats will be posted once enough people sign up.
Available nations: USA, USSR, Republic of South Africa, People's Republic of China, Republic of China, France, Federal Republic of Germany, German Democratic Republic, Japan, India, Democratic Republic of Vietnam, Republic of Vietnam, Yugoslavia, Pakistan, Sweden, United Arab Republic, Israel, Cuba, Brazil, Iran, Iraq, North Korea, South Korea, Ethiopia, Spain, Ghana, Saudi Arabia, Libya, Netherlands, Cameroon, Kuwait, Liberia, Guinea, Poland, Argentina, Jordan, Romania, and Czechoslovakia.
Map: http://i41.tinypic.com/r0nlon.png
RULES:
Diplomatic Actions
Push for government reforms in NPC nation (-100 credits, if succeeded gain 50 prestige and more support globally towards ideology plus increased relations with nation, if failed lose 20 prestige, name what reforms are requested)
Negotiate End of Conflict [-20 credits, can only be done for NPC-NPC conflicts (such as NPC nation vs. rebels), if succeeded gain 30 prestige, if failed lose 10, name what you are willing to do to help end conflict]
Economic Actions
Send Aid to NPC Nation/Rebels- Done in intervals of 50 credits, 50 will be minimal aid, 100 will be a step up, 400 would be heavy aid etc.
Build Economy 100-1000 [do in intervals of 100] Will raide economy, can only be done once per term
Covert Actions
(Note that if you do a covert action but don't get news of the results, but your treasury was effected, then assume it failed but wasn't caught)
Set up rebel movement in nation (-150 credits, if succeeded rebel movement appears in nation, if failed nation becomes enemy)
Influence rebels towards ideology (-30 credits, if succeeded gain 10 prestige and rebels adopt your ideology, if failed lose 10 prestige and drop in relations with nation with rebels)
Frame foreign nation (-30 credits, pick nation, then framed nation, will frame nation, causing loss of relations with other nation, if caught lose 30 prestige and both nations become enemies of yours)
Organize secret bombing campaign against nation or rebels (-100 credits from nation, more effective than President/Gen Sec. version plus a chance of being secret, nation becomes enemy and diplomatic relations with other nations decrease if caught, will hurt stability, economy, and possibly military of bombed nation)
Coup government (-200 credits, if succeeded gain 30 prestige and a new, loyal government in nation, if failed lose 30 and make nation your enemy)
Assassinate leader of nation (-30 credits, lose 10 prestige and international condemnation if found, if not then new leader rises with stability hit)
Fund political opposition in NPC nation (-Done in intervals of 50, will help opposition win in selected nation when elections are held if successful)
Propaganda (-50 credits, specify target and what the propaganda should say)
Economic Sabatoge (Will hurt economy of nation, done in intervals of 50
Military Actions
Deploy/withdraw troops (-10 credits from nation each deployed unit, good for preventing wars or fighting rebel groups, but decrease in relations
Buy another unit (-100 credits if army is at 1/1, -200 at 2/2 or higher, -300 credits at 8/8 or higher, will give you another unit at expense in diplomatic relations and will increase prestige by +10. For every unit purchased, 500 manpower is deducted)
Build defenses (-100 credits, specify what kind of defenses and where they are placed i.e Anti Naval fortifications on the West coast of Baha California etc)
Bomb nation/rebel group (-50 credits, nation becomes enemy and diplomatic relations with other nations decrease, will hurt stability, economy, and possibly military of bombed nation but with a 5 prestige increase, cannot do it to rebels inside own nation)
Increase nuclear program (-200 credits) for level 1, increases by 100 each level, gain prestige
Decrease nuclear program (+200 credits): will gain credits but lose prestige.
Deploy Nukes to Location (-150 credits): gain prestige, if opposing nation allows it to slide then they lose prestige, must announce it in News, nuclear level must be 6 or higher
Nukes
There is a system of nuclear war breaking out in the game. Any power attacking a nuclear opponent three levels or more below his own nuclear level is able to achieve nuclear primacy - effectively saturating and incapacitating the opponent's arsenal and avoiding MAD.
A nuclear level:
1st level: represents functioning tactical nuclear devices, massively increasing defense against conventional attack.
2nd level: effectively precludes successful conventional invasion.
3rd level: represents a number of functioning long-range ICBMs, allowing offensive threat of nuclear attack.
4th level: represents an increase of functioning long range ICBMs
5th level: represents a massive arsenal of functioning long-range ICBMs, enabling the complete destruction of an opposing player.
7th level: represents ICBMs equipped with MIRVs and deployed throughout the world on a sizable boomer fleet. At this level, it is impossible to saturate one's nuclear defenses.
Deploying missiles to nations increases the chances of nuclear war occurring. At first it isn't too much, but mass deployment dramatically increases the chances. A chaotic world in general also increases chances, as does superpowers having troops firing on each other in faraway conflicts or generally blaming each other for things.
their is now a separate Atomic Energy Level. Which will allow for the building of civic Atomic Energy powerplants. Of course, you'll need the Atomic Energy level in order to create actual nuclear weapons.
