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Robespierre2.0
8th June 2009, 21:56
(This is basically copied verbatim from my blog. I just wanted some feedback on this idea that I had, so I'm posting it in shit-chat. Of course, I'd prefer positive feedback, but either way, I'm bracing myself for some 'you fucking suck, stop writing' kind of stuff)

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Video games. They are one of the newer forms of media, powerful because of the interactivity they allow. However, as it has become another multi-million dollar industry, it is inevitable that they become as heavily saturated with ruling-class ideology as any other medium of entertainment.

For instance, take the 'Mercenary' games. I'll admit, I played the demo of the first one, and liked it at the time. After all, I was still a revisionist at that time, and to me, the DPRK seemed to be 'bad guys' that I could maim and kill without any remorse. Looking back, that game and its' sequel disgust me- Though the game is open ended, and you can end up working for factions besides the United States, the fact is that you play a mercenary carrying out imperialist actions towards the DPRK and third-world regimes resisting imperialism.

Well, there are exceptions. We have games that seem to be critical of modern bourgeois-democratic society, but it is always in a cynical, post-modernist sense. They rightfully take the piss out of this corrupt, fake society, but never proposes any real solution; The best example of this is the 'Grand Theft Auto' series- Again, it provides good criticism, but callous, greedy individualism and lumpen behavior is the only possible course of action to take in these games.

I'd love to see a real alternative to this- Something produced by an independent game studio, which keeps in step with the other video games today, featuring ridiculous and unrealistic animated violence, and an over-the-top storyline that the kids these days love, but with an underlying message that serves a progressive purpose. Here's my idea:

We need a first-person shooter, preferably based off of the Duke Nukem 3d engine, for ironic effect (ironic, as Duke symbolizes the all-Amerikan, sexist 'badass' persona), in which you play as an attractive female North Korean soldier, wearing a military uniform that hides her figure- We deliberately make our character attractive, but dress her modestly as a rejection of the commodification of sex all too typical in video games these days.

The rest of the game will proceed as follows: The evil imperialists attack the DPRK, therefore, our hero, a female super-soldier, armed with the Songun revolutionary spirit, takes it upon herself to smash the South Korean puppet regime and bring down the U.S. government, freeing the citizens from capitalist slavery, slaughtering scores of imperialist soldiers, destroying national monuments (dubbed 'symbols of oppression' in-game), and eventually destroying the U.S. Capitol, and installing a replica of the Juche Tower in its place. No corner will be cut- Absolutely everything will be tailored with the intent to make the blood pressure of conservative pundits rise.

You see, the strategy here isn't to endorse the DPRK. I happen to support them, other people don't, and I'm fine with that.
The strategy is expose the youth to an alternative point of view- one critical of Amerikan imperialism, through the power of contreversy and memetics. Of course, immediately after the game comes out, nobody is going to pay attention to it, but the idea is that sooner or later, some conservative pundit- preferably that asshole Glenn Beck catches whiff of it, and begins another 'moral panic', warning people about how 'evil commies' are 'brainwashing the youth' through their video games.
Then, we get exposure. The youth will flock to it for several reasons - because some actually are of an anti-imperialist persuasion, some are curious, some will think it's hilarious because it's 'epic trolling', and some will play it just because it's fun...
Oh wait, that's one of the important parts. The game should be FUN. That's why I picked Duke Nukem 3d in the first place for this game to be based off of. Even despite the sexism and other reactionary baggage, the game was an absolute blast- an ultra-violent tour-de-force from beginning to end.

So yeah, that's something I'd love to see done. If someone were to begin work on such a project, I'd gladly contribute in whatever way I can, drawing enemies, writing dialogue, whatever is needed (probably not the music, as bombastic North Korean propaganda music would best suit the atmosphere of the game).

Of course, there are plenty of other ways in which the video game genre could be used to bring a progressive message to an audience rife with apathy- perhaps in ways that don't promote mindless violence, but this is just one suggestion, solely concerned with using the power of shock value.

Sam_b
8th June 2009, 22:00
Stop spelling it 'Amerika'.

TBH I think its a dumb idea.

Pirate Utopian
8th June 2009, 22:07
Replace American imperialists with zombies :sleep:

Robespierre2.0
8th June 2009, 22:12
Boo hoo. I'm going to curl up into a ball and cry myself to sleep. :crying:

Pogue
8th June 2009, 22:14
Red Faction Guerilla.

That is all.

Same time next week.

bcbm
8th June 2009, 23:03
Sounds like a terrible game.

Pogue
8th June 2009, 23:09
You are so, so ignorant my friend.

bcbm
8th June 2009, 23:22
Also, Duke Nukem 3d is like 5 billion years old, why would you use such an old and horrible game engine?