So, in order to gain a level one of an atomic energy level, you must, gain access to Uranium. Whether or not the country you have possesses a rich enough Uranium deposit, should be backed up with a claim, which I, the GM will than double check. If your country does not, you'll have to gain access to a Uranium Bonus, from a number of Uranium extracting nations. After an investment of at least 100 Credits to gain access to Uranium. You have two choices. Either buy a license from a country which possesses Atomic Power plants and blue prints to an atomic reactor, or build your own. To gain a license, you will have to pay a negotiated fee, of at least 100 Credits. If you choose to build your own, you will spend a 100 Credits for three turns in order to build an efficient reactor blue print.
Once a reactor is proposed and built. You will than be able to level up, by 100 Credits for each level. Only one level per time can be gained. There are five levels of Atomic Energy Production:
Level 1: Gives you +25 Credits
Level 2: Gives you +50 Credits with -5 Maintenance Fee
Level 3: Gives you +75 Credits with -10 Maintenance Fee
Level 4: Gives you +100 Credits with -15 Maintenance Fee
Level 5: Gives you +125 Credits with -20 Maintenance Fee
Investment (-85 credits, if succeeded gain +10 income each turn with repeated investments in nation yielding more income, but investing more than the nation's actual economy [such as 4 times when economy is at 3/5] has a chance of making the nation dependent on yours; player economies may be captured at a value 50%+ of their nation's base economy. Specify which industry (Agriculture, Textiles etc)
Increase/decrease social spending (-25 credits per turn per level) increases the possibility of rise of popularity, in countries which suffer from malnutrition or health problems, may decrease the negative effects on the economy, each adjustment requires 2 actions). Limit of up to Five.
Raise taxes/lower taxes (-20 credits each turn but with less popular support; has a chance to negatively affect economy each round/reverse). Limit of up to five increases/decreases.
Cultural spending (-25 up to -100credits per turn) increases the possibility of raising prestige for the nation. Spending on cultural events, such as the science, arts, music, theatre, ballet.
Sports spending (-30 up to -100 credits per turn) another potential for increasing prestige and popularity of government. Spending on domestic leagues as well as National Teams, such as National Representations for the Olympics, Football Championships will not only help in potential for success of the nation at the event, but will likely raise prestige.
Use of Nuclear Weapons
Use of Nuclear Weapons, are discouraged, and will result in the end of the game. In order to ensure that the game is not forfeited because of a decision made out of passion. The pushing of a button will not be set as a free action.
Pushing the button will cost:
1st level: -500 Credits, -20 Prestige
2nd level: -550 Credits, -40 Prestige
3rd level: -600 Credits, -60 Prestige
4th level: -700 Credits, -80 Prestige
5th level: -750 Credits, -100 Prestige
7th level: -800 Credits, -150 Prestige
Similarly, the success of launching a nuclear weapon, will be based on random; simply put. The decision to launch nuclear weapons, and to unleash thermo-nuclear war, will be logically seen as a decision to be taken by those who will have to physically push the button. Unless, MAD is initiated! Similarly, that decision, will not have been made easily by a President, a General-Secretary or a Chairman. Thus, likely resulting in a overthrow if such a decision had even been sought!
An addition to the nuclear weapons rule. If you want to improve your level of nuclear capability, you must grant a 100 credits on top of the level up, in order to ensure that the research into the higher level will be successful in gaining you the level you desire. A 100 credits will be the static price for all research per level. In addition research must be coordinated with testing of nuclear device.
A single test of a nuclear weapon will be 50 Credits, and must occur within a territorial domain of the country you current control. The United States may use the Marshall Islands, France the Atoll, the United Kingdom current domains, and the Soviet Union may use its own Republics permitted that they do not contain a population within it. If you are to undertake tests outside of your own territory, on top of the 50 credits, another surcharge of 50 must be paid to the Domain you will be testing on.
Their is a potential for environmental damage to the economy, whether the test is done: underground, underwater, above ground or in the atmosphere and will potentially increase the level of threat!
Treaties
Nations may sign Trade, Defense and Peace Treaties between one another. The action, will result in the expansion of the economy, stability as well as military strength as well as overall improvement of the game system.
Treaties may be signed between Player Nations and Nations-NPC. Falling under the following categories:
Economic (-100 Credits): will result in the expansion of both nations economies.
Defense (-100 Credits): can be fostered either as an Alliance, or a Mutual Protection Pact or a Pact of Non-Aggression.
Peace (-50 Credits): Armistice treaties can only be done in a time of war, and only in Player-Player Conflicts. Three concessions must be listed which a nation must be willing to follow through with in order to secure peace. Other peaceful treaties, may extend to geo-political border restructuring.
Always remember, the more specific you are in your turn reports, the more likely you will succeed.
For example: Instead of saying "Damage Indian economy-50c" Saying something like "Introduce a herbicide in India that will destroy the agricultural yield". Some goes for all actions, including "build economy" and military actions.
Americas
President Dwight Eisenhower has announced that the United States has severed diplomatic and consular relations with Cuba.
John F. Kennedy becomes the 35th President of the United States.
A junta composed of two army officers and four civilians takes over El Salvador.
Ham the Chimp, a 37 pound male, is rocketed into space aboard Mercury-Redstone 2, in a test of the Project Mercury capsule, designed to carry United States astronauts into space
Alan Shepard becomes the second human being and the first American in space aboard Mercury-Redstone 3
The CIA sponsored Bay of Pigs invasion of Cuba is initiated and the attempt is foiled.
A Freedom Riders bus is fire-bombed near Anniston, Alabama and the civil rights protestors are beaten by an angry mob.
Europe
In France, a referendum supports Charles de Gaulle's policies on independence for Algeria.
In the United Kingdom authorities have announced a discovery of a large Soviet spy ring in London.
Soviet cosmonaut Yuri Gagarin becomes the first human in space aboard Vostok 1
In France, Generals Maurice Challe and Andre Zelelr are sentenced to 15 years in prison.
In Portugal, a coup attempt against António de Oliveira Salazar fails.
Another Soviet first in Space Exploration, Venera 1 becomes the first man-made object to complete a fly-by of Venus.
John F. Kennedy and Nikita Khrushchev meet during the Vienna Summit. Discussion of nuclear tests, disarmament and Germany take place.
Africa
Patrice Lumumba the first legally elected Prime Minister of the Republic of the Congo is assassinated.
War in Angola.
Hassan II has been pronounced King of Morocco.
South Africa has withdrawn from the Commonwealth of Nations.
Uganda becomes self-governing by holding its first general elections.
Ethiopia experiences her most devastating earthquake of the 20th century, with a magnitude of 6.7.
Middle East
The trial of infamous SS Officer Adolf Eichmann begins in Jerusalem.
Kuwait becomes an emirate, after Britain ends the condition of the Protectorate.
Iraqi president Abdul Karim Kassem announces he is going to annex Kuwait.
Kuwait requests British help; the United Kingdom sends in troops.
Asia
Park Chung Hee takes over South Korea after a successful military Coup d'Etat.
United States of America
President: John F. Kennedy: Dimentio
Government: Multi Party Republic
Popularity: Mediocre
Prestige: 0
Military Units: 9/12 [one in W. Germany, Japan and South Korea, -60 maintenance, -10 missiles in Turkey]
Atomic Energy Level: 3/5 (+75, -5 Maintenance)
Nuclear Level: 7/10 [-90 credits]
Space Level: 2/10 [-40 maintenance]
Economy: +350
Deficit: 4500
Credit Income: +310 [+20 Auto Industry, +30 Panama canal control, +50 Saudi oil, +20 South African uranium, +10 Kuwait oil, +10 Venezuelan oil, +10 Brazilian coffee, +10 Colombian coffee, +10 Liberian diamonds, +80 international trade, +100 allied trade, -250 deficit; -10 Bureaucracy]
Conflicts: Civil Disobedience (Civil Rights Movement)
Union of Soviet Socialist Republics
General Secretary: Nikita Khrushchev: Woland
Government: Communist One Party State
Popularity: Somewhat high
Prestige: 0
Military Units: 12/15 [one in E. Germany, Poland, Czechoslovakia -90 maintenance]
Atomic Energy Level: 3/5 (+75, -5 Maintenance)
Nuclear Level: 7/10 [-110 credits]
Space Level: 2/10 [-40 maintenance]
COMECON Subsidies: -60 [Wanted: 100]
Economy: +170 [+20, Panama canal open to Soviets]
Deficit: 0
Credit Income: +175 [+20 Romanian oil, +10 Madagascar diamonds, +20 Soviet Natural Gas and Oil, +20 Soviet Cotton, +10 Cuban sugar, +110 Warsaw Pact, +30 international trade, +30 allied trade; -15 Bureaucracy]
Conflicts: None
United Kingdom of Great Britain and Northern Ireland
Prime Minister: Harold Macmillan: OPEN
Government: Multi Party Constitutional Monarchy
Popularity: High
Prestige: 0
Sphere: NATO
Military Units: 10/10 (Two stationed in Kuwait, -65 Maintenance)
Atomic Energy Level: 2/5 (+50, -5 Maintenance)
Nuclear Level: 2/10 (-40 Maintenance)
Economy: +200
Colonial Aid: -75 (100 Needed)
Deficit: 1000
Credit Income: +200 (+10 Auto Industry, +10 Shipbuilding, +20 Steel, +30 Kuwaiti Oil, +80 international trade, +100 allied trade, -100 Deficit, -15 Bureaucracy)
Conflicts: Rebellion
=
Irish Republican Army
Sphere: Soviet
Units: 0
People's Republic of China
Chairman: Mao Tse-tung: Mosfeld
Government: Communist One Party State
Popularity: High
Prestige: 0
Military Units: 15/15 [-50 maintenance]
Atomic Energy Level: 1/5 (+25)
Nuclear Level: 0
Economy: +70
Deficit: 0