Mindtoaster
8th June 2009, 23:55
Red Faction Guerilla.

That is all.

Same time next week.

This, tbh.

Prairie Fire
9th June 2009, 06:58
I see what you are trying to do, but the entire "first-persyn shooter" genre of video games is anti-socialist. In these games, you are typically one lone persyn running around, bringing down armies and changing the course of wars and events.

It gives the idea that spontaneous individual decisions are the motive force of history.

Also, while I defend the DPRK and their right to self-determination, all of the " armed with the power of the Juche idea and songun politics, we will smash the american imperialists" stuff is not relevent to the struggle of revolutionaries abroad.

Also, even though the DPRK is a revisionist state, western portrayals of the DPRK (even sympathetic ones) are corney.

Glenn Beck
9th June 2009, 07:04
The rest of the game will proceed as follows: The evil imperialists attack the DPRK, therefore, our hero, a female super-soldier, armed with the Songun revolutionary spirit, takes it upon herself to smash the South Korean puppet regime and bring down the U.S. government, freeing the citizens from capitalist slavery, slaughtering scores of imperialist soldiers, destroying national monuments (dubbed 'symbols of oppression' in-game), and eventually destroying the U.S. Capitol, and installing a replica of the Juche Tower in its place. No corner will be cut- Absolutely everything will be tailored with the intent to make the blood pressure of conservative pundits rise.

In general I'd like to see a game that treats Americans as the un-people modern 'geopolitical thriller' themed action games like Call of Duty 4, Mercenaries, etc. treat people in oppressed countries as. Where they are just depersonalized baddies that the superhuman protagonist slaughters en masse without a second thought. It would make your average apolitical American gamer extremely uncomfortable and make them think of things that they should be thinking when they mow down racist arab caricature #17 in their latest Tom Clancy supersoldier simulator bullshit.

I like shooter games and I've thought of this often :blushing:

#FF0000
9th June 2009, 07:07
I like the idea. I don't know about using the Duke Nukem engine, though, as I sold my soul to the Source engine.

But yeah other than that, sounds like a good time.

Glenn Beck
9th June 2009, 07:11
Red Faction Guerilla.

That is all.

Same time next week.


Red Faction is just subversive enough to titillate but has no political implications that can't be defanged once filtered through conventional political ideology. It's just a commercial action game that uses radical imagery as a gimmick.

It's a far cry from turning the kind of over the top US nationalism so many games express on its head.

Seriously the game industry is stuck in the fucking 80s, making remixes of Rambo and Top Gun over and over. Some maturity in the writing department would be nice.

bcbm
9th June 2009, 08:58
Red Faction is just subversive enough to titillate but has no political implications that can't be defanged once filtered through conventional political ideology. It's just a commercial action game that uses radical imagery as a gimmick.

The problem with gaming as a medium in general though is that it very rarely has a political message at all. I don't find most war games to be espousing much of imperialist politics; its just a general reflection of the modern bourgeois ideology without a real endorsement either way. First and foremost games are designed to be fun and even the designers of a war game care less about who they're vilifying than making it somewhat realistic and fun to play. That's why so many have villains who are similar to the current "enemies" of the US.


Seriously the game industry is stuck in the fucking 80s, making remixes of Rambo and Top Gun over and over. Some maturity in the writing department would be nice.

Only in certain genres and, if anything, the gaming industry has degraded a lot since the 80's and especially 90's as many older games, particularly RPGs, were much deeper and offered more substance.

NecroCommie
9th June 2009, 11:03
I see what you are trying to do, but the entire "first-persyn shooter" genre of video games is anti-socialist. In these games, you are typically one lone persyn running around, bringing down armies and changing the course of wars and events.
Ever played red orchestra or operation flashpoint?

Robespierre2.0
9th June 2009, 12:53
I see what you are trying to do, but the entire "first-persyn shooter" genre of video games is anti-socialist. In these games, you are typically one lone persyn running around, bringing down armies and changing the course of wars and events.

It gives the idea that spontaneous individual decisions are the motive force of history.

Also, while I defend the DPRK and their right to self-determination, all of the " armed with the power of the Juche idea and songun politics, we will smash the american imperialists" stuff is not relevent to the struggle of revolutionaries abroad.

Also, even though the DPRK is a revisionist state, western portrayals of the DPRK (even sympathetic ones) are corney.

I realize all this, and I wasn't intending the whole thing to be 'theoretically correct' or even 'socialist' or anything like that.