Credit Income: +125 [+30 international trade, +20 allied trade, +20 Silk, +20 Hydro power, -10 Bureaucracy]
Conflicts: None
French Republic
President: Charles de Gaulle: Kamerat
Government: Multi Party Republic
Popularity: High
Prestige: 0
Sphere: NATO
Atomic Energy Level: 2/5 (+50, - 5 Maintenance)
Nuclear Level: 2/10 (-40 Maintenance)
Units: 10/10 (-65 Maintenance)
Economy: +200
Colonial Aid: -80 (120 Needed)
Deficit: 1500
Credit Income: +195 (+20 Auto Industry, +20 Machinery, +35 Agriculture, +10 Chemicals, +15 Service, +80 international trade, +100 allied trade, -125 Deficit -20 Bureaucracy)
Conflicts: None
German Democratic Republic
President: Walter Ulbricht: LeninBalls
Government: Communist One Party State
Popularity: Mediocre
Prestige: 0
Sphere: Warsaw Pact
Military Units 3/3 +1 Soviet Unit (-20 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: +115
Deficit: None
Credit Income: +120 (+5 Auto Industry, +25 Electronic, +25 Agriculture; -15 Bureaucracy, -15 Infrastructure)
Conflicts: None
Republic of India
Prime Minister: Jawaharlal Nehru: amandevsingh
Government: Multi-Party Federal Republic
Popularity: Average
Prestige: 0
Sphere: British (Commonwealth)
Military Units: 7/7 (-60 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: +150
Deficit: 300
Credit Income: +115 (+20 Textile, +30 Gems, +20 Chemical, +20 Agriculture, -15 Infrastructure, -10 Malnutrition, -10 Corruption, -30)
Conflicts: None
Republic of Vietnam
President: Ngô Đình Diệm: Comrade Joe
Government: Military Rule
Popularity: Mediocre
Prestige: 0
Military Units: 5/5 (-40 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: +100
Deficit: 300
Credit Income: +55 (+25 Agriculture, +20 Paper, -15 Corruption, -5 Protectionist Tarrifs, -30 on Deficit)
Conflicts: Rebellion
=
Vietcong
Sphere: Neutral (Soviet and Chinese)
Units: 1
Democratic Republic of Vietnam
President: Hồ Chí Minh: Magdalen
Government: Communist One Party State
Popularity: High
Prestige: 0
Sphere: Chinese
Military Units: 5/5 (-40 Maintenace)
Atomic Energy Level: None
Nuclear Level: None
Economy +90
Deficit: None
Credit Income: +50 (+20 Agriculture, -10 Infrastructure, -10 Malnutrition)
Conflicts: None
Republic of Cuba
Prime Minister: Fidel Castro: Communist Theory
Government: Communist One Party State
Popularity: High
Prestige: 0
Sphere: Soviet
Military: 3/3 (-20 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: +60
Deficit: None
Credit Income: +80 [+15 Agriculture, +10 Cuban sugar going to USSR, +10 Pharmaceuticals, +15 Tabacco; -10 Bureaucracy]
Conflicts: None
United Arab Republic
President: Gamal Abdel Nasser: BR
Government: One Party Republic
Popularity: Mediocre
Prestige: 0
Sphere: Neutral
Military: 5/5 (-40 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: +120
Deficit: None
Credit Income: +165 (+30 Cotton, + 20 Agriculture, +10 Chemicals, +15 Cement, +25 Hydroelectricity, Has +30 Suez canal bonus going to no one, -20 Malaria, -15 Corruption, -10 Bureaucracy)
Conflicts: Rebellion
=
Muslim Brotherhood
Sphere: Neutral
Units: 0
Second Republic of Brazil
President: João Goulart: CaptainJack
Government: Multi Party Populist Republic
Popularity: 7/10
Prestige: 0
Sphere: Neutral
Military: 3/3 (-20 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: +150
Deficit: 400
Credit Income: +135 (+10 Iron, +25 Timber, +15 Chemicals, +15 Textiles, +5 Auto Industry, +10 Tourism, Has +10 Brazilian coffee bonus going to America; -10 Bureaucracy, -10 Infrastructure, -10 Lawlessness, -15 Corruption, -40 Deficit)
Conflicts: None
Imperial State of Iran
Shah: Mohammad Reza Pahlavi: Johnny Darko
Government: Monarchy
Popularity: High
Prestige: 0
Sphere: British
Military: 5/5 (-40 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: +150
Deficit: 400
Credit Income: +105 (+30 Oil to UK, +10 Minerals, +15 Agriculture, +15 Construction; -10 Bureaucracy, -10 Infrastructure, -15 Corruption, -40 Deficit)
Conflicts: None
Democratic People's Republic of Korea
General Secretary: Kim Il-sung: Faust
Government: Communist One Party State
Popularity: 7/10
Prestige: 0
Sphere: Chinese
Military Units: 7/7 (-60 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: 80
Deficit: None
Credit Income: 80 (+35 Agriculture, +20 Machinery, +25 Construction, +20 Timber; -15 Bureaucracy, - 10 Inefficiency, -15 Infrastructure)
Conflicts: None
Sign up here or in a PM, stats will be posted once enough people sign up.
Available nations: USA, USSR, Republic of South Africa, People's Republic of China, Republic of China, France, Federal Republic of Germany, German Democratic Republic, Japan, India, Democratic Republic of Vietnam, Republic of Vietnam, Yugoslavia, Pakistan, Sweden, United Arab Republic, Israel, Cuba, Brazil, Iran, Iraq, North Korea, South Korea, Ethiopia, Spain, Ghana, Saudi Arabia, Libya, Netherlands, Cameroon, Kuwait, Liberia, Guinea, Poland, Argentina, Jordan, Romania, and Czechoslovakia.
Map: http://i41.tinypic.com/r0nlon.png
RULES:
Diplomatic Actions
Push for government reforms in NPC nation (-100 credits, if succeeded gain 50 prestige and more support globally towards ideology plus increased relations with nation, if failed lose 20 prestige, name what reforms are requested)
Negotiate End of Conflict [-20 credits, can only be done for NPC-NPC conflicts (such as NPC nation vs. rebels), if succeeded gain 30 prestige, if failed lose 10, name what you are willing to do to help end conflict]
Economic Actions
Send Aid to NPC Nation/Rebels- Done in intervals of 50 credits, 50 will be minimal aid, 100 will be a step up, 400 would be heavy aid etc.
Build Economy 100-1000 [do in intervals of 100] Will raide economy, can only be done once per term
Covert Actions
(Note that if you do a covert action but don't get news of the results, but your treasury was effected, then assume it failed but wasn't caught)
Set up rebel movement in nation (-150 credits, if succeeded rebel movement appears in nation, if failed nation becomes enemy)
Influence rebels towards ideology (-30 credits, if succeeded gain 10 prestige and rebels adopt your ideology, if failed lose 10 prestige and drop in relations with nation with rebels)
Frame foreign nation (-30 credits, pick nation, then framed nation, will frame nation, causing loss of relations with other nation, if caught lose 30 prestige and both nations become enemies of yours)
Organize secret bombing campaign against nation or rebels (-100 credits from nation, more effective than President/Gen Sec. version plus a chance of being secret, nation becomes enemy and diplomatic relations with other nations decrease if caught, will hurt stability, economy, and possibly military of bombed nation)
Coup government (-200 credits, if succeeded gain 30 prestige and a new, loyal government in nation, if failed lose 30 and make nation your enemy)
Assassinate leader of nation (-30 credits, lose 10 prestige and international condemnation if found, if not then new leader rises with stability hit)
Fund political opposition in NPC nation (-Done in intervals of 50, will help opposition win in selected nation when elections are held if successful)
Propaganda (-50 credits, specify target and what the propaganda should say)
Economic Sabatoge (Will hurt economy of nation, done in intervals of 50
Military Actions
Deploy/withdraw troops (-10 credits from nation each deployed unit, good for preventing wars or fighting rebel groups, but decrease in relations
Buy another unit (-100 credits if army is at 1/1, -200 at 2/2 or higher, -300 credits at 8/8 or higher, will give you another unit at expense in diplomatic relations and will increase prestige by +10. For every unit purchased, 500 manpower is deducted)
Build defenses (-100 credits, specify what kind of defenses and where they are placed i.e Anti Naval fortifications on the West coast of Baha California etc)
Bomb nation/rebel group (-50 credits, nation becomes enemy and diplomatic relations with other nations decrease, will hurt stability, economy, and possibly military of bombed nation but with a 5 prestige increase, cannot do it to rebels inside own nation)
Increase nuclear program (-200 credits) for level 1, increases by 100 each level, gain prestige
Decrease nuclear program (+200 credits): will gain credits but lose prestige.
Deploy Nukes to Location (-150 credits): gain prestige, if opposing nation allows it to slide then they lose prestige, must announce it in News, nuclear level must be 6 or higher
Nukes
There is a system of nuclear war breaking out in the game. Any power attacking a nuclear opponent three levels or more below his own nuclear level is able to achieve nuclear primacy - effectively saturating and incapacitating the opponent's arsenal and avoiding MAD.
A nuclear level:
1st level: represents functioning tactical nuclear devices, massively increasing defense against conventional attack.
2nd level: effectively precludes successful conventional invasion.
3rd level: represents a number of functioning long-range ICBMs, allowing offensive threat of nuclear attack.
4th level: represents an increase of functioning long range ICBMs
5th level: represents a massive arsenal of functioning long-range ICBMs, enabling the complete destruction of an opposing player.
7th level: represents ICBMs equipped with MIRVs and deployed throughout the world on a sizable boomer fleet. At this level, it is impossible to saturate one's nuclear defenses.
Deploying missiles to nations increases the chances of nuclear war occurring. At first it isn't too much, but mass deployment dramatically increases the chances. A chaotic world in general also increases chances, as does superpowers having troops firing on each other in faraway conflicts or generally blaming each other for things.
their is now a separate Atomic Energy Level. Which will allow for the building of civic Atomic Energy powerplants. Of course, you'll need the Atomic Energy level in order to create actual nuclear weapons.