I guess my intention, really, was to 'hold a mirror' up to what is already out there- To keep the same general formula as those games which have already been released. just to completely reverse the politics, just to see what the reaction is, because nobody has really tried such a thing before-


Of course, I know the DPRK is revisionist, but I chose them as a subject because of how hostile the U.S. consciousness is towards them- Our media reduces them to the level of 'Nazis'- the generic bad guy you can kill by the millions and not have to feel any guilt for your actions, because they symbolize 'totalitarianism'.

Basically, my intention was somewhat similar to what Gonzeau mentioned, turning the tables, so that now the U.S. soldiers reduced to the same few faceless polygons only with slightly different color palettes- perhaps some would be interested because it's 'trolling', some would throw a shit-fit, and perahps some would like it. I guess I should have stated it better in my writing- I intended this to be more in the vein of those obscure modern art works that experiment with attacking the 'sacred cows' of Western Society- the thing is, nobody really gets riled up by attacking religion any more- I think this takes that sort of thing to the logical conclusion for the 2000-2010 decade.

btw, I feel extremely oafish for having voiced my opinion. Honestly, I really don't play video games too much, anymore.

jake williams
9th June 2009, 13:45
In general I'd like to see a game that treats Americans as the un-people modern 'geopolitical thriller' themed action games like Call of Duty 4, Mercenaries, etc. treat people in oppressed countries as. Where they are just depersonalized baddies that the superhuman protagonist slaughters en masse without a second thought. It would make your average apolitical American gamer extremely uncomfortable and make them think of things that they should be thinking when they mow down racist arab caricature #17 in their latest Tom Clancy supersoldier simulator bullshit.

I like shooter games and I've thought of this often :blushing:
I actually really agree with this. Not because I support mass killings of Americans, but precisely because it would be so uncomfortable for an audience. Which with respect to what usually goes on in video games, is itself uncomfortable.

Bilan
9th June 2009, 15:30
I see what you are trying to do, but the entire "first-persyn shooter" genre of video games is anti-socialist. In these games, you are typically one lone persyn running around, bringing down armies and changing the course of wars and events.

Well durr! :lol:
It's a video game! They're meant to give you an important role in the game. It's like playing Fifa. Anyone who likes football knows that one player doesn't make the team, but the game allows for you to play a ridiculously important role.

Pirate Utopian
9th June 2009, 16:59
What do game engines do exactly? I always hear about how game engines make such a diffrence and I have no clue what it means.

ÑóẊîöʼn
9th June 2009, 17:15
In general I'd like to see a game that treats Americans as the un-people modern 'geopolitical thriller' themed action games like Call of Duty 4, Mercenaries, etc. treat people in oppressed countries as. Where they are just depersonalized baddies that the superhuman protagonist slaughters en masse without a second thought. It would make your average apolitical American gamer extremely uncomfortable and make them think of things that they should be thinking when they mow down racist arab caricature #17 in their latest Tom Clancy supersoldier simulator bullshit.

I like shooter games and I've thought of this often :blushing:

Have you ever played Half-Life? You get to mow down plenty of US soldiers in that game... I'm sure there are others.

bcbm
9th June 2009, 17:32
I guess my intention, really, was to 'hold a mirror' up to what is already out there- To keep the same general formula as those games which have already been released. just to completely reverse the politics, just to see what the reaction is, because nobody has really tried such a thing before-

http://www.cnn.com/2007/WORLD/meast/08/16/hezbollah.game.reut/index.html

http://www.wired.com/culture/lifestyle/news/2002/02/50523

hugsandmarxism
9th June 2009, 19:21
I like the notion of "holding a mirror" to the kind of ridiculous fetishism of violence that's already out there, but I'd also like the idea of a game that could take things in a positive direction... a game in which you have to rally the working masses against the bourgeois who subject them to their whims.

Anyhow, one first step in the revolutionary left making inroads into game making could be through modding. You could take an existing game that a lot of people have, and make missions and story-lines which offer the average gamer insights into our views. Maybe someone could make a Far Cry story mod in which a maoist guerrilla fights against imperialist forces in order to protect his loved ones, or a few levels for a popular RTS game which involves waging a revolution against the bourgeois...

I'm not much of a PC gamer, but I do think we should try to seek the opportunities given to us by mods and the like to spread our message further.

Glenn Beck
9th June 2009, 21:46
Only in certain genres and, if anything, the gaming industry has degraded a lot since the 80's and especially 90's as many older games, particularly RPGs, were much deeper and offered more substance.


I was talking more about the pop culture of the 80s rather than the gaming of the 80s. I totally agree with you that the overall quality of games has often degraded since then. There was just as much shovelware back then but the 'serious' titles of the time were often timeless. It's hard to imagine the same thing being true of most games out today. In fact you can see how many games just from a couple of years ago are considered completely obsolete. There are just a few exceptions proving the rule like Deus Ex and San Andreas