So, in order to gain a level one of an atomic energy level, you must, gain access to Uranium. Whether or not the country you have possesses a rich enough Uranium deposit, should be backed up with a claim, which I, the GM will than double check. If your country does not, you'll have to gain access to a Uranium Bonus, from a number of Uranium extracting nations. After an investment of at least 100 Credits to gain access to Uranium. You have two choices. Either buy a license from a country which possesses Atomic Power plants and blue prints to an atomic reactor, or build your own. To gain a license, you will have to pay a negotiated fee, of at least 100 Credits. If you choose to build your own, you will spend a 100 Credits for three turns in order to build an efficient reactor blue print.
Once a reactor is proposed and built. You will than be able to level up, by 100 Credits for each level. Only one level per time can be gained. There are five levels of Atomic Energy Production:
Level 1: Gives you +25 Credits
Level 2: Gives you +50 Credits with -5 Maintenance Fee
Level 3: Gives you +75 Credits with -10 Maintenance Fee
Level 4: Gives you +100 Credits with -15 Maintenance Fee
Level 5: Gives you +125 Credits with -20 Maintenance Fee
Investment (-85 credits, if succeeded gain +10 income each turn with repeated investments in nation yielding more income, but investing more than the nation's actual economy [such as 4 times when economy is at 3/5] has a chance of making the nation dependent on yours; player economies may be captured at a value 50%+ of their nation's base economy. Specify which industry (Agriculture, Textiles etc)
Increase/decrease social spending (-25 credits per turn per level) increases the possibility of rise of popularity, in countries which suffer from malnutrition or health problems, may decrease the negative effects on the economy, each adjustment requires 2 actions). Limit of up to Five.
Raise taxes/lower taxes (-20 credits each turn but with less popular support; has a chance to negatively affect economy each round/reverse). Limit of up to five increases/decreases.
Cultural spending (-25 up to -100credits per turn) increases the possibility of raising prestige for the nation. Spending on cultural events, such as the science, arts, music, theatre, ballet.
Sports spending (-30 up to -100 credits per turn) another potential for increasing prestige and popularity of government. Spending on domestic leagues as well as National Teams, such as National Representations for the Olympics, Football Championships will not only help in potential for success of the nation at the event, but will likely raise prestige.
Use of Nuclear Weapons
Use of Nuclear Weapons, are discouraged, and will result in the end of the game. In order to ensure that the game is not forfeited because of a decision made out of passion. The pushing of a button will not be set as a free action.
Pushing the button will cost:
1st level: -500 Credits, -20 Prestige
2nd level: -550 Credits, -40 Prestige
3rd level: -600 Credits, -60 Prestige
4th level: -700 Credits, -80 Prestige
5th level: -750 Credits, -100 Prestige
7th level: -800 Credits, -150 Prestige
Similarly, the success of launching a nuclear weapon, will be based on random; simply put. The decision to launch nuclear weapons, and to unleash thermo-nuclear war, will be logically seen as a decision to be taken by those who will have to physically push the button. Unless, MAD is initiated! Similarly, that decision, will not have been made easily by a President, a General-Secretary or a Chairman. Thus, likely resulting in a overthrow if such a decision had even been sought!
An addition to the nuclear weapons rule. If you want to improve your level of nuclear capability, you must grant a 100 credits on top of the level up, in order to ensure that the research into the higher level will be successful in gaining you the level you desire. A 100 credits will be the static price for all research per level. In addition research must be coordinated with testing of nuclear device.
A single test of a nuclear weapon will be 50 Credits, and must occur within a territorial domain of the country you current control. The United States may use the Marshall Islands, France the Atoll, the United Kingdom current domains, and the Soviet Union may use its own Republics permitted that they do not contain a population within it. If you are to undertake tests outside of your own territory, on top of the 50 credits, another surcharge of 50 must be paid to the Domain you will be testing on.
Their is a potential for environmental damage to the economy, whether the test is done: underground, underwater, above ground or in the atmosphere and will potentially increase the level of threat!
Treaties
Nations may sign Trade, Defense and Peace Treaties between one another. The action, will result in the expansion of the economy, stability as well as military strength as well as overall improvement of the game system.
Treaties may be signed between Player Nations and Nations-NPC. Falling under the following categories:
Economic (-100 Credits): will result in the expansion of both nations economies.
Defense (-100 Credits): can be fostered either as an Alliance, or a Mutual Protection Pact or a Pact of Non-Aggression.
Peace (-50 Credits): Armistice treaties can only be done in a time of war, and only in Player-Player Conflicts. Three concessions must be listed which a nation must be willing to follow through with in order to secure peace. Other peaceful treaties, may extend to geo-political border restructuring.
Always remember, the more specific you are in your turn reports, the more likely you will succeed.
For example: Instead of saying "Damage Indian economy-50c" Saying something like "Introduce a herbicide in India that will destroy the agricultural yield". Some goes for all actions, including "build economy" and military actions.
Americas
President Dwight Eisenhower has announced that the United States has severed diplomatic and consular relations with Cuba.
John F. Kennedy becomes the 35th President of the United States.
A junta composed of two army officers and four civilians takes over El Salvador.
Ham the Chimp, a 37 pound male, is rocketed into space aboard Mercury-Redstone 2, in a test of the Project Mercury capsule, designed to carry United States astronauts into space
Alan Shepard becomes the second human being and the first American in space aboard Mercury-Redstone 3
The CIA sponsored Bay of Pigs invasion of Cuba is initiated and the attempt is foiled.
A Freedom Riders bus is fire-bombed near Anniston, Alabama and the civil rights protestors are beaten by an angry mob.
Europe
In France, a referendum supports Charles de Gaulle's policies on independence for Algeria.
In the United Kingdom authorities have announced a discovery of a large Soviet spy ring in London.
Soviet cosmonaut Yuri Gagarin becomes the first human in space aboard Vostok 1
In France, Generals Maurice Challe and Andre Zelelr are sentenced to 15 years in prison.
In Portugal, a coup attempt against António de Oliveira Salazar fails.
Another Soviet first in Space Exploration, Venera 1 becomes the first man-made object to complete a fly-by of Venus.
John F. Kennedy and Nikita Khrushchev meet during the Vienna Summit. Discussion of nuclear tests, disarmament and Germany take place.
Africa
Patrice Lumumba the first legally elected Prime Minister of the Republic of the Congo is assassinated.
War in Angola.
Hassan II has been pronounced King of Morocco.
South Africa has withdrawn from the Commonwealth of Nations.
Uganda becomes self-governing by holding its first general elections.
Ethiopia experiences her most devastating earthquake of the 20th century, with a magnitude of 6.7.
Middle East
The trial of infamous SS Officer Adolf Eichmann begins in Jerusalem.
Kuwait becomes an emirate, after Britain ends the condition of the Protectorate.
Iraqi president Abdul Karim Kassem announces he is going to annex Kuwait.
Kuwait requests British help; the United Kingdom sends in troops.
Asia
Park Chung Hee takes over South Korea after a successful military Coup d'Etat.
United States of America
President: John F. Kennedy: Dimentio
Government: Multi Party Republic
Popularity: Mediocre
Prestige: 0
Military Units: 9/12 [one in W. Germany, Japan and South Korea, -60 maintenance, -10 missiles in Turkey]
Atomic Energy Level: 3/5 (+75, -5 Maintenance)
Nuclear Level: 7/10 [-90 credits]
Space Level: 2/10 [-40 maintenance]
Economy: +350
Deficit: 4500
Credit Income: +310 [+20 Auto Industry, +30 Panama canal control, +50 Saudi oil, +20 South African uranium, +10 Kuwait oil, +10 Venezuelan oil, +10 Brazilian coffee, +10 Colombian coffee, +10 Liberian diamonds, +80 international trade, +100 allied trade, -250 deficit; -10 Bureaucracy]
Conflicts: Civil Disobedience (Civil Rights Movement)
Union of Soviet Socialist Republics
General Secretary: Nikita Khrushchev: Woland
Government: Communist One Party State
Popularity: Somewhat high
Prestige: 0
Military Units: 12/15 [one in E. Germany, Poland, Czechoslovakia -90 maintenance]
Atomic Energy Level: 3/5 (+75, -5 Maintenance)
Nuclear Level: 7/10 [-110 credits]
Space Level: 2/10 [-40 maintenance]
COMECON Subsidies: -60 [Wanted: 100]
Economy: +170 [+20, Panama canal open to Soviets]
Deficit: 0
Credit Income: +175 [+20 Romanian oil, +10 Madagascar diamonds, +20 Soviet Natural Gas and Oil, +20 Soviet Cotton, +10 Cuban sugar, +110 Warsaw Pact, +30 international trade, +30 allied trade; -15 Bureaucracy]
Conflicts: None
United Kingdom of Great Britain and Northern Ireland
Prime Minister: Harold Macmillan: OPEN
Government: Multi Party Constitutional Monarchy
Popularity: High
Prestige: 0
Sphere: NATO
Military Units: 10/10 (Two stationed in Kuwait, -65 Maintenance)
Atomic Energy Level: 2/5 (+50, -5 Maintenance)
Nuclear Level: 2/10 (-40 Maintenance)
Economy: +200
Colonial Aid: -75 (100 Needed)
Deficit: 1000
Credit Income: +200 (+10 Auto Industry, +10 Shipbuilding, +20 Steel, +30 Kuwaiti Oil, +80 international trade, +100 allied trade, -100 Deficit, -15 Bureaucracy)
Conflicts: Rebellion
=
Irish Republican Army
Sphere: Soviet
Units: 0
People's Republic of China
Chairman: Mao Tse-tung: Mosfeld
Government: Communist One Party State
Popularity: High
Prestige: 0
Military Units: 15/15 [-50 maintenance]
Atomic Energy Level: 1/5 (+25)
Nuclear Level: 0
Economy: +70
Deficit: 0
Credit Income: +125 [+30 international trade, +20 allied trade, +20 Silk, +20 Hydro power, -10 Bureaucracy]
Conflicts: None
French Republic
President: Charles de Gaulle: Kamerat
Government: Multi Party Republic
Popularity: High
Prestige: 0
Sphere: NATO
Atomic Energy Level: 2/5 (+50, - 5 Maintenance)
Nuclear Level: 2/10 (-40 Maintenance)
Units: 10/10 (-65 Maintenance)
Economy: +200
Colonial Aid: -80 (120 Needed)
Deficit: 1500
Credit Income: +195 (+20 Auto Industry, +20 Machinery, +35 Agriculture, +10 Chemicals, +15 Service, +80 international trade, +100 allied trade, -125 Deficit -20 Bureaucracy)
Conflicts: None
German Democratic Republic
President: Walter Ulbricht: LeninBalls
Government: Communist One Party State
Popularity: Mediocre
Prestige: 0
Sphere: Warsaw Pact
Military Units 3/3 +1 Soviet Unit (-20 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: +115
Deficit: None
Credit Income: +120 (+5 Auto Industry, +25 Electronic, +25 Agriculture; -15 Bureaucracy, -15 Infrastructure)
Conflicts: None
Republic of India
Prime Minister: Jawaharlal Nehru: amandevsingh
Government: Multi-Party Federal Republic
Popularity: Average
Prestige: 0
Sphere: British (Commonwealth)
Military Units: 7/7 (-60 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: +150
Deficit: 300
Credit Income: +115 (+20 Textile, +30 Gems, +20 Chemical, +20 Agriculture, -15 Infrastructure, -10 Malnutrition, -10 Corruption, -30)
Conflicts: None
Republic of Vietnam
President: Ngô Đình Diệm: Comrade Joe
Government: Military Rule
Popularity: Mediocre
Prestige: 0
Military Units: 5/5 (-40 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: +100
Deficit: 300
Credit Income: +55 (+25 Agriculture, +20 Paper, -15 Corruption, -5 Protectionist Tarrifs, -30 on Deficit)
Conflicts: Rebellion
=
Vietcong
Sphere: Neutral (Soviet and Chinese)
Units: 1
Democratic Republic of Vietnam
President: Hồ Chí Minh: Magdalen
Government: Communist One Party State
Popularity: High
Prestige: 0
Sphere: Chinese
Military Units: 5/5 (-40 Maintenace)
Atomic Energy Level: None
Nuclear Level: None
Economy +90
Deficit: None
Credit Income: +50 (+20 Agriculture, -10 Infrastructure, -10 Malnutrition)
Conflicts: None
Republic of Cuba
Prime Minister: Fidel Castro: Communist Theory
Government: Communist One Party State
Popularity: High
Prestige: 0
Sphere: Soviet
Military: 3/3 (-20 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: +60
Deficit: None
Credit Income: +80 [+15 Agriculture, +10 Cuban sugar going to USSR, +10 Pharmaceuticals, +15 Tabacco; -10 Bureaucracy]
Conflicts: None
United Arab Republic
President: Gamal Abdel Nasser: BR
Government: One Party Republic
Popularity: Mediocre
Prestige: 0
Sphere: Neutral
Military: 5/5 (-40 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: +120
Deficit: None
Credit Income: +165 (+30 Cotton, + 20 Agriculture, +10 Chemicals, +15 Cement, +25 Hydroelectricity, Has +30 Suez canal bonus going to no one, -20 Malaria, -15 Corruption, -10 Bureaucracy)
Conflicts: Rebellion
=
Muslim Brotherhood
Sphere: Neutral
Units: 0
Second Republic of Brazil
President: João Goulart: CaptainJack
Government: Multi Party Populist Republic
Popularity: 7/10
Prestige: 0
Sphere: Neutral
Military: 3/3 (-20 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: +150
Deficit: 400
Credit Income: +135 (+10 Iron, +25 Timber, +15 Chemicals, +15 Textiles, +5 Auto Industry, +10 Tourism, Has +10 Brazilian coffee bonus going to America; -10 Bureaucracy, -10 Infrastructure, -10 Lawlessness, -15 Corruption, -40 Deficit)
Conflicts: None
Imperial State of Iran
Shah: Mohammad Reza Pahlavi: Johnny Darko
Government: Monarchy
Popularity: High
Prestige: 0
Sphere: British
Military: 5/5 (-40 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: +150
Deficit: 400
Credit Income: +105 (+30 Oil to UK, +10 Minerals, +15 Agriculture, +15 Construction; -10 Bureaucracy, -10 Infrastructure, -15 Corruption, -40 Deficit)
Conflicts: None
Democratic People's Republic of Korea
General Secretary: Kim Il-sung: Faust
Government: Communist One Party State
Popularity: 7/10
Prestige: 0
Sphere: Chinese
Military Units: 7/7 (-60 Maintenance)
Atomic Energy Level: None
Nuclear Level: None
Economy: 80
Deficit: None
Credit Income: 80 (+35 Agriculture, +20 Machinery, +25 Construction, +20 Timber; -15 Bureaucracy, - 10 Inefficiency, -15 Infrastructure)
Conflicts: